pips gains and losses
If so, it has to be changed, because of how points are gained in Stronghold.
If so, it has to be changed, because of how points are gained in Stronghold.
hmmm true.
https://wiki.guildwars2.com/wiki/Stronghold
Scoring
250 points are awarded for a lord kill and the team is victorious
50 points are awarded for each gate destroyed
20 points are awarded for each channelled hero
10 points are awarded for each guard killed
5 points are awarded for each player kill
and i dun think they have told us the updated pips up and down system yet.
i recall that they have changed it so that people do not often gains pips from losing anymore. but which part was it?
You don’t see that the win System is a good one?
people are crygin because they give up. This is all.
They are not givinh their best and cry other 1or 2 pips lost.
but yes strong hold may need a review
I lost a pip from a ~470-500 loss earlier, so yes it appears to have been changed.
You don’t see that the win System is a good one?
people are crygin because they give up. This is all.
They are not givinh their best and cry other 1or 2 pips lost.but yes strong hold may need a review
hmmm perhaps those people gave up when they saw the point difference is 100+ ?
come backs are still possible, provided that the leading team mess up their rotations.
I lost a pip from a ~470-500 loss earlier, so yes it appears to have been changed.
ah thanks for sharing!
perhaps it is something like this?
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 .. | 300-399 .. | .. 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 …. | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 ….. | … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … -1 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … -1 …… | +1
you lose pips if you are favored (at least 60% chance to win) or heavily favored (at least 80% chance to win) you lose 1 pip if you do not win?
though it may seem fair for 80% group but for 60% group it feels harsh no?
can we get a red to answer on this?
thanks!
can we get a red to answer on this?
thanks!
Best bet might be sending a PM to Evan Lesh and asking if he could update the table on wiki.
I’m pretty confident that the pip gain/loss is purely based on your comparative MMR and whether you won or lost.
https://leaderboards.guildwars2.com/en/na/pvp
i think the old ladder board is based on this.
The thresholds are now based on divisions and mmr of the teams.
The thresholds are now based on divisions and mmr of the teams.
got source?
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 .. | 300-399 .. | .. 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 …. | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 ….. | … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … 0 …… | +1
the pips gain are always based on your winning % and final score.
the above table was the first introduced, then they changed something, as people were complaining about people gaining too much ladder points (now known as pips) for losing games.
personally, i think the first introduced one is more fair. if your team scored at least 400 team score then there should not be pip loss at all.
Best bet might be sending a PM to Evan Lesh and asking if he could update the table on wiki.
Nah, best would probably be to create the exact game thread on reddit. They currently seem to be way more active over there.
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
………………………………… Final Score …………………………………
Win % | 0-199 | 200-299 .. | 300-399 .. | .. 400-499 | 500
0-19% | … -1 … | ….. 0 ….. | … +1 ….. | …. +2 …. | +3
20-39% | . -1 … | ….. -1 ….. | …… 0 ….. | … +1 …. | +2
40-59% | . -1 … | ….. -1 ….. | ….. -1 ….. | … 0 …… | +1
60-79% | . -2 … | ….. -2 ….. | ….. -1 ….. | … -1 …… | +1
80-100% | -3 … | ….. -2 ….. | ….. -1 ….. | … -1 …… | +1
This seems correct according to what’s on the wiki (notice that there’s no “0” when odds are >= 0.6, only point gain or point loss), if we assume that the number of pips gained/lost is managed the same way ladder points used to be.
Fort Ranik [FR]
(edited by Didji.4973)