Q:
new player matching?
Was saying this at season 2 start.
I had forecast the MMR wrecking train of the new players account.
https://forum-en.gw2archive.eu/forum/game/pvp/New-pvp-players-should-be-low-MMR/first#post6003295
A great way for any competitive players to MMR TROLL people of the avg MMR bracket.
I did suggest in another post, to put new players at 25% (so they get a small chance to goes out of mmr hell), that way average veteran players don’t get genuine or not new player to mess their games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
So does anyone have confirmation with what they’ve done…. MY first match three people capped home…. together.
Incidentally we still won… I trucked along, immediately aborted to far and wasted enough time for the three (who finished the cap completely … all together uncontested) to mosey their way to middle. But the question remains… what is the mmr given to new players?
It’s depends on where you Start… if you start in amber then yes, you might be teamed with new players and Anet has to fix this ( it’s not fair for both sides) unless the system can garantee v v v n v vs v v n v v (n = new player, v= veteran).
Here is a nice post on reddit.
https://www.reddit.com/r/Guildwars2/comments/4k4jzi/pvp_season_3_matchmaking/?ref=search_posts
A new player from season 2 got carried with his artificial MMR (90% win ratio). Now, with the fixed season 3 match making system… his opponent teams are better than his.
I think they need to nerf new player MMR now.
They need to reset MMR for all, since MMR got screwed in Season 2 by the bad match-making and by the new players that have above average MMR in Season 3 but are not worth it.
This is another cases of MMR screwing for people who care about it.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/