no minstril's and nomands

no minstril's and nomands

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Posted by: tenklo.6104

tenklo.6104

this is why pvp is a joke. the only real tank option is t/v/p cause any with good amount of healing power has no vitality let alone toughnes to back it up.. also back in the day they said they didnt want to make cookie cutter build but look at it now barely got any option beside amulet weapons and runes … back in the day we had stat on or tree lines or amulet and the infusion on the amulet.. so even if u did choos zerk amulet u could still take tanky or condi stuff to make ur build diffrent.

ooo and also… dh traps scale to hard. and if u dont want to nerf that buff thief and ranger traps.

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Posted by: Serious Thought.5394

Serious Thought.5394

They tried that. The 3 tank point bunker meta entailed. 1 person a point, fighting one person a point with no progress.

Though trait lines I agree with. I miss my 70 points, then my 14 points, and now I just got 3 lines (but I play thief so I have…1?).

Worst Thief in the world, yes I am.

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Posted by: ReaperJr.5967

ReaperJr.5967

So kittening glad there’s no minstrels now. Celestial bunkers are bad enough kitten .

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

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Posted by: tenklo.6104

tenklo.6104

and tell u the truth i wish they would trash the whole amulet system and give us so many points and then we can put them where we want them.. so we can make are stats more like are pve and wvw counter parts

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Posted by: Henrik.7560

Henrik.7560

Minstrels was pure aids the time it was out, if you think bunker chronomancers are bad now, WELL if they had minstrels… OH BOY.

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

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Posted by: tenklo.6104

tenklo.6104

u says aid i say l2p. since in wvw a good 5man can take out a 10+ people in a fight. and a tank with healing power toughnes and vitality. can help a team out and keep himself alive