napalm cooldown should be lowered

napalm cooldown should be lowered

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

engineer’s flamethrower skill 4 – napalm recharge time of 30 seconds is too long, and should be lowered.

lower it to 15, 18 or 20 to be more fair when compared against other similar skills, the recharge time of 30 seconds is ridiculous and simply too long.

skill – damage – burn / duration | recharge ~ range or radius / extras
napalm – 0.10 – 2.50 s / 10 s | 30 s ~ 600 / –
bonfire – (9x) 0.90 – 3.00 s / 8 s | 25s ~ 240 / –
burn retreat – 0.10 – 1.00 s / 6 s | 20 s ~ 650 / 1.00 s evade
burn speed – 2.00 / 0.20 – 1.50 s / 4 s | 15 s ~ 600 / 0.75 s evade
flame wall – 0.10 – 2.50 s / 8 s | 20 s ~ 900 / –
ring of fire – 1.24 – (3) 5.00 s / 5 s | 15 s ~ 240 / -
sear fissure – 0.25 – 4.00 s / 3.00 s | 3 s ~ 480 / 4 pulses, consume 5 energy
fire bomb – 0.20 – 3.00 s / 3.00 s | 10 s ~ 240 / 4 pulses, fuse time 1 s
comb shot – 2.50 – (2) 5.00 s / 9.00 s | 7 s ~ 360 / 4 pulses

please consider and reduce the recharge time.

thank you.

napalm cooldown should be lowered

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmmm no one else thinks that the recharge time for engineer’s flamethrower kit napalm is way too long?

a shorter recharge time of 15 or 18 or even 20 would be more fair and in line with other similar skills.

napalm cooldown should be lowered

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Posted by: santenal.1054

santenal.1054

They took away our flamethrower cooldown reduction (-20%) trait since the 23/6 patch. The flame jet damage increase comming in 2 days won’t make up for it really, i’m all for some cooldown reductions.

napalm cooldown should be lowered

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Posted by: Erindriel.2351

Erindriel.2351

yup, maybe they should just roll the 20% flamethrower ability cooldown reduction into juggernaut trait?

napalm cooldown should be lowered

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

They took away our flamethrower cooldown reduction (-20%) trait since the 23/6 patch. The flame jet damage increase comming in 2 days won’t make up for it really, i’m all for some cooldown reductions.

ah, i did not play engineer much before that patch so i dunno about that, yes, hopefully some reduction in recharge time would be nice.

yup, maybe they should just roll the 20% flamethrower ability cooldown reduction into juggernaut trait?

errrr i would prefer if the -20% flamethrower skills recharge time were made baseline though.