normalize hotjoin rewards

normalize hotjoin rewards

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

change current hotjoin win rewards to lose rewards.
10 silvers
200 rank points
hotjoin lose rewards track progression

how to qualify for win rewards?
- press the volunteer when it shows up
- get swapped over to the other team even if you did not press the volunteer button
- pressed the volunteer button and got swapped over
- manually swap to the losing team with lesser players when the score gap is 100+

in the event that the game started off kitten vs 5, lasted 5 vs 5 throughout the whole match, ended 5 vs 5.

EVERYONE GETS THE WIN REWARDS!
15 silvers
500 rank points
hotjoin win rewards track progression

also, available to official anet hotjoin servers only.

tl; dr
- reward individual players for volunteering
- reward all players for playing a fair match

discuss, please!

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Posted by: holodoc.5748

holodoc.5748

Hot join should not award rank points. What logic is there to award rank points for a game mode which has so many non-competitive characteristics and a spectator mode exploit on top of that?

normalize hotjoin rewards

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Hot join should not award rank points. What logic is there to award rank points for a game mode which has so many non-competitive characteristics and a spectator mode exploit on top of that?

and why should it not award rank points? the rewards are already minimal, and it is only fair to some receive minimal rewards for honest participation.

if we reward players for “being on the winning team” when the game ends, then unfortunately, some players will always use creative means to be on the winning team.

however, if we reward players for “playing the game fairly” then perhaps they might just do that instead.

i think we also need to remove the monthly 20 spvp wins achievements as well.

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Posted by: runeblade.7514

runeblade.7514

change current hotjoin win rewards to lose rewards.
10 silvers
200 rank points
hotjoin lose rewards track progression

how to qualify for win rewards?
- press the volunteer when it shows up
- get swapped over to the other team even if you did not press the volunteer button
- pressed the volunteer button and got swapped over
- manually swap to the losing team with lesser players when the score gap is 100+

in the event that the game started off kitten vs 5, lasted 5 vs 5 throughout the whole match, ended 5 vs 5.

EVERYONE GETS THE WIN REWARDS!
15 silvers
500 rank points
hotjoin win rewards track progression

also, available to official anet hotjoin servers only.

tl; dr
- reward individual players for volunteering
- reward all players for playing a fair match

discuss, please!

So, all it takes is one player to leave the match to ruin their reward.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

normalize hotjoin rewards

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

change current hotjoin win rewards to lose rewards.
10 silvers
200 rank points
hotjoin lose rewards track progression

how to qualify for win rewards?
- press the volunteer when it shows up
- get swapped over to the other team even if you did not press the volunteer button
- pressed the volunteer button and got swapped over
- manually swap to the losing team with lesser players when the score gap is 100+

in the event that the game started off kitten vs 5, lasted 5 vs 5 throughout the whole match, ended 5 vs 5.

EVERYONE GETS THE WIN REWARDS!
15 silvers
500 rank points
hotjoin win rewards track progression

also, available to official anet hotjoin servers only.

tl; dr
- reward individual players for volunteering
- reward all players for playing a fair match

discuss, please!

So, all it takes is one player to leave the match to ruin their reward.

hmmm you are correct.

what do you suggest?

normalize hotjoin rewards

in PvP

Posted by: runeblade.7514

runeblade.7514

change current hotjoin win rewards to lose rewards.
10 silvers
200 rank points
hotjoin lose rewards track progression

how to qualify for win rewards?
- press the volunteer when it shows up
- get swapped over to the other team even if you did not press the volunteer button
- pressed the volunteer button and got swapped over
- manually swap to the losing team with lesser players when the score gap is 100+

in the event that the game started off kitten vs 5, lasted 5 vs 5 throughout the whole match, ended 5 vs 5.

EVERYONE GETS THE WIN REWARDS!
15 silvers
500 rank points
hotjoin win rewards track progression

also, available to official anet hotjoin servers only.

tl; dr
- reward individual players for volunteering
- reward all players for playing a fair match

discuss, please!

So, all it takes is one player to leave the match to ruin their reward.

hmmm you are correct.

what do you suggest?

Full rewards no matter if they win or lose.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

normalize hotjoin rewards

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

change current hotjoin win rewards to lose rewards.
10 silvers
200 rank points
hotjoin lose rewards track progression

how to qualify for win rewards?
- press the volunteer when it shows up
- get swapped over to the other team even if you did not press the volunteer button
- pressed the volunteer button and got swapped over
- manually swap to the losing team with lesser players when the score gap is 100+

in the event that the game started off kitten vs 5, lasted 5 vs 5 throughout the whole match, ended 5 vs 5.

EVERYONE GETS THE WIN REWARDS!
15 silvers
500 rank points
hotjoin win rewards track progression

also, available to official anet hotjoin servers only.

tl; dr
- reward individual players for volunteering
- reward all players for playing a fair match

discuss, please!

So, all it takes is one player to leave the match to ruin their reward.

hmmm you are correct.

what do you suggest?

Full rewards no matter if they win or lose.

you mean this?

15 silvers
500 rank points
hotjoin win rewards track progression

but i want to encourage players to play the game from start to finish.

perhaps, players who played from start to finish, did not enter spectator mode, gets full rewards?

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Posted by: Liewec.2896

Liewec.2896

imho the rewards are fine,
they should fix the exploitable system that is ruining each match.
nerfing the win reward and buffing the loss reward is not the answer,
people would still abuse the system to be on the winning team anyway if they’re outnumbered.

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Posted by: Zaxares.5419

Zaxares.5419

Feels like I’ve posted this everywhere now, but here’s my idea.


If you pick “Random Team” when you join a match, you get a special buff that DOUBLES the rewards at the end of the match (capped at the winner’s normal reward). This means that if you picked a random team, and your team ended up losing, you’d still get the same rewards as if you’d lucked out onto the winning team anyway. This has the following benefits:

1. There is no incentive to hop teams. You’d get the same reward staying on your random original team as you would switching to the winning team. This discourages Autobalance Wars.

2. Because rewards are calculated based on the length of time someone is in the match, it encourages people to join the match at once instead of watching until it becomes clear which team is superior. This discourages waiting in Spectate and should thus help solve the issue of 4v5.

These changes means it’s most profitable to instantly hit “Random Team” the moment a match starts, and then see it out to the end, win or lose.

Now, to ensure that winning still has some meaning, if you pick Random and lose, it won’t give you credit towards the appropriate achievements (Genius, Phantom etc.) Also, to incentivise people to move up to Solo/Team Queue when they get experienced enough, I propose increasing the rewards of the two modes to 3x Hotjoin rewards (for Solo) and 5x Hotjoin rewards (for Team). The maximum daily gold reward limits for Solo and Team Queues remain the same. Note that the Random Team buff only applies to Hotjoin; it does not appear in Solo or Team Queue.

So all this should mean that Hotjoin remains a casual, “lite-PvP” mode that anyone can join and slowly work on PvP ranks and reward tracks. But if you want to earn your ranks/tracks faster, as well as gain renown and leaderboard ranks, you’ll need to move up to Solo/Team Queue.

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Posted by: runeblade.7514

runeblade.7514

imho the rewards are fine,
they should fix the exploitable system that is ruining each match.
nerfing the win reward and buffing the loss reward is not the answer,
people would still abuse the system to be on the winning team anyway if they’re outnumbered.

This requires destroying Spectator mode. Which Anet will never support.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: kodesh.2851

kodesh.2851

Just for the love of god, creatures big and small NO MORE CHESTS. Normalize to gold and skillpoints/tomes.

Sizzap – Asura Mesmer, Dragonbrand