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Posted by: jihm.2315

jihm.2315

i mean for example maybe some tyrian masteries through pvp?
why do i have to go and do jumping puzzles and gather spoons and what else random thing when im not interested in doing so to boost my account?

one daily today and i finished my pvp oblications, also if i go gather spoons and jump obstacles it means im absent from pvp.

the rewards in pvp just arent good enough and people want good rewards to do stuff.

action combat made mmos better lol

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Posted by: Entenkommando.5208

Entenkommando.5208

We. Don’t. Need. Rewards.

We. Need. A. Good. Game.

Rewards are always temporary.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Cynz.9437

Cynz.9437

I am all up for carrots, as long as it involves wins and not sitting afk in the match.

All is Vain~
[Teef] guild :>

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Posted by: jihm.2315

jihm.2315

I am all up for carrots, as long as it involves wins and not sitting afk in the match.

well if it involves player kills or other active gameplay it wont promote afking

action combat made mmos better lol

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Posted by: jihm.2315

jihm.2315

We. Don’t. Need. Rewards.

We. Need. A. Good. Game.

Rewards are always temporary.

sure but i dont have a lot of faith that they can make pvp fun,
the only time this game wasnt about insane burst was in beta,
it had horrible balance then but i think it was at better direction.

pvpers here are used of the current play style and it wont be easy to reverse this

action combat made mmos better lol

(edited by jihm.2315)

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Posted by: NeXeD.3042

NeXeD.3042

We. Don’t. Need. Rewards.

We. Need. A. Good. Game.

Rewards are always temporary.

sure but i dont have a lot of faith that they can make pvp fun,
the only time this game wasnt about insane burst was in beta,
it had horrible balance then but i think it was at better direction.

pvpers here are used of the current play style and it wont be easy to reverse this

People new to the game prefer bunker meta because they feel like they are doing something, once they learn the game they hate bunker meta because they know they aren’t doing anything.

Burst meta is better.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: jihm.2315

jihm.2315

We. Don’t. Need. Rewards.

We. Need. A. Good. Game.

Rewards are always temporary.

sure but i dont have a lot of faith that they can make pvp fun,
the only time this game wasnt about insane burst was in beta,
it had horrible balance then but i think it was at better direction.

pvpers here are used of the current play style and it wont be easy to reverse this

People new to the game prefer bunker meta because they feel like they are doing something, once they learn the game they hate bunker meta because they know they aren’t doing anything.

Burst meta is better.

this pvp in dragon nest is great in my opinion , might seem to much uptime for gw2 but you get the idea the combat time in gw2 maybe is just too short,
they have to start stealing some cool stuff from other games.
ofc dragon nest is not as good game as gw2 in general but pvp nice.

action combat made mmos better lol

(edited by jihm.2315)

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Posted by: TheDevice.2751

TheDevice.2751

This is why this game failed…. people chasing rewards.

you could literally have a game where the characters are stick figures and you had one button but there were countless rewards and people would play just to tell others how many rewards they have achieved.

Games like league of legends dont even rely on rewards for their players to stay interested. The game offers better, sharper, more tightly constructed pvp than most pvp games period. People log on to PLAY THE GAME. Not to get rewards.

Another thing that killed this game is the fact that some classes are just overloaded lol.

Engineer is needlessly overloaded.
Elementalist is needlessly overloaded.

The classes who just have too much tedious crap to push and spam are needlessly overloaded. Anet should be willing to compress the range of stand-alone abilities offered to all classes. I used to try to complain that necros did not have enough. The truth is other classes have too much.

Friends I’ve played with (who no longer play) all pretty much agreed that the Eni and Ele were unnecessarily stuffed with too many “buttons”. Just too much crap. Engi has 5 skills (f1-f5) which change on top of your normal weapon 1-5 + 3 utilities which can offer more 1-5 and bleh blah blah.

Another of League of Legends greatest achievements is creating champions with complex/ high skill ceilings while still retaining a level of simplicity (low skill floor). Vayne is the best example of this. She is pretty simple to understand but offers so much for the player to learn and advance.

