poor class mechanics in my view

poor class mechanics in my view

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

i just cant understand why a dev would think outnumbering ur opponent is a good idea in pvp? ex1. a mesmer can pop all these clones and go invis during a fight. not to bad in 1v1 but in spvp there is no such thing as a 1v1 at least not for any long period of time..

so u walk in see what looks like 4 people 1 mesmer 3 clones take a sec to target and he goes invis. kill all clones mesmer pops back out 3 new clones no prob and its this rinse repeat. Not to mention ur taking dmg from the clones berserker/duelist these 2 burst way too much.. so technically the 1v1 is really a 3v1 then someone else comes along and well its a wrap after that.

the same holds true with the thief and thiefs guild 1 bursts/cc’s and the other is straight burst on a class that can burst u in 2sec as it is makes no sense?? not to mention the repeat stealth all this = bad mechanics

ranger pet has no range limit, at least not one that is suited for spvp. u can be at mine and the ranger can be at hedge/keep and his pet can be auto attacking u along with random cc’s . so u stop to kill it just to have it 1.regen by the ranger who is no where to be found 2. randomly disappear back to its owner and regen back to full. or 3. the ranger pops out another pet while his other pet goes on 40sec cd and its not like the pets do minor dmg either. with protection and around 2500 defense still taking over 1k on a crit from a random pet who can cc as well. all the while taking machine gun auto attacks for 500-700 on a crit. doesn’t sound like alot but if u ur getting attacked by a ranger from 1200 range u know it adds up in 2-3sec ur half health especially if they pop haste.

elem pets same thing not as bad, cant really cc’s except a random stun from the lightening one and the dmg is small on a 2min cd. by comparison to the thief/ranger this pet is gimp on a class that suffers dmg as it is unless u spec for it just to get 1-2 shotted if u do.

this all seems like such poor pvp mechanics

poor class mechanics in my view

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Posted by: jportell.2197

jportell.2197

“so u walk in see what looks like 4 people 1 mesmer 3 clones take a sec to target and he goes invis. kill all clones mesmer pops back out 3 new clones no prob and its this rinse repeat. Not to mention ur taking dmg from the clones berserker/duelist these 2 burst way too much.. so technically the 1v1 is really a 3v1 then someone else comes along and well its a wrap after that.”
Sounds like he is saying we shouldn’t have clones? Don’t you think. And broken mechanics? If you knew the laundry list of EFFED up traits tooltips and clone AI you would say broken mechanics with a different light.

Johnny The Gray
GASM’s Bunker Mesmer

poor class mechanics in my view

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Just gain experience on dueling mesmers. It’s pretty easy to catch the real one. Besides shatter he won’t do loads of dmg. And the rangers pet need defenitely a decreased range of following someone. there I agree with you.

Read It Backwards [BooN]

poor class mechanics in my view

in PvP

Posted by: trigger genious.6583

trigger genious.6583

so u walk into a bar and there is a Mesmer with 3 clones…get it? ur post is a joke , just in case.

poor class mechanics in my view

in PvP

Posted by: urinfamousr.7631

urinfamousr.7631

so u walk into a bar and there is a Mesmer with 3 clones…get it? ur post is a joke , just in case.

thx for ur useless comment keep them coming

poor class mechanics in my view

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Posted by: Chi Malady.2015

Chi Malady.2015

Thieves and mesmers are supposed to be masters of 1v1. You shouldn’t be able to beat them in a 1v1 with any class (except maybe ele).

poor class mechanics in my view

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Posted by: urinfamousr.7631

urinfamousr.7631

Thieves and mesmers are supposed to be masters of 1v1. You shouldn’t be able to beat them in a 1v1 with any class (except maybe ele).

thats the worst comment ever, cause if that is the case just make a team of mesmers 5 mesmers against anything else would always lose…think b4 u post

poor class mechanics in my view

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Posted by: Sirevanac.3178

Sirevanac.3178

The clones of the mesmer dont have an AI, so its just a little experience to know which one is the real. The invi doesnt last too much and cant spam it neither, so its not such a big problem.

