protect me vs endure pain/zerk stance
Rangers are getting Signet of Stone (finally) buffed so that the damage immunity is baseline for the Ranger.
Signet of Stone’s active effect is basically the same as Endure Pain.
I’d like to see both of these skills lose their ability to contest capture points - right now it’s far too easy for a Warrior running a glassy build to contest a busy point while dishing out dps. Giving zerker Rangers a similar ability? No, thanks.
+1 ranger is far from being a war.
The Dhuumfire thread
Considering that Protect Me isn’t a true invulnerability skill I don’t understand why it prevents capture. The damage doesn’t go away, it’s just redirected to the pet. Given that said pet makes up 30% of a ranger’s damage output and is an integral part of the ranger downed state you generally want to avoid letting your pet die regardless of what kind of build you’re running.
The skill is already a bit of a double edged sword in that regard. Endure Pain flat out prevents incoming damage for it’s duration by sacrificing only a utility cooldown while Protect Me sacrifices your pet, which will increase the pet swap cooldown and limit your ability to gain access to certain pet skills you might need and risk losing a large chunk of your DPS, as well as a utility skill cooldown.
It just doesn’t make sense. Especially when rangers are all around squishier than warriors.
Why do you think that Warriors are so much more popular and powerful in PvP than rangers?
Total immunity while also the ability to capture the point…heavy armor…never have to worry about pressing heal skill…lots of stability for stomping/rezzing = more warriors wanted over rangers.
Why does protect me prevent point contention?, why does the ranger’s pet have to take the damage where as warriors sacrifice nothing with endure pain?, why does this, why does that.. blablabla ranger blablabla…
The reason ranger is kitten in general because arenanet has always overvalued the pet companion. An extremely clunky(but completely optional!) class mechanic from GW1 was brought over to GW2 as a staple of the class and the class itself has been balanced around having a pet.. which isn’t quite as useful as arenanet thinks it is.
Just the facts.
Just make the other two prevent point-capture.
Endure pain should not allow warriors to contest or capture points. That would be fair.
Endure and z stance not contesting points anymore has been suggested many ways but the answers to such threads were always “but its not an invulnerable”. I think for the fragile warrior community that’s just not an option.
So to make a useless skill which will be even more useless after the update because of SoS more useful they should at least remove the anti capture from it.
I’m in favor of either taking away all damage immunity skills of any sorts the ability to contest points, or give those skills and stealth the ability to contest. I mean, if a thief stealths and you don’t decap/cap then there isn’t exactly much space where the thief possibly can be, so how hard can it be to keep pressure on him with AoE damage, cleave or some cc? Just my two cents.
I’m in favor of either taking away all damage immunity skills of any sorts the ability to contest points, or give those skills and stealth the ability to contest. I mean, if a thief stealths and you don’t decap/cap then there isn’t exactly much space where the thief possibly can be, so how hard can it be to keep pressure on him with AoE damage, cleave or some cc? Just my two cents.
Can we shrink the circles on Legacy (and most middle circles) then?
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
I’m in favor of either taking away all damage immunity skills of any sorts the ability to contest points, or give those skills and stealth the ability to contest. I mean, if a thief stealths and you don’t decap/cap then there isn’t exactly much space where the thief possibly can be, so how hard can it be to keep pressure on him with AoE damage, cleave or some cc? Just my two cents.
Didn’t stealth contest in the past, and you’d get 1-2 thieves holding a WvW camp against many more foes by permastealthing?
I’m in favor of either taking away all damage immunity skills of any sorts the ability to contest points, or give those skills and stealth the ability to contest. I mean, if a thief stealths and you don’t decap/cap then there isn’t exactly much space where the thief possibly can be, so how hard can it be to keep pressure on him with AoE damage, cleave or some cc? Just my two cents.
Didn’t stealth contest in the past, and you’d get 1-2 thieves holding a WvW camp against many more foes by permastealthing?
Yes it did, and yes we did. :p
This change is requested for PvP, not WvW. PvP have so small circles that most AoEs will hit the entire capture point. Not saying it should happen, but as long as other professions can be nearly immune to damage and contest, I think it is fair that a thief that are far from immune to damage can’t contest. Doing this would also make an entire trait line viable again.
