patch made balance even more
Or at least do not commit to 1 patch every 4 month and instead implement small scale changes regularly.
Are the really only going to commit to 1 patch every 4 months after this screw up? Maybe I should take a 3 year break. After 9 patches you think they may get it right? Ah who am I kidding its Anet we are talking about here. Maybe the old Anet from Gw1 might have a clue, but now they are just hopeless.
Or at least do not commit to 1 patch every 4 month and instead implement small scale changes regularly.
Quite honestly, I expected a patch this size to be something done on a 2-3 week schedule, not 3 months……
Literally, the changes are so trivial in most cases, that I cant see why it would take THREE WHOLE MONTHS to come up with them……
Do they not have enough metrics? Is it is so hard to implement? Are they simply being lazy? Are they so out of touch with their own game? Do they have any experience in balancing, or are they just programmers who were shunned into this?
What is going on?!
Legendary SoloQ
Or at least do not commit to 1 patch every 4 month and instead implement small scale changes regularly.
Quite honestly, I expected a patch this size to be something done on a 2-3 week schedule, not 3 months……
Literally, the changes are so trivial in most cases, that I cant see why it would take THREE WHOLE MONTHS to come up with them……
Do they not have enough metrics? Is it is so hard to implement? Are they simply being lazy? Are they so out of touch with their own game? Do they have any experience in balancing, or are they just programmers who were shunned into this?
What is going on?!
They literally do not have a dedicated balance team.
Or at least do not commit to 1 patch every 4 month and instead implement small scale changes regularly.
Quite honestly, I expected a patch this size to be something done on a 2-3 week schedule, not 3 months……
Literally, the changes are so trivial in most cases, that I cant see why it would take THREE WHOLE MONTHS to come up with them……
Do they not have enough metrics? Is it is so hard to implement? Are they simply being lazy? Are they so out of touch with their own game? Do they have any experience in balancing, or are they just programmers who were shunned into this?
What is going on?!
People are leaving so fast they don’t have the playerbase to gather their metrics anymore… or something like that.
Hey ANet, this guy can speak definitively on balance patch based on players experiencing it for less than 12 hours. He must be pro. You probably wanna hire him.
/sarcasmgiggle
Or at least do not commit to 1 patch every 4 month and instead implement small scale changes regularly.
Quite honestly, I expected a patch this size to be something done on a 2-3 week schedule, not 3 months……
Literally, the changes are so trivial in most cases, that I cant see why it would take THREE WHOLE MONTHS to come up with them……
Do they not have enough metrics? Is it is so hard to implement? Are they simply being lazy? Are they so out of touch with their own game? Do they have any experience in balancing, or are they just programmers who were shunned into this?
What is going on?!
I’m assuming they don’t have a balance team.
After the literally kittened math heard on the preview stream “Alacrity = 66% more DPS” that was never correct.
After the COMPLETE kittenING SILENCE WE’VE BEEN DEALING WITH, I’m sure they just don’t give a kitten.
A few responses to people on the mesmer forums regarding precog & alacrity, wouldn’t have necessarily made me happy about the changes.
Nor anyone else.
But it would have at least gave some people some complacency in the fact that ANet at least reads what we post.
But no, absolute silence.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
I enjoy the patch. sounds like a l2p issue here. /threadclosed
I enjoy the patch. sounds like a l2p issue here. /threadclosed
Dude, you have been QQ’ing about people QQ’ing for months.
kitten off and play the game.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
I do play the game m9. l2p plz
I do play the game m9. l2p plz
Necro, scrapper, druid or thief?
Playing Smite since mid s2, f broken gw2.
yeah pretty much/ thief mainly
bunker meta was mad boring. this patch made the game better
yeah pretty much/ thief mainly
I can’t imagine why a thief would be happy with the changes.
rolls eyes
Maybe I’ll run into you and 1 shot you with mesmer’s super 1337 shatter damage. It’ll be hilarious until the next round a nerfs come and shatter damage gets cut in half.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
yeah pretty much/ thief mainly
I can’t imagine why a thief would be happy with the changes.
rolls eyesMaybe I’ll run into you and 1 shot you with mesmer’s super 1337 shatter damage. It’ll be hilarious until the next round a nerfs come and shatter damage gets cut in half.