Thief’s invi is its defense mechanic, as the eles multiple skills, the warrior endure pain and armor, the guardians armor and aegis and tons of stuff he has, mesmer clones and invis etc. Each one has a defense mechanic on its own, the only difference is that thief’s invi is more spammable maybe. But its not uncounterable, on the contrary of endure pain for example.

I dont know about rangers, yet i can beat them as they can beat me, so me personally i dont see a problem.

Elementalist pet is not something you use for a pvp build, since its not made for it. But don’t expect to every pet of every class to be able to be used in the same way, the game doesnt want in any way to all the classes be the same. Elem is a mage, not a summoner, so its more an add than a crucial part of the class.

poor class mechanics in my view

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Posted by: urinfamousr.7631

urinfamousr.7631

The clones of the mesmer dont have an AI, so its just a little experience to know which one is the real. The invi doesnt last too much and cant spam it neither, so its not such a big problem.

Thief’s invi is its defense mechanic, as the eles multiple skills, the warrior endure pain and armor, the guardians armor and aegis and tons of stuff he has, mesmer clones and invis etc. Each one has a defense mechanic on its own, the only difference is that thief’s invi is more spammable maybe. But its not uncounterable, on the contrary of endure pain for example.

I dont know about rangers, yet i can beat them as they can beat me, so me personally i dont see a problem.

Elementalist pet is not something you use for a pvp build, since its not made for it. But don’t expect to every pet of every class to be able to be used in the same way, the game doesnt want in any way to all the classes be the same. Elem is a mage, not a summoner, so its more an add than a crucial part of the class.

Invis is one of the most fail mechanics u can introduce into a pvp setting because its pretty simple if u cant see it u cant hit it = free to move around/heal/exit a battle. Being able to go invis during combat is a fail its easy to understand adding into the fact that the mesmer can produce clones of itself that 1. do dmg 2. do dmg when killed 3. can be commanded to shatter on u for dmg or debuffs or buffs on the mesmer is easily OP’d. its bad on ANY class

all pets dont have to be the same but if u give 1 class pet a UI and my pet doesnt have a UI that becomes a minor problem, but it becomes a major problem when u have multiple pets hitting u that cc and can be recalled with no downside to the owner

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Posted by: Liewec.2896

Liewec.2896

i’ve always said this is PvP
Player vs Player not Player vs Clones
so there should’nt be so many Clones
if you want Pvc go to your local gaybar.

poor class mechanics in my view

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Posted by: Sirevanac.3178

Sirevanac.3178

Invis is one of the most fail mechanics u can introduce into a pvp setting because its pretty simple if u cant see it u cant hit it = free to move around/heal/exit a battle. Being able to go invis during combat is a fail its easy to understand adding into the fact that the mesmer can produce clones of itself that 1. do dmg 2. do dmg when killed 3. can be commanded to shatter on u for dmg or debuffs or buffs on the mesmer is easily OP’d. its bad on ANY class

Yes, you can hit someone invisible. Aoe, attacking without seeing. Anticipating. Even debs basically said “learn to play” when talking about the theme… They arent a problem neither in high level pvp. To give an example of what you can do, before you can leave shadow refuge with the thief, you have to stay around 3-4 seconds where aoe or area auttoattacks kitten you.

The dmg of the clones is not really a heavy problem, is more sustained than burst, and really long sustain, its not heavy dmg at all. And its their mechanic, so sorry man, they are and WILL be like that. i don’t find that many trouble killing them, you just need to learn more how they move, how they work. They cant create them out of thin air, their cooldowns are actually pretty high for duelist and stuff. And the mesmer is not really a burster, his dmg is pretty ok for my taste. Shattering them leaves them in a bad position if they dont do it well.

(edited by Sirevanac.3178)

poor class mechanics in my view

in PvP

Posted by: Raijinn.9065

Raijinn.9065

I must say I’m really not a fan of Artificial intelligence in pvp. I think this will forever be one thing that keeps me from really getting into the pvp in this game. I can’t stand being forced to fight the computer, and this game has an over abundance of pets basically.

