progression in PvP?
I don’t think anyone wants statistical progression, sPvP is just not the place for that.
Everyone does want a reasonably functional rewards system though, and the possibility to earn rewards otherwise locked to PvE.
People don’t like that they aren’t progressing towards earning their desired aesthetic while in sPvP.
Some are describing the mode as “a waste of time”, which doesn’t help to bring new players into the community.
It is important to appeal to a wider audience if the gametype is to reach a population capable of sustaining an eSport scene.
This is an MMORPG, and people expect and want to be presented with rewards that they can work towards, and enjoy the way that leads to that reward (playing sPvP in this example).
What people mean when they ask for rewards or a better reward-system in sPvP is probably just that they want the current rewards in sPvP to be more desirable.
Personally, I don’t care much for the rewards. I’m completely incurious about acquiring Glory, and the items (that’s supposed to be the rewards) just feels random and apart from my PvP-deeds and victories. This is a big reason why I don’t enjoy sPvP all that much.
It’s not that… Just because this is an MMORPG, people feel that they needs to be rewarded with progression to their IG-Character, it’s also that GW2 has embraced this idea and executes it poorly in sPvP.
Result is:
Players want to want the rewards and want to feel like the aspiration towards the rewards greatly enhances their journey (playing sPvP) towards the rewards.
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…