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Posted by: dustydawg.3105

dustydawg.3105

need more dodges in game too much dmg plz give each class 3 dodges and thief 4-5

simple fix to inbalance

15 chars

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Posted by: Zelulose.8695

Zelulose.8695

Lol dodges are so useless they are used for mobility now except for maybe that time you face an eviscerate warrior.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: zxstanyxz.8769

zxstanyxz.8769

Lol dodges are so useless they are used for mobility now except for maybe that time you face an eviscerate warrior.

and let me guess, DH traps are way to hard too OP?

yuuuup dodges are definitely useless…..

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Posted by: Zelulose.8695

Zelulose.8695

dodging the traps isn’t very effective its better just to punch a defensive skill so you don’t get dazed on accident. They arn’t impending doom right now. Besides mesmer can outheal guardian traps with one heal skill and some shatters now that’s a problem not the traps.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Kuya.6495

Kuya.6495

OP, you do realize that more dodges wont get you out of dragon’s maw once you in, right?

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Posted by: Zelulose.8695

Zelulose.8695

That is a seperate issue Guardians have many sills that have after effects preventing dodging for a duration. There is one on the greatsword there is judgment (f1) and then their is their LB which puts you in a chain cage. Then there is maw and their hammer. One or two of these isn’t a problem but when there are multiple guardians one cc means nonstop cc that you cannot stop or dodge out of. They also have a utility that functions in a similar way. If they don’t wan’t you to move they should just immobilize rather than put players in this mess. It creates a good reason to DH stack.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Wait what, DH is a thing again?

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Kuya.6495

Kuya.6495

That is a seperate issue Guardians have many sills that have after effects preventing dodging for a duration. There is one on the greatsword there is judgment (f1) and then their is their LB which puts you in a chain cage. Then there is maw and their hammer. One or two of these isn’t a problem but when there are multiple guardians one cc means nonstop cc that you cannot stop or dodge out of. They also have a utility that functions in a similar way. If they don’t wan’t you to move they should just immobilize rather than put players in this mess. It creates a good reason to DH stack.

But this isn’t a new issue though. Wards have always prevented dodging.

People are just complaining about everything a guardian has because there are so many of them in pvp right now. But everything that used to annoy people is still there: burn stacks, wards, traps, aegis.

The biggest changes is that sword, mace and sanctuary got buffs. F2 is now two condi cleanse baseline and F3 stun breaks and gives stab on activation when traited rather than at the end of the animation.

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Posted by: eyestrain.3056

eyestrain.3056

stares at the people who are taking op seriously

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Posted by: Razor.9872

Razor.9872

Solution: do not dodge spam.

Purposefully face-tank autoattacks and reserve dodges for noticeably game-changing skills.

NSPride <3