(edited by Deimos Tel Arin.7391)
pls rousing resilience remove condition too
That would be nice, indeed. Never seen anyone taking this trait, because it shares tier with CI.
We should honestly consider some more cleansing alternatives and probably nerf CI to 2 conditions + some effect (2s of regeneration per bar?) with upcoming Primal Bursts from Berserker.
Maybe some bonus small condition removal option to Arms traitline nobody takes or Powerful Synergy trait cleansing 1 condition when you leap?
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
That would be nice, indeed. Never seen anyone taking this trait, because it shares tier with CI.
We should honestly consider some more cleansing alternatives and probably nerf CI to 2 conditions + some effect (2s of regeneration per bar?) with upcoming Primal Bursts from Berserker.
Maybe some bonus small condition removal option to Arms traitline nobody takes or Powerful Synergy trait cleansing 1 condition when you leap?
aye, thanks for the feedback!
yes, i always wanted powerful synergy to remove 1 condition as well but i have not started a new topic for that yet.
and yes powerful synergy should swap places with inspiring battle standards because powerful synergy is not grand master worthy. i think.
Since it’s in the same tier as CI I support this +1.
The Dhuumfire thread
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
Since it’s in the same tier as CI I support this +1.
aye thanks for the support!
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
eheheheh that’s the whole idea.
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
Tbh, it’s not actually that bad even in this version as long as it is just 1 condition. Apart from Outbreak and maybe “Shake it Off!”, Warrior afaik has breakstuns on cooldowns long enough not to make it OP. Bonus toughness and health is major, but condition removal alone could occur when you press the button, when the rest when you break a CC.
And if there’s really not much to stunbreak because build has mostly soft CC, it makes it a little bit too niche to consider over CI.
+This trait has synergy with Glint’s and Tempest’s traits.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Since it’s in the same tier as CI I support this +1.
aye thanks for the support!
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
eheheheh that’s the whole idea.
“Oh my, what in the world happened to your blind!?”
Actually, instead of just making it cleanse a condition, why not make it focus on removing blind?
That would give it a flavor of its own while still keeping it good.
Honestly, that’s probably how Warrior condi removal should have always worked, have a few ways to remove the most harmful condis like Immob and Blind but having to heavily spec in order to just removal random condis.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
Since it’s in the same tier as CI I support this +1.
aye thanks for the support!
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
eheheheh that’s the whole idea.
“Oh my, what in the world happened to your blind!?”
Actually, instead of just making it cleanse a condition, why not make it focus on removing blind?
That would give it a flavor of its own while still keeping it good.
Honestly, that’s probably how Warrior condi removal should have always worked, have a few ways to remove the most harmful condis like Immob and Blind but having to heavily spec in order to just removal random condis.
given that conditions are removed randomly now, removing blind first would be good!
and,
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/
Warrior
Rousing Resilience is getting a huge % buff (130% buff).
hopefully, we get some nice buff this time.
making it remove condition and activate upon using a stun breaker would be really, really nice and a nice alternative to the only really feasible with combustive shot cleansing ire.
Since it’s in the same tier as CI I support this +1.
aye thanks for the support!
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
eheheheh that’s the whole idea.
“Oh my, what in the world happened to your blind!?”
Actually, instead of just making it cleanse a condition, why not make it focus on removing blind?
That would give it a flavor of its own while still keeping it good.
Honestly, that’s probably how Warrior condi removal should have always worked, have a few ways to remove the most harmful condis like Immob and Blind but having to heavily spec in order to just removal random condis.
given that conditions are removed randomly now, removing blind first would be good!
and,
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/Warrior
Rousing Resilience is getting a huge % buff (130% buff).hopefully, we get some nice buff this time.
making it remove condition and activate upon using a stun breaker would be really, really nice and a nice alternative to the only really feasible with combustive shot cleansing ire.