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Posted by: urinfamousr.7631

urinfamousr.7631

Invis is one of the most fail mechanics u can introduce into a pvp setting because its pretty simple if u cant see it u cant hit it = free to move around/heal/exit a battle. Being able to go invis during combat is a fail its easy to understand adding into the fact that the mesmer can produce clones of itself that 1. do dmg 2. do dmg when killed 3. can be commanded to shatter on u for dmg or debuffs or buffs on the mesmer is easily OP’d. its bad on ANY class

Yes, you can hit someone invisible. Aoe, attacking without seeing. Anticipating. Even debs basically said “learn to play” when talking about the theme… They arent a problem neither in high level pvp. To give an example of what you can do, before you can leave shadow refuge with the thief, you have to stay around 3-4 seconds where aoe or area auttoattacks kitten you.

The dmg of the clones is not really a heavy problem, is more sustained than burst, and really long sustain, its not heavy dmg at all. And its their mechanic, so sorry man, they are and WILL be like that. i don’t find that many trouble killing them, you just need to learn more how they move, how they work. They cant create them out of thin air, their cooldowns are actually pretty high for duelist and stuff. And the mesmer is not really a burster, his dmg is pretty ok for my taste. Shattering them leaves them in a bad position if they dont do it well.

15 sec for duelist high pretty? lmao and it doesnt do mnimal dmg neither does the zerker they both will hit easily for 2k repeatedly and cause a debuff dude learnt eh class

poor class mechanics in my view

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Posted by: urinfamousr.7631

urinfamousr.7631

I must say I’m really not a fan of Artificial intelligence in pvp. I think this will forever be one thing that keeps me from really getting into the pvp in this game. I can’t stand being forced to fight the computer, and this game has an over abundance of pets basically.

i just got out of a match with 4 mesmers = 16 mesmers right at the jump off spot in the silent storm with a bunker guardian and 2 rangers and a necro needless to say we lost :/. 2 pets + 6 clones and 4 from the necro makes for a huge cluttered mess trying to target. add in the fact u have 3 mesmers going in and out of stealth? = port to the HOTM to look for another match up

poor class mechanics in my view

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Posted by: jportell.2197

jportell.2197

Invis is one of the most fail mechanics u can introduce into a pvp setting because its pretty simple if u cant see it u cant hit it = free to move around/heal/exit a battle. Being able to go invis during combat is a fail its easy to understand adding into the fact that the mesmer can produce clones of itself that 1. do dmg 2. do dmg when killed 3. can be commanded to shatter on u for dmg or debuffs or buffs on the mesmer is easily OP’d. its bad on ANY class

Yes, you can hit someone invisible. Aoe, attacking without seeing. Anticipating. Even debs basically said “learn to play” when talking about the theme… They arent a problem neither in high level pvp. To give an example of what you can do, before you can leave shadow refuge with the thief, you have to stay around 3-4 seconds where aoe or area auttoattacks kitten you.

The dmg of the clones is not really a heavy problem, is more sustained than burst, and really long sustain, its not heavy dmg at all. And its their mechanic, so sorry man, they are and WILL be like that. i don’t find that many trouble killing them, you just need to learn more how they move, how they work. They cant create them out of thin air, their cooldowns are actually pretty high for duelist and stuff. And the mesmer is not really a burster, his dmg is pretty ok for my taste. Shattering them leaves them in a bad position if they dont do it well.

15 sec for duelist high pretty? lmao and it doesnt do mnimal dmg neither does the zerker they both will hit easily for 2k repeatedly and cause a debuff dude learnt eh class

the summoning time for the duelist is only if they have duelist discipline traited which means they wouldn’t have deceptive evasion traited but they wouldn’t do that for duelists discipline because that trait is so broken that it halves the damage of the iduelist and doesn’t increase it. (I know the class. :P) And also the recharge on the phantasms attacks is REALLY long. And shattering comes with the draw back of leaving the Mesmer exposed and easily targetable. But you are kinda barking up the wrong tree when it comes to asking for clones to be removed. That is asking to destroy the Mesmer class entirely most builds even the bunker builds (yes we have those shh they might get nerfed too) depend on illusions. So please just duel a Mesmer and when you start to fight a Mesmer don’t assume we all run the same build. You may just kill yourself from confusion/retaliation.

Johnny The Gray
GASM’s Bunker Mesmer