potential Mesmer mobility nerf
what do u think about other changes about mesmer?Will death clone still be viable and how shatter mesmers are affected with this changes?Mobility was never strong point of mesmer
while it doesn’t make much sense its not that big a deal to make such a QQ thread. and focus isnt the only mobility weapon, you got staff too. so the chaos armor swiftness actually makes up for that nerf
at least theres nothing about deceptive evasion
while it doesn’t make much sense its not that big a deal to make such a QQ thread. and focus isnt the only mobility weapon, you got staff too. so the chaos armor swiftness actually makes up for that nerf
at least theres nothing about deceptive evasion
I don’t know how familiar you are with mesmer, but I can tell you that carrying Staff and Sword/Focus isn’t viable in any build. That and even if you do carry both you are gonna have 5 sec swiftness on 35 sec cd and 6 sec swiftness on 25 sec cd. Ill say it again, Chaos Armor buff in no way makes up for the temporal nerf.
And I am not QQ’ing btw. I am trying to bring attention to a change that is bad for the class and the game. What role does mesmer offer to a team in sPvP? Currently the only role we play is roamer, glass cannon and we are never taken in a group because thief completely overshadows us. With our mobility going in the wrong direction, mesmer will now be more lost in the meta than it already is….
what do u think about other changes about mesmer?Will death clone still be viable and how shatter mesmers are affected with this changes?Mobility was never strong point of mesmer
I have never played clone death builds so I cannot speak on that issue (I have never seen them as viable in the first place). Shatter mesmers will be generally unaffected by these changes IMO. Mobility nerf hits all specs if you choose to take the focus offhand. Mobility has not ever been a strong point of mesmer, I agree, but 12 seconds of swiftness atleast allowed a mesmer to decap or far push relativley quickly when available. Roaming is still about the only thing power mes specs can do well and this is a large hit to that
(edited by candlecan.9827)
It might be that it applies 6 seconds extra every time you run through it, that would be pretty good actually.
Tycho Snowpaw – Guardian
Gandara – [WvW]
It might be that it applies 6 seconds extra every time you run through it, that would be pretty good actually.
I don’t and won’t know until the patch hits but I am under the assumption it works like other buffing ground skills. For example, if you run through your fear wall as necro, it does not stack protection. I applies prot 1 time and will not reapply until that boon is gone. I am to assume temporal curtain abides by the same mechanics
It used to bug the hell out of me that temporal curtain didn’t apply swiftness if you already had it. I run with signet of inspiration so often just as I put down the curtain, SoI would pop swiftness on me and the curtain would just be wasted, that or someone else puts swiftness on me, again rendering my curtain useless.
So I am glad it finally applies swiftness whether you have it or not, just a shame it came with a 50% reduced time. However, the guardian’s symbol of swiftness ticks up the longer you stay in it, so to get the most out of it you need to stand in it for the duration of the symbol. The curtain may now work like that, where running over it gives you 6 seconds then ticks up for additional times passed through, which would make sense seeing as it says it now gives swiftness when you already have it.
So IMO this is more of a buff than a nerf.
Where did you find the “leaked infos” you are talking about?
It used to bug the hell out of me that temporal curtain didn’t apply swiftness if you already had it. I run with signet of inspiration so often just as I put down the curtain, SoI would pop swiftness on me and the curtain would just be wasted, that or someone else puts swiftness on me, again rendering my curtain useless.
So I am glad it finally applies swiftness whether you have it or not, just a shame it came with a 50% reduced time. However, the guardian’s symbol of swiftness ticks up the longer you stay in it, so to get the most out of it you need to stand in it for the duration of the symbol. The curtain may now work like that, where running over it gives you 6 seconds then ticks up for additional times passed through, which would make sense seeing as it says it now gives swiftness when you already have it.
So IMO this is more of a buff than a nerf.
Once again, this is all speculation but your guardian example worries me. The guardian move is a symbol, designed to be stood in. Temporal curtain is a wall effect and no other wall move in the game gives stacking boon application
I read those “patch notes” and I can only say.. who cares about the mobility when they killed every possible condition build for mesmers. They should have nerfed PU only.
Where did you find the “leaked infos” you are talking about?
the latest pastebin.u will find it if u google pastebin march 18.enjoy…..we get EXACTLY what we wanted.
[AVTR]
Isle of Kickaspenwood