I wonder why protect me( ranger shout) prevents point capture while those other 2 don’t. Afaik protect me is not a full invulnerability and conditions still go through while it is a death sentence for your pet and is even canceled when you give orders, switch the pet or the pet dies.
Remove the anti point capture mechanic of protect me please.
To play the devils advocate, protect me lasts 33% longer than endure pain (untraited, that is)
I would warn against overbuffing rangers to warrior levels when they’re already nerfing warriors in the first place….
@$20 an hour! It’s worth it!
I dont think this would be an overbuff in any way. Especially not as the signets will get the full effect now and signet of stone is a 6 sec dd immunity.
Honestly, I have no problem with endure enabling someone to maintain a capture, especially as to maintain true immunity they must use both endure and berserker which ensures certain death afterwards provided against a some what coordinated team.
I do still hold the belief that berserker stance simply lasts too long, even if it were given a shorter cooldown and reduced in duration.
How do you pronounce your name?
going away from protect me, because imo it’s a completely different skill. the inability to contest points with it is not even remotely justified.
i’d rather be comparing the eles mist form to the warrior stances: it shows us a higher CD with lower duration and the inability to contest points. granted, it’s only one skill instead of three.
ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]
Here’s a better idea…
Why not allow stealth, immunities, and everything else contest a point???
Then, you will actually see which professions are truly OP for any PvP outside of “contest modes”.
This has to be done sooner or later because they’ve already mentioned implementing non-contest mode PVP.
If they don’t allow everything to start contesting a node, then it will be near impossible to balance the professions for both types of PvP.
Certain professions will either be very OP or UP depending on the type of PvP and corrupt the player base in each mode.
Of course, this is simple common sense…most MMO game developers are pretty stubborn and like to overthink even the most obvious and logical things. (Just look the ridiculous proposal to add torment to an auto-attack.)
To play the devils advocate, protect me lasts 33% longer than endure pain (untraited, that is)
I would warn against overbuffing rangers to warrior levels when they’re already nerfing warriors in the first place….
Surely that’s irrelevant; A shorter duration just means that they’ll be prevented from contesting the point for that much less. Contest prevention balances itself that way quite nicely.
Here’s a better idea…
Why not allow stealth, immunities, and everything else contest a point???
Then, you will actually see which professions are truly OP for any PvP outside of “contest modes”.
This has to be done sooner or later because they’ve already mentioned implementing non-contest mode PVP.
If they don’t allow everything to start contesting a node, then it will be near impossible to balance the professions for both types of PvP.
Certain professions will either be very OP or UP depending on the type of PvP and corrupt the player base in each mode.
Of course, this is simple common sense…most MMO game developers are pretty stubborn and like to overthink even the most obvious and logical things. (Just look the ridiculous proposal to add torment to an auto-attack.)
The problem with this: contesting points while invulnerable is so strong…
…because it lets you contest points while invulnerable.
Invulnerability means a lot less in open terrain – it keeps you alive for a few seconds, sure, but in that time both you and your foe are free to move around and find the higher ground (or other tactically valuable terrain).
With capture points… neither of you can leave the point. There’s a limited space. Contesting it is really bloody important.
We already have WvW, with almost exactly the same skills and effects as PvP (higher stats, food/other buffs, a couple of slightly different effects). Invulnerability skills work exactly the same there – but in most important fights, there’s plenty of space in which to kite a foe who you can’t damage.
With conquest’s very limited area, that needs to be constantly contested… yeah, invuln gets stupid powerful. The player with invuln is safe, and and their foe has to be somewhere within a small circle and is much easier to land hits on.
Invuln skills have to have some downside to not become OP in such situations.
No matter how invuln skills are balance elsewhere, if they’re going to exist in any game mode that involves standing in a circle… they can’t also contest that circle.
To play the devils advocate, protect me lasts 33% longer than endure pain (untraited, that is)
I would warn against overbuffing rangers to warrior levels when they’re already nerfing warriors in the first place….
True, but then unless you’re only getting hit by a a single opponent that pet isn’t likely to survive the full Protect Me duration anyway. It’s basically useless if the pet you have out is a bird or something else that’s squishy and you absolutely NEED that damage reduction immediately.
It’s much more situational and a much weaker effect. Of course ranger shouts in general need a bit more love. I ran them for a while with a BM build, but having the only stunbreaker on my bar kill my main form of damage was so counterproductive I had to switch to something else.