Since that post I would actually be more interested in a baseline Fast Hands and replacing the trait with a minor that makes Burst skills remove Blind on a 14 or so second CD.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Since it’s in the same tier as CI I support this +1.
aye thanks for the support!
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
eheheheh that’s the whole idea.
“Oh my, what in the world happened to your blind!?”
Actually, instead of just making it cleanse a condition, why not make it focus on removing blind?
That would give it a flavor of its own while still keeping it good.
Honestly, that’s probably how Warrior condi removal should have always worked, have a few ways to remove the most harmful condis like Immob and Blind but having to heavily spec in order to just removal random condis.
given that conditions are removed randomly now, removing blind first would be good!
and,
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/Warrior
Rousing Resilience is getting a huge % buff (130% buff).hopefully, we get some nice buff this time.
making it remove condition and activate upon using a stun breaker would be really, really nice and a nice alternative to the only really feasible with combustive shot cleansing ire.
Since that post I would actually be more interested in a baseline Fast Hands and replacing the trait with a minor that makes Burst skills remove Blind on a 14 or so second CD.
hmmm burst skills remove blind before landing burst, no icd.
much better.
Isn’t this trait getting buffed to give 130% more healing and toughness?
Isn’t this trait getting buffed to give 130% more healing and toughness?
errr yes but removing condition and activating upon using a stun breaker is more important.
Since it’s in the same tier as CI I support this +1.
aye thanks for the support!
“Remove a condition, gain toughness and health when you activate a stun break.”
I see what you did there…
eheheheh that’s the whole idea.
“Oh my, what in the world happened to your blind!?”
Actually, instead of just making it cleanse a condition, why not make it focus on removing blind?
That would give it a flavor of its own while still keeping it good.
Honestly, that’s probably how Warrior condi removal should have always worked, have a few ways to remove the most harmful condis like Immob and Blind but having to heavily spec in order to just removal random condis.
given that conditions are removed randomly now, removing blind first would be good!
and,
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/Warrior
Rousing Resilience is getting a huge % buff (130% buff).hopefully, we get some nice buff this time.
making it remove condition and activate upon using a stun breaker would be really, really nice and a nice alternative to the only really feasible with combustive shot cleansing ire.
Since that post I would actually be more interested in a baseline Fast Hands and replacing the trait with a minor that makes Burst skills remove Blind on a 14 or so second CD.
hmmm burst skills remove blind before landing burst, no icd.
much better.
Yes of course before the burst. It would be better with no ICD, but not balanced. It would make combinations involving Burst Mastery and Arcing Slice too strong, not to mention Berserker bursts having such low CDs.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
https://wiki.guildwars2.com/wiki/Rousing_Resilience
Rousing Resilience
“Gain toughness and health when you break out of a stun.”
Healing: 2,536 + (0.50) Healing Power
Rousing Resilience (8s): Gain up to 1,000 toughness based on your level.
^ while i appreciate that rousing resilience has received some buffs, it still does not remove conditions and activates open using a stun breaker. furthermore, the healing power multiplier is way too low for a grand master trait.
it should be like this instead:
Rousing Resilience
“Remove conditions, gain toughness and health when you activate a stun break skill.”
Conditions Removed: 2
Rousing Resilience (8s): Gain up to 1,000 toughness based on your level.
Healing: 2,536 + (1.50) Healing Power
discuss!
That will just be way too OP. Mind you with outrage this trait heal every 10 sec so about 2k health and 1 condi remove every 2 sec?? That’s more than mending. So you’re suggesting is selfish overall because RR is already OP as it is.
That will just be way too OP. Mind you with outrage this trait heal every 10 sec so about 2k health and 1 condi remove every 2 sec?? That’s more than mending. So you’re suggesting is selfish overall because RR is already OP as it is.
no.
rousing resilience is weak.
That will just be way too OP. Mind you with outrage this trait heal every 10 sec so about 2k health and 1 condi remove every 2 sec?? That’s more than mending. So you’re suggesting is selfish overall because RR is already OP as it is.