Anet doesn’t really do this. Warrior is almost part of that vein(puns) but when you really look at war its just an over-the-top Tyndamere. 1 Champion = the entire warrior class.

You ever watch the pro league of GW2? the commentators have nearly completely given up on giving play-by play of the actual skills becuase there is no piont. Everthing is spammed and none of the skills have any actual weight behind them.

Nobody “lands” anything in this game. Nobody get off that trick shot. nobody makes them plays. Its all a blur. Just one big spectacle of nonsense and who-cares-whos-winning particles.

Then, in the end, Anet looks at the WoW-mentality of some of its players and caters to their need for rewards. A fleeting and short lived/sighted endeavor. These people will eat up your content in a day and want more. Let them go back to wow. Let them go.

/rant

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Posted by: jihm.2315

jihm.2315

Device, League of Legends is a moba,
GW2 is an mmo, and usually in mmos you do various activities.

if they dont give good rewards in pvp then people will choose a different path to advance their accounts its simple as that.

at the time pve gives good stuff and it also has almost endless progression with fractals ,raids and story areas.

in pvp once the season ends everything falls apart.

i would rather get rewards like masteries from pvp rather than go find dive locations and do jumping puzzles.
generally those who want to pvp will pvp more , i dont see how this is bad for the game.

action combat made mmos better lol

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Posted by: Lucentfir.7430

Lucentfir.7430

This is why this game failed…. people chasing rewards.

you could literally have a game where the characters are stick figures and you had one button but there were countless rewards and people would play just to tell others how many rewards they have achieved.

Games like league of legends dont even rely on rewards for their players to stay interested. The game offers better, sharper, more tightly constructed pvp than most pvp games period. People log on to PLAY THE GAME. Not to get rewards.

Another thing that killed this game is the fact that some classes are just overloaded lol.

Engineer is needlessly overloaded.
Elementalist is needlessly overloaded.

The classes who just have too much tedious crap to push and spam are needlessly overloaded. Anet should be willing to compress the range of stand-alone abilities offered to all classes. I used to try to complain that necros did not have enough. The truth is other classes have too much.

Friends I’ve played with (who no longer play) all pretty much agreed that the Eni and Ele were unnecessarily stuffed with too many “buttons”. Just too much crap. Engi has 5 skills (f1-f5) which change on top of your normal weapon 1-5 + 3 utilities which can offer more 1-5 and bleh blah blah.

Another of League of Legends greatest achievements is creating champions with complex/ high skill ceilings while still retaining a level of simplicity (low skill floor). Vayne is the best example of this. She is pretty simple to understand but offers so much for the player to learn and advance.

Anet doesn’t really do this. Warrior is almost part of that vein(puns) but when you really look at war its just an over-the-top Tyndamere. 1 Champion = the entire warrior class.

You ever watch the pro league of GW2? the commentators have nearly completely given up on giving play-by play of the actual skills becuase there is no piont. Everthing is spammed and none of the skills have any actual weight behind them.

Nobody “lands” anything in this game. Nobody get off that trick shot. nobody makes them plays. Its all a blur. Just one big spectacle of nonsense and who-cares-whos-winning particles.

Then, in the end, Anet looks at the WoW-mentality of some of its players and caters to their need for rewards. A fleeting and short lived/sighted endeavor. These people will eat up your content in a day and want more. Let them go back to wow. Let them go.

/rant

People keep comparing League and Gw2 as if they’re even remotely similar. League is designed to be strictly PvP, the reward in that game is you can earn IP for Champions and Runes so you don’t have to purchase them with money and that’s really all that’s of worth in that game. Gw2 is a MMORPG, where three aspects exists for three different audiences(PVE,WvW, Spvp), where rewards would be gold, skins, gear and the such, and balancing the worth of every game type between each other. Spvp needs good rewards otherwise people who enjoy their game mode aren’t rewarded for their time.

In terms of gameplay League and Gw2 differ tremendously. For one while both modes are 5v5 and team oriented, league has a leveling and currency/itemization system which is what makes it so much more different than GW2 you might as well be comparing apples to bananas . In league you can kill and make the other lane opponent lose creep score which puts him or her behind. His opponent got gold out of the kill and was able to farm more and get better items faster and possibly fed. GW2 PvP you’re stuck with your set of abilities once the match starts, there’s no starving your opponent to being less effective, there’s no transition of a early-mid-late game set up. There’s no itemization so you can’t build against a team comp, not to mention Gw2 doesn’t have set roles.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Saiyan.1704

Saiyan.1704

Your /rant got -snipped-

You might as well compare GW2 to a baseball game because an MMORPG like GW2 has nothing in relation to a PvP-built Moba games.

SWTOR, WoW, ESO, these are the games you need to compare Guild Wars to.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Sooloo.1364

Sooloo.1364

Why on earth does anyone need an incentive to play PvP? The fact you can play PvP should be all the incentive you need. I just don’t get it, you need a reward to use a play mode? I would remove all rewards from PvP so that it becomes a game mode for people that actually just want to PvP, you reward chasers can go do something else. Entitlement is high here.

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Posted by: Lucentfir.7430

Lucentfir.7430

Why on earth does anyone need an incentive to play PvP? The fact you can play PvP should be all the incentive you need. I just don’t get it, you need a reward to use a play mode? I would remove all rewards from PvP so that it becomes a game mode for people that actually just want to PvP, you reward chasers can go do something else. Entitlement is high here.

Then you’d have a even dead-er population than S6. Coming from the day of the glory reward system, I want to say that it’s nice doing what you like and being rewarded for the time you put into it. Otherwise what’s the point of doing something you like, but could be doing something more lucrative with your time like playing PVE for something you want. The talk of incentive is dual purposed so players who like playing the game mode(spvp) are rewarded decently for playing what they want to play without feeling like they should of played PVE to get something they wanted, and at the same time reeling in fresh or returning players to help grow the small PvP population from being the barren wasteland it is.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Entenkommando.5208

Entenkommando.5208

Device, League of Legends is a moba,
GW2 is an mmo, and usually in mmos you do various activities.

if they dont give good rewards in pvp then people will choose a different path to advance their accounts its simple as that.

at the time pve gives good stuff and it also has almost endless progression with fractals ,raids and story areas.

in pvp once the season ends everything falls apart.

i would rather get rewards like masteries from pvp rather than go find dive locations and do jumping puzzles.
generally those who want to pvp will pvp more , i dont see how this is bad for the game.

Alright let’s keep it familiar then… Gw1 had an awesome pvp scene with hardly any rewards. But people played it because it was a good game.
That’s what anet never understood: players don’t play a game for rewards. They play it for fun in the first place. Rewards have always been and will always be secondary after gameplay.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: jihm.2315

jihm.2315

Device, League of Legends is a moba,
GW2 is an mmo, and usually in mmos you do various activities.

if they dont give good rewards in pvp then people will choose a different path to advance their accounts its simple as that.

at the time pve gives good stuff and it also has almost endless progression with fractals ,raids and story areas.

in pvp once the season ends everything falls apart.

i would rather get rewards like masteries from pvp rather than go find dive locations and do jumping puzzles.
generally those who want to pvp will pvp more , i dont see how this is bad for the game.

Alright let’s keep it familiar then… Gw1 had an awesome pvp scene with hardly any rewards. But people played it because it was a good game.
That’s what anet never understood: players don’t play a game for rewards. They play it for fun in the first place. Rewards have always been and will always be secondary after gameplay.

maybe gw1 didnt have so many things to keep players detached from pvp,
at the time a non pvp enthusiast has no reason to do pvp it s waste of time and energy
the progressions is on based on world achievements and stories.

in simple terms game offers better rewards when you dont pvp so why bother.

although i do agree that gw2 combat would attract more people if the combat was more pleasant.

gw1 had classic combat which means stand and cast , tab targeting gets a bad rap lately but overall it might of being a better system for mmos ,it was more relaxing and clearer.

action combat made mmos better lol

(edited by jihm.2315)

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Posted by: Vicariuz.1605

Vicariuz.1605

Device, League of Legends is a moba,
GW2 is an mmo, and usually in mmos you do various activities.

if they dont give good rewards in pvp then people will choose a different path to advance their accounts its simple as that.

at the time pve gives good stuff and it also has almost endless progression with fractals ,raids and story areas.

in pvp once the season ends everything falls apart.

i would rather get rewards like masteries from pvp rather than go find dive locations and do jumping puzzles.
generally those who want to pvp will pvp more , i dont see how this is bad for the game.

Alright let’s keep it familiar then… Gw1 had an awesome pvp scene with hardly any rewards. But people played it because it was a good game.
That’s what anet never understood: players don’t play a game for rewards. They play it for fun in the first place. Rewards have always been and will always be secondary after gameplay.

That isn’t true at all, in gw1, u needed to control hall of heroes to gain access to end game pve content (with the most lucrative farm), however by winning and holding halls you got access to the chest, which dropped the most expensive skins in the game, along with other incredibly useful and tradeable items like the guild hall sigil, required to form a guild hall. Then they even further upped the rewards with zkeys, another form of PvP progression that made a ton of money.

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Posted by: Entenkommando.5208

Entenkommando.5208

Alright let’s keep it familiar then… Gw1 had an awesome pvp scene with hardly any rewards. But people played it because it was a good game.
That’s what anet never understood: players don’t play a game for rewards. They play it for fun in the first place. Rewards have always been and will always be secondary after gameplay.

That isn’t true at all, in gw1, u needed to control hall of heroes to gain access to end game pve content (with the most lucrative farm), however by winning and holding halls you got access to the chest, which dropped the most expensive skins in the game, along with other incredibly useful and tradeable items like the guild hall sigil, required to form a guild hall. Then they even further upped the rewards with zkeys, another form of PvP progression that made a ton of money.

In the highly competitive days nobody, but the very elite of this game would hold the hall of heroes. Also GvG didn`t have this many rewards, yet was even more popular. And you had all the other PvP gamemodes being played as well.
You can`t take this very rare loot as an example. That would be like saying the average PvE guy will come and play PvP because the top 50 gets some fancy loot. This isn`t the reason an average person plays. Also, while this would seem like an incentive in the eyes of today`s GW2 PvP you have to consider, that in it`s prime time GW1 was insanely heavily played. More than GW2 ever even came remotely close to at it`s peaks.
Also Z-Keys were indeed a nice rewards, but they hardly gave as much value as anything compared in the same time and effort with PvE. Sure it was nice to have but I`d say it was about on the same level as playing PvP for rewards in GW2 now is.

maybe gw1 didnt have so many things to keep players detached from pvp,
at the time a non pvp enthusiast has no reason to do pvp it s waste of time and energy
the progressions is on based on world achievements and stories.

in simple terms game offers better rewards when you dont pvp so why bother.

although i do agree that gw2 combat would attract more people if the combat was more pleasant.

gw1 had classic combat which means stand and cast , tab targeting gets a bad rap lately but overall it might of being a better system for mmos ,it was more relaxing and clearer.

Why you would play PvP when you can get progress in PvE? Because you genuently enjoy playing the game and don`t need an achievement right in your face for every little thing you do? Why would you call it a waste when you are having fun with your friends? Just because you don`t get as fancy a glowing sword as someone else has? Because you care about an imaginary achievement number?
I don`t think you got my point there…

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: jihm.2315

jihm.2315

Alright let’s keep it familiar then… Gw1 had an awesome pvp scene with hardly any rewards. But people played it because it was a good game.
That’s what anet never understood: players don’t play a game for rewards. They play it for fun in the first place. Rewards have always been and will always be secondary after gameplay.

That isn’t true at all, in gw1, u needed to control hall of heroes to gain access to end game pve content (with the most lucrative farm), however by winning and holding halls you got access to the chest, which dropped the most expensive skins in the game, along with other incredibly useful and tradeable items like the guild hall sigil, required to form a guild hall. Then they even further upped the rewards with zkeys, another form of PvP progression that made a ton of money.

In the highly competitive days nobody, but the very elite of this game would hold the hall of heroes. Also GvG didn`t have this many rewards, yet was even more popular. And you had all the other PvP gamemodes being played as well.
You can`t take this very rare loot as an example. That would be like saying the average PvE guy will come and play PvP because the top 50 gets some fancy loot. This isn`t the reason an average person plays. Also, while this would seem like an incentive in the eyes of today`s GW2 PvP you have to consider, that in it`s prime time GW1 was insanely heavily played. More than GW2 ever even came remotely close to at it`s peaks.
Also Z-Keys were indeed a nice rewards, but they hardly gave as much value as anything compared in the same time and effort with PvE. Sure it was nice to have but I`d say it was about on the same level as playing PvP for rewards in GW2 now is.

maybe gw1 didnt have so many things to keep players detached from pvp,
at the time a non pvp enthusiast has no reason to do pvp it s waste of time and energy
the progressions is on based on world achievements and stories.

in simple terms game offers better rewards when you dont pvp so why bother.

although i do agree that gw2 combat would attract more people if the combat was more pleasant.

gw1 had classic combat which means stand and cast , tab targeting gets a bad rap lately but overall it might of being a better system for mmos ,it was more relaxing and clearer.

Why you would play PvP when you can get progress in PvE? Because you genuently enjoy playing the game and don`t need an achievement right in your face for every little thing you do? Why would you call it a waste when you are having fun with your friends? Just because you don`t get as fancy a glowing sword as someone else has? Because you care about an imaginary achievement number?
I don`t think you got my point there…

are you done with cherry picking ?
where did i state anything about shiny swords?
i said game disconnects you from pvp because theres many stuff to do in pve that make no sense like getting masteries.
ok then i guess me and so many others being forced to do jumping puzzles and other nonsensical stuff is good for pvp.
also i dont have any friends , they all left the game.

next time maybe bother read the whole threat than just the title cause you give replies to things i didnt even state.

action combat made mmos better lol

(edited by jihm.2315)

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Posted by: Entenkommando.5208

Entenkommando.5208

I think we aren’t talking about the same thing here. The shiny sword was just an example om what you are technically missing when you are not playing for pve rewards.

My basic point is this: pve won’t keep you busy for ever. People will eventually find their way into playing pvp, every casual will at some point. If the game is good they will remember and tell their friends, maybe play together with them the next time and eventually the first thing people will hear about this mmo is “I’m having so much fun in the pvp because it’s awesome, diverse, balanced and whatnot. You should try it as well”

For this to happen you don’t need any more rewards. No more carrots. All you need is a solid working game in order to bring people into it. And 100x more players will stay without rewards if they enjoy the game rather than to stick around with a horrible mess just for the rewards.

This is why they should focus their resources on building a better game and not waste them by designing new rewards for a gamemode nobody will ever play voluntarily.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Vicariuz.1605

Vicariuz.1605

I think I would know a little bit about gw1 pvp, I was gold trim r12 and r12 zkey with Mac random and team arena titles. And I could buy whatever I wanted in the game. You understate the significance of the rewards because they weren’t “average player” friendly, but that does not mean the rewards were equivalent to what we have now. PvP rewards aren’t meant for the average player, unless u mean zkeys which were the casual friendly reward, u could buy from other players. The zkey chest was the second most profitable chest in the game, and with zkeys at 5 Plat ea, while being good at pvp, meant you were making 200-300 plat per hall session. Ontop of hall chest drops, again with things like Dwarven axe, crystalline sword, and other extremely expensive skins, again again with everything being tradeable.
And implying that only the best players ever won halls is not true, there were plenty of r3-r6 players farming first few maps, r6-r8 players getting to and winning a hall or two, and then r9+ players holding halls for hours, and being justly rewarded for the effort. That does not happen here, u get a title for being “the best” pvpers in the game, that’s it.

(edited by Vicariuz.1605)

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Posted by: Vitali.5039

Vitali.5039

New carrots:

home instance trophy with pvp theme
Price: ascended shard of glory and shard of glory
PvP rank required to buy from a 8 tiers vendor

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Posted by: fishball.7204

fishball.7204

I can see it now, next patch:

- Increased drop rates of Carrots in PvP by 1000%

FOR THE GREEEEEEEEEEEEN

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Posted by: Ben Phongluangtham

Ben Phongluangtham

Game Designer

I can see it now, next patch:

- Increased drop rates of Carrots in PvP by 1000%

I can’t say I wasn’t tempted…

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Posted by: vesica tempestas.1563

vesica tempestas.1563

i mean for example maybe some tyrian masteries through pvp?
why do i have to go and do jumping puzzles and gather spoons and what else random thing when im not interested in doing so to boost my account?

one daily today and i finished my pvp oblications, also if i go gather spoons and jump obstacles it means im absent from pvp.

the rewards in pvp just arent good enough and people want good rewards to do stuff.

rewards are not going to make PVP fun ultimately , what makes PVP fun is great gameplay where you feel as if you are really playing your class to its potential and are making a difference in a fight, anything else is just pixels and gold.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: jihm.2315

jihm.2315

i mean for example maybe some tyrian masteries through pvp?
why do i have to go and do jumping puzzles and gather spoons and what else random thing when im not interested in doing so to boost my account?

one daily today and i finished my pvp oblications, also if i go gather spoons and jump obstacles it means im absent from pvp.

the rewards in pvp just arent good enough and people want good rewards to do stuff.

rewards are not going to make PVP fun ultimately , what makes PVP fun is great gameplay where you feel as if you are really playing your class to its potential and are making a difference in a fight, anything else is just pixels and gold.

not saying that rewards make pvp more fun but rewards are like i said carrots something to chase and motivate everyone to play pvp

action combat made mmos better lol

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Posted by: saerni.2584

saerni.2584

PvP just needs some unique skins that aren’t all legendary focused.

S5 brought somewhat new armor skins so they just need to expand the offerings to justify people earning the ascended shards in season.

Some new skins specific to each pvp map could also motivate non-season play.

And I vote for a carrot mace to get things started :p

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: vier.1327

vier.1327

I do not agree…

We have reward tracks, Ascended vendor, liquid gold from games and seasons…

Give us more onions! And blue fish, maybe some chocolate and bread gluten free.

Mejor músico de Bahia de Baruch.

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Posted by: Ben K.6238

Ben K.6238

Looking at the price on the TP, I have to conclude there are plenty of carrots, and the real problem is that there aren’t enough recipes.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Carrot? Very poor choice of word

!http://jokideo.com/wp-content/uploads/meme/2015/02/Carrots-are-a-great-thing-to-eat---meme.jpg!

well image won’t work on me, but you get the point :P

(edited by NICENIKESHOE.7128)

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Posted by: Daniel.9240

Daniel.9240

PvP just needs some unique skins that aren’t all legendary focused.

S5 brought somewhat new armor skins so they just need to expand the offerings to justify people earning the ascended shards in season.

Some new skins specific to each pvp map could also motivate non-season play.

And I vote for a carrot mace to get things started :p

carrot projectiles..! bows, scepter, staff… shut up and take my shards…!!!

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Posted by: Aenaos.8160

Aenaos.8160

Prepare your selves for the next legendary sword.
The Carrot.
And yes,when you sheathe the sword a rabbit jumps out and eats it.

-Win a pip,lose a pip,win a pip,lose a pip,lose a pip,
lose a pip,win 2 pips,lose a pip,lose a pip…………..-
-Go go Espartz.-

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Posted by: Entenkommando.5208

Entenkommando.5208

Prepare your selves for the next legendary sword.
The Carrot.
And yes,when you sheathe the sword a rabbit jumps out and eats it.

OMG I’d totally buy that.
But first I need a giant salt vial.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

not enough carrots

in PvP

Posted by: Reaper Alim.4176

Reaper Alim.4176

I personally think we have enoth carrots. However we lack the meat to sustain and carry on.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys