please dont touch utilities

please dont touch utilities

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Posted by: SAtaarcoeny.8476

SAtaarcoeny.8476

JonathanSharp said
“Just wanted to jump in and say that I’m reading this thread and taking it all in. Keep it civil (don’t get yourselves banned! ) and let those ideas flow.
I know some of you are upset with the change, but really, this is something we were planning for a while. WE MAY NOT LOCK DOWN utilities down the road, so that you can still have some adjustment when out of combat, but at the same time, we do not think weapon swapping mid-match is good for the overall health of the game. Just wanted to remind you we are here, and I am watching the forums, and your ideas are being heard.
Keep it constructive (and really, overall you guys are doing a FANTASTIC JOB OF THIS!), and carry on!”

i will not complain about no weapon swaps and im sure everyone else will no longer complain just please dont take away utility swaps.

ty for the subliminal warning.

URTFC.COM

BIG GW2 TOURNAMENT INC SPONSORED BY URTFC.COM

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Posted by: Kerishan.8460

Kerishan.8460

- Free and Paid tournaments now have a new build-locking feature. When the countdown timer completes, players will no longer be able to change weapons, armor, skills, or traits until the match is over. This will prevent players from abusing build-swapping between fights.

They wrote this in game updates and…u can still change utility. I don’t know if developers work togheter or not.

also…

- Locking skill bars in free and paid tournaments. This is a change that will prevent people from cheesing the ability to swap skills and weapons in-between fights in a competitive game (either a free tourney or paid tourney game). This will mean that once the game starts (the countdown is done), you will be locked into your weapon sets, utility skills, elite, etc.

bha. ANet you are not serious at all.

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Posted by: interferenz.8739

interferenz.8739

I dont get it why weapons, amulets .. are restricted, but IMHO classchange during a match is still possible. Thats ridiculous.

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Posted by: DoYourBestBear.6810

DoYourBestBear.6810

For there to be true competitive play, everything needs to be locked – weapon sets, traits, and utilities.

You say locking things hurts competitive play? Since when is running around with my inventory and hero menu open fun? It certainly isn’t competitive when I can build wars anyone who approaches me or that I approach.

Locking things in tournaments is going to ENCOURAGE build diversity by way of people having to finally consider their build, their team build, and how the builds are going to intermingle in a match.

Utilities need to be locked as well – they are utility, utilitarian. They are meant to either cover your weaknesses or expand on the abilities you want to take the most advantage of. Being able to do both, at all times, throughout the entire team build is not competitive at all – it’s extreme build wars.

Some may say “But Bear, that just means that you are going to limit the number of viable builds/team builds/strategies/pigeon holes!!!!oneone11!” No, it’s going to expand the competitiveness of the game, because it’s a TEAM game. At present and previously, there was no onus to be a synergistic team aside from a rough outline of the positions you wanted people to fill, now things can finally start getting more specific, more complex, more team oriented, and by extension more competitive. At the moment, being able to build wars mean you don’t have to be as team focused and is, by extension, less competitive.

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Posted by: Kesshin.4581

Kesshin.4581

This post makes me cry on the inside.

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Posted by: Recently.1043

Recently.1043

I can see why they would do this. But tbh, this should be way lower in priority compared to things that need to be changed pronto. (ie, scrap the stupid tournament format, have a ranked solo/team queue, new map/game types, etc.)

Call me when this game gets fixed…. if it ever does….

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Posted by: Knote.2904

Knote.2904

Everything should be locked.

Pretty simple, as to why.

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Posted by: Atlas.6901

Atlas.6901

Utility swapping seems fairly naturally balanced, because you have to wait for the other utility to come off cooldown before you can swap. The one exception are signet utilities with passives that apply out of combat (specifically, speed signets). If you pop one of these in, they should probably start on cooldown, otherwise you can just constantly pop in the signet for the passive between fights to improve mobility, which I assume the lock-down changes were partly designed to prevent.