I did fine before the patch honestly. In my opinion the bunker meta was boring because who wants to just fight on a point for about 3 minutes straight with nobody dying? thats not very fun to me.
yeah pretty much/ thief mainly
I can’t imagine why a thief would be happy with the changes.
rolls eyesMaybe I’ll run into you and 1 shot you with mesmer’s super 1337 shatter damage. It’ll be hilarious until the next round a nerfs come and shatter damage gets cut in half.
I did fine before the patch honestly. In my opinion the bunker meta was boring because who wants to just fight on a point for about 3 minutes straight with nobody dying? thats not very fun to me.
Who wants to die in 1-3 seconds every fight? That’s not very fun to me.
Who wants fights to be decided almost entirely based off of the classes & builds played, rather than the skill of the player? That’s not very fun to me.
Who wants to feel like they can’t contribute with the class they most enjoy playing, and have been playing since they’ve started this game? That’s not very fun to me.
Who wants to have their unique class abilities gutted into oblivion 1 by 1 until what remains are a few scraps left? That’s not very fun to me.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
yeah pretty much/ thief mainly
I can’t imagine why a thief would be happy with the changes.
rolls eyesMaybe I’ll run into you and 1 shot you with mesmer’s super 1337 shatter damage. It’ll be hilarious until the next round a nerfs come and shatter damage gets cut in half.
I did fine before the patch honestly. In my opinion the bunker meta was boring because who wants to just fight on a point for about 3 minutes straight with nobody dying? thats not very fun to me.
Who wants to die in 1-3 seconds every fight? That’s not very fun to me.
Who wants fights to be decided almost entirely based off of the classes & builds played, rather than the skill of the player? That’s not very fun to me.
Who wants to feel like they can’t contribute with the class they most enjoy playing, and have been playing since they’ve started this game? That’s not very fun to me.
Who wants to have their unique class abilities gutted into oblivion 1 by 1 until what remains are a few scraps left? That’s not very fun to me.
1. No fights last 1-3 seconds…..
2. Before patch almost every class had to be bunker to win.
3. Have you tried playing thief against bunker builds?
4. I dont think any classes have been “gutted”, I would say all are viable. you just have to adapt and learn new strats…
Any other excuses m8?
yeah pretty much/ thief mainly
I can’t imagine why a thief would be happy with the changes.
rolls eyesMaybe I’ll run into you and 1 shot you with mesmer’s super 1337 shatter damage. It’ll be hilarious until the next round a nerfs come and shatter damage gets cut in half.
I did fine before the patch honestly. In my opinion the bunker meta was boring because who wants to just fight on a point for about 3 minutes straight with nobody dying? thats not very fun to me.
Who wants to die in 1-3 seconds every fight? That’s not very fun to me.
Who wants fights to be decided almost entirely based off of the classes & builds played, rather than the skill of the player? That’s not very fun to me.
Who wants to feel like they can’t contribute with the class they most enjoy playing, and have been playing since they’ve started this game? That’s not very fun to me.
Who wants to have their unique class abilities gutted into oblivion 1 by 1 until what remains are a few scraps left? That’s not very fun to me.1. No fights last 1-3 seconds…..
2. Before patch almost every class had to be bunker to win.
3. Have you tried playing thief against bunker builds?
4. I dont think any classes have been “gutted”, I would say all are viable. you just have to adapt and learn new strats…
1. Plenty of fights last 1-3 seconds… Once one burst class has landed their kitten on another one, the other one is forced into defense. They either manage to reset, or they die. Or they outplay the other person on some absolutely amazing level (A.K.A. They weren’t equally skilled to begin with)
2. And before HoT? You’re describing another cancerous meta, yes. All bunker IS VERY BORING. At which point did I deny this? Why even bring this up like it proves anything?
3. I have. Cele Signet Reaper (any reaper/necro actually) died easily to thief. P/P thief actually ate bunker mesmer alive after the WoP nerf. It only has so many invulns/blocks. And only so much healing.
Similar things happened with Cele Tempest, although tempest could switch to a reflect aura shout and handle it a lot better.
4. No. It’s not just about “adapting” and “learning new strats”. Ofc you have to adapt to the meta. But as we’ve seen many kittening times before, that often requires changing classes.
about your feedback, that we don’t even read it.” ~ Crystal Suzuki
(edited by TheOneWhoSighs.7513)
Stop feeding the 11 year old. If he truly is ignorant of how terrible Anet balance team is then I kinda feel sorry for him. Well then again, ignorance is bliss? I guess someone can enjoy this game while it last.