no reason to try hard anymore
Yes.
Season 1: The carry bunker mesmer
Season 2: The AFK losing team.
It makes more sense this way. A loss is a loss.
Or you can not AFK and keep playing. It’s not too hard to get a comeback if people don’t start spitting dummies when they’re team falls behind.
Yeah, I honestly don’t like they removed the tryhard,
They could add for example a 0 pips lost if you get 400 pts.
At least you’re incentivated to try always until the end.
Playing devil’s advocate here, but correct me if I’m wrong that the incentive to try hard is the potential chance to win? Isn’t that enough?
I don’t mind losing 499-500 and lose a pip, actually happened in one match last season. Now, who doesn’t want free pips (or at least not lose any) but if you are arguing about incentive, then the mindset of wanting to win and try really hard right to the end is shared much more homogenously amongst players the higher division you go. With the changes of matchmaking, this will likely be less of a problem.
Or you can not AFK and keep playing. It’s not too hard to get a comeback if people don’t start spitting dummies when they’re team falls behind.
You know it’s not 1v1, its 5v5. If any of your teammates goes afk when u are behind it’s impossible to win or even have fun. you always get outnumbered.
If they don’t reward scoring 400-500 instaed of 100-500 at least add a /resign command like in gw1.
6k+ PvP games
Yeah, it might be a problem as I find a lot of players have glassy heart. They tend to give up so easily.
Yeah, I honestly don’t like they removed the tryhard,
They could add for example a 0 pips lost if you get 400 pts.
At least you’re incentivated to try always until the end.
A loss is a loss .. get over it. Why are you so spoiled??? You should lose pips even if u lose by 0.5 pts.
Well it might lead to players giving up and going for a coffe after a few minutes and i hate that. If you fall behind 100:200 and one player goes AFK there won´t be a great comback chance. And a system with flat rewards/losses suppots this.
Ofc there’s no reason. Amber is a nice division, nobody forces you to climb higher.
Then ask for a proper AFK report system, you guys are missing the point…
Well it might lead to players giving up and going for a coffe after a few minutes and i hate that. If you fall behind 100:200 and one player goes AFK there won´t be a great comback chance. And a system with flat rewards/losses suppots this.
Nope it doesn’t because comebacks do happen, I have seen people comeback from 4 vs 5. So who is to say 200- 100 is a death sentence. If anything catering to afk players by adding a resign feature would only encourage them for afk ing more. Why?? Because in rank afking time you out for 15 min’s at first, from there it increase exponentially.
(edited by Fivedawgs.4267)
Well you can´t do annything to this issue. Its mental. A player might not go AFK he might just not pay much attention/focus on getting points and do things like fighting offpoint or standing close to minimize his effort. The only way to minimize that is giving a reward for making points. Not very much have the mental setting of never give up or fight till death ;-).
I also have seen such combacks. Its great. I just say that no reward for pointing will lead to less motivation for fighting hard.
Well you can´t do annything to this issue. Its mental. A player might not go AFK he might just not pay much attention/focus on getting points and do things like fighting offpoint or standing close to minimize his effort. The only way to minimize that is giving a reward for making points. Not very much have the mental setting of never give up or fight till death ;-).
I also have seen such combacks. Its great. I just say that no reward for pointing will lead to less motivation for fighting hard.
Your first point : I thought that’s why Anet gives us 1 min and 20 sec at the start of very gane so we know where everyone is going, and also setup rules for the team such as not fighting off points, etc… It looks as if you want Anet to fix your team camp communication, if the 1:20 min are not enough then I guess anet should increase to 2 min’s( which I am strongly against) to help others player who are struggling with team camp communication.
Second: The rewards are given to those who make 50p pts first ????
I have not a big issue with it. I just say it will lead to less motivation to fight hard. It has nothing to do with the 1:20 time. You make a few comments for tactics, start, fall back and somewone gives up standing at close or something like that. A motivation to make more points would be good. Like significant dungeon track progress that a player is aware of.
significant pvp tract rewards that’s feasible. And yup, I guess that would work.
Remember that even though MMR wont be used to determine your enemies it will be used to find teammates with an equal skill level. And if I’m not mistaken your MMR is affected by the Points your team has at the end of a lost match. So if you see you are losing, you still got an incentive to fight for every point you can get. If you afk and lose with very few points your MMR will suffer and you will be matched with worse teammates in your next matches.
I completely disagree that it stops people trying if they are losing, if anything it will make them try harder. For example with the old system if you are 150-400 down and the enemy has a 3 cap, people will just go for a Lord rush for no purpose but to hopefully lose less pips by getting over 300 points instead of trying to take back the points and making a comeback, which I HAVE seen a couple of from those kind of positions so it is not impossible. I also think it is a good change because it will encourage people to not give up and always try to win because if they don’t, they will lose a pip. I personally never give up and always try my absolute hardest to win even when something like 450-100 down because I still believe we can win but the problem usually is that nobody else on my team thinks that we can. I think a change where a loss of any description loses you a pip would help this and get people to try to win until the very end of the game.
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)
This is an issue in pug teams. In guild or premade everyone fights to the end but you cannot know what a pug member will do. They get all whiny and rage when they see a failed push…. And as another poster above mentioned once one team mate goes AFK and you are already behind its virtually impossible to win.
This is will almost definitely increase the number of rage AFKers
“Buff my main class, nerf everything else. "
Thing is, if i fully ‘let the pvp spirit take my mind’ for a bit (wich is not good, more on that later), and player super competitive, I might win a few. But I also might have a streak of 480-500 or closer games. Say that happens. Say that 8 matches in row this happens. I will start considering the game machmaking to be at fault and NOT my team/team composition. While close enough for rematch, the game clearly keeps putting my team slightly ahead of the true expected win rate. It might feel like small impact, but loosing 8 pips!!!! for 8 VERY incredibly well played games (imo), is just wrong. It will make me rage, and not know where to send the rage at. Sure you could ‘find ways to improve,’ but there’s also limits in that. Same for ‘keeping the pvp spirit’ (hardcore wanting to win, doesnt matter via screaming, elitism, as long as you win). It’s not good. Game is i meant to be fun, and keep you busy with goals.
Two problems: Forcing people to have 75% win rate (is necessary to cross ruby /diamond consistently), gets the worst in ppl. It will remove the fun part (hence true pvp spirit is wrong imo).
By forcing you (sometimes) to loose 490-500 many times in row, and be punished for it, you will get mad. You did all you could witrh your team, but didnt work out. Who’s at fault? It’s not logical to just say the team (it’s only 2% diff, wich can be statistical error, or just luck on enemy side). You will get mad. Your will to win (in this sort of matches), will fall down in no time. And in every next game you feel you are loosing, you will not waste energy and ‘rage quit’ (or ’economicly save your pvp sportsmanship in the matches it might be more ncessary).
Result: the fun factor in pvp is TWICE damaged. The frustration levels are TWICE increased.
And the will do farm the goal (wings), is damaged. Cause Anet forces you in matches you can almost not win. And not winning is loosing out on the wings (you need pips).
This is speaking from a mostly soloQ (using chat to communicate) perspective.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Thing is, if i fully ‘let the pvp spirit take my mind’ for a bit (wich is not good, more on that later), and player super competitive, I might win a few. But I also might have a streak of 480-500 or closer games. Say that happens. Say that 8 matches in row this happens. I will start considering the game machmaking to be at fault and NOT my team/team composition. While close enough for rematch, the game clearly keeps putting my team slightly ahead of the true expected win rate. It might feel like small impact, but loosing 8 pips!!!! for 8 VERY incredibly well played games (imo), is just wrong. It will make me rage, and not know where to send the rage at. Sure you could ‘find ways to improve,’ but there’s also limits in that. Same for ‘keeping the pvp spirit’ (hardcore wanting to win, doesnt matter via screaming, elitism, as long as you win). It’s not good. Game is i meant to be fun, and keep you busy with goals.
Two problems: Forcing people to have 75% win rate (is necessary to cross ruby /diamond consistently), gets the worst in ppl. It will remove the fun part (hence true pvp spirit is wrong imo).
By forcing you (sometimes) to loose 490-500 many times in row, and be punished for it, you will get mad. You did all you could witrh your team, but didnt work out. Who’s at fault? It’s not logical to just say the team (it’s only 2% diff, wich can be statistical error, or just luck on enemy side). You will get mad. Your will to win (in this sort of matches), will fall down in no time. And in every next game you feel you are loosing, you will not waste energy and ‘rage quit’ (or ’economicly save your pvp sportsmanship in the matches it might be more ncessary).
Result: the fun factor in pvp is TWICE damaged. The frustration levels are TWICE increased.
And the will do farm the goal (wings), is damaged. Cause Anet forces you in matches you can almost not win. And not winning is loosing out on the wings (you need pips).
This is speaking from a mostly soloQ (using chat to communicate) perspective.
Since you want to have fun in the game… please play UNRANK and stay away from RANK. That’s the easiest solution for you.
And at the dude above you, it wont the amount of afk’er because you get harshly punish everytime you afk. If one of your teammates doesn’t contribute in the gane report him bitting; I still wish ANet had an afk/not contribution to the game in their report section.
And at the dude above you, it wont the amount of afk’er because you get harshly punish everytime you afk. If one of your teammates doesn’t contribute in the gane report him bitting; I still wish ANet had an afk/not contribution to the game in their report section.
Do you know of anyone that has ever been banned or punished for going AFK? Ive read countless posts on here about people saying they reported AFKers for botting. Not a single ANET employee has responded to those threads. (afaik, havent checked those threads lately)
“Buff my main class, nerf everything else. "
What’s wrong with losing a PIP if you lose?
This isn’t a kids football team where everyone gets a medal for participation.
….. And Elementalist.
I do not like the change. I am in favor of “neutral pip scenarios.”
I do not think that this change will always cause any one particular type of behavior all the time but I do think it will change the way people play the game and evaluate how much effort they’re inclined to put into a game at any given time. I think the win streak feature will have the same effect. People chasing a win streak may be more inclined to put more effort into a game than people who are not.
Giving up doesn’t have to involve afking. I will often just stop trying as hard if I feel a game is unwinnable or if the effort required to achieve said win is above and beyond what I am willing to contribute.
I imagine that for most people the cutoff will be between 100 points and 250 points before they simply write a game off and take it easy.