new condition = cleanse nerf ?
If you’ve red anything about the new condi then you know this isn’ something to punish cleanse.
Fear The Crazy [Huns]
Also so far only 3 skills are getting it… (that I read) so people need to kinda calm themselves
Also so far only 3 skills are getting it… (that I read) so people need to kinda calm themselves
But change is scary. Maybe I’ll have to play differently from now on, and I don’t like that.
Also so far only 3 skills are getting it… (that I read) so people need to kinda calm themselves
But change is scary. Maybe I’ll have to play differently from now on, and I don’t like that.
Well just from what I read classes are getting good things all around. eles stability when attuning to earth has been moved down. Guard mace is getting +250 healing… This is all good. Necros are getting some amazing buffs. Seriously people should be happier.
I honestly think people are overreacting. I’m glad there are some more positive people in this thread. (in before poopy heads come).
Torment is only going to be on a few skills, and just like any other condition, I assume you’d have to spec into it to make it devastating. As it is, I think it’ll just be an annoyance, and another way to make condition builds more viable, which is needed on classes like Mesmer and Thief.
I don’t think this will make them somehow more overpowered; I think it’ll just help with diversity. For example I just joined a guild yesterday and was asking about the popular Mesmer builds. The fairly unanimous response was that there were two viable Mesmer builds. TWO builds that are viable. I do think my guild mates were a little nearsighted with this proclamation, but the point still stands that some diversity would be very welcome.
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood