my theory about balancing.

my theory about balancing.

in PvP

Posted by: sswdiablo.1460

sswdiablo.1460

Hey ive been playing this game since i culd first freorder it. and now when the game has been out for a while we can all see some issues with the balance.

my first thought was to jsut take away the quickness buff all together. i mean the biggest issue i find is that high dmg attacks like hundred blades combo and some others jsut can dish out to much dps combined with quickness. we can all see that there are a few classes in the spvp that outshines everyone, and i think a start is just to remove that boon period. for everyone allt boons that gives quickness just take them away.

and one more thing that i think could bring a class down abit that is just to powerful at the current stat is the heartseeker. i mean thief are the only class that can spam a skill that powerful and it has to long reach. i think if you lower the reach down to lets say 300? might give ppl a bigger chance to get away from it. for as it is now i see rogues just start that skill from a far and take a miss just to get into melee quicker and when you cna spam it like you can now its just silly. you cant get away from it its a 450 range homing hight dps skill that you cna use over and over.. or maby uppen the initiative cost on it so you can only do like 2 in a row?

i mean when you enter a spvp match its so many rogues warriors and mesmers in there its silly. and its not cuz its the most fun class its jsut that they are currently the fotm…

just my two cents.