You have to be cc’ed in order to gain the heal. This means it doesnt heal for 2k every 10 seconds. Also the trait doesnt work against daze to let you know. As it said in description, you have to be STUNNED. If there’s something you DONT have to do against warrior running Rousing Resilience, is stunning him.
Aniway, i would change it in this way: remove the 1000+ togness gain (it’s useless aniway since togness scaling so bad), make it heal like a defiant stance instead. Meaning when you break out of a stun, activate a defiant stance for 4 sec (30sec cd).
This will force the other class skill spamm to watch carefull on the warrior bar, so that they can avoid the healing from Rousing Resilence, and in the same time will help against condi spam, since defiant stance will still heal a bit against those condi thicks.
This would help also warrior to be less signet dependent (i would remove that healing skill too with this upgrade to make things fair), making him more reactionaly/situational, and will open space for the different healings they recently buffed, like To The Limit or mending.
https://wiki.guildwars2.com/wiki/Rousing_Resilience
Rousing Resilience
“Gain toughness and health when you break out of a stun.”
Healing: 2,536 + (0.50) Healing Power
Rousing Resilience (8s): Gain up to 1,000 toughness based on your level.^ while i appreciate that rousing resilience has received some buffs, it still does not remove conditions and activates open using a stun breaker. furthermore, the healing power multiplier is way too low for a grand master trait.
it should be like this instead:
Rousing Resilience
“Remove conditions, gain toughness and health when you activate a stun break skill.”
Conditions Removed: 2
Rousing Resilience (8s): Gain up to 1,000 toughness based on your level.
Healing: 2,536 + (1.50) Healing Powerdiscuss!
You’re joking right? The healing from this can easily run up over 4K , removes 2 conditions ands a 1000 toughness to the warrior for every stun break usage not even the breaking itself especially when you have something like outrage available.
Also you’re trying to add to much stuff to one trait as well strong condi removal+strong healing+high amount of extra toughness. You’re making the" jack of all trades for tanks" trait here which will push out the other options in defense. So my suggestion is forget the condi cleanse since defense already has that option and focus on the anti power aspect. Lower the requirement from breaking stun to activating the stunbreaker, add some healing power ( around 0.5~0.75 but not a whole 1!!!!!) and if it hasn’t reached a balanced point yet add a bit duration(2 sec) and/or some toughness (200).
Its a superbad idea to trigger on activation. The update focused on removing extreme bunkers, this would result in bunkers tougher than ever before, while running berserkers amulet, lol.
That will just be way too OP. Mind you with outrage this trait heal every 10 sec so about 2k health and 1 condi remove every 2 sec?? That’s more than mending. So you’re suggesting is selfish overall because RR is already OP as it is.
If I can heal 2k hp every 10 second, that means my enemies can stun every 10 second. In that case, shouldn’t the other class with that stun be nerfed?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That will just be way too OP. Mind you with outrage this trait heal every 10 sec so about 2k health and 1 condi remove every 2 sec?? That’s more than mending. So you’re suggesting is selfish overall because RR is already OP as it is.
If I can heal 2k hp every 10 second, that means my enemies can stun every 10 second. In that case, shouldn’t the other class with that stun be nerfed?
It’s a team game. No class has 10 sec cd stun. What was I implying was if the enemy team is full or stunner.;in tf you have way too much survavibility
That will just be way too OP. Mind you with outrage this trait heal every 10 sec so about 2k health and 1 condi remove every 2 sec?? That’s more than mending. So you’re suggesting is selfish overall because RR is already OP as it is.
If I can heal 2k hp every 10 second, that means my enemies can stun every 10 second. In that case, shouldn’t the other class with that stun be nerfed?
It’s a team game. No class has 10 sec cd stun. What was I implying was if the enemy team is full or stunner.;in tf you have way too much survavibility
If I can make a team full of stunners and succeed, then the meta is pretty bad and needs to be nerfed.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant