[pvp] Daily achivemtns problem

[pvp] Daily achivemtns problem

in PvP

Posted by: Urejt.5648

Urejt.5648

Currently dailt pvp achivemts can be done in 10 mintues. Thought behind that was to encourage players to play pvp. I highly disagree with current daily achivment solution.

First of all it makes pvp noobs (pve fans , achivment farmers) play solo que and with current matchmaking system good players are forced to play with noobs.

Secondly, current cap point achivemt makes many achivemt points hunter join solo que only to cap points. Sometimes it leads to silly situation when THREE players are capping same close point at the begining of the match.

Thirdly, doing daily pvp quest player will learn almost nothing. Quest can be done in 10 min and most players go back to pve. They end up learing nothing about pvp meta and they come next day with same skill which is null.

Lastly, there is still hope! Thre is solution! One of many ways to fix situation is to make daily achivment quest doable at minimum one hour or close to that. Just like it is in some pve quest scenario.

I am very surprised nobody addressed this problem before. I know everybody was focused on pvp rewards and now on matchmaking system, but this is huge as well.

Yo Hooj Jest Pole

[pvp] Daily achivemtns problem

in PvP

Posted by: Teutos.8620

Teutos.8620

It’s always good to discuss the existing daily achievement system in a constructive way, but you missed some things to consider.

First of all it makes pvp noobs play solo que

We want to bring more people into trying out spvp. Maybe help them out, and don’t call them names?

and with current matchmaking system good players are forced to play with noobs.

Yes, the matchmaking system has some problems, but most of the time the players just overestimate themselves and feels that the loose is always the fault of the other participating players.
All new players are positioned on the same spot of the MMR-curve. Once you leave that, you should not get those players in your match.
Anyway I think the upcoming ladder system will fix this problem, since everybody will start at the bottom tier, climbing (and hopefully not only farming) their way up.

Secondly, current cap point achivemt makes many achivemt points hunter join solo que only to cap points. Sometimes it leads to silly situation when THREE players are capping same close point at the begining of the match.

I don’t think they are doing this for the achievement, but just for their inexperience that one is enough, and that they don’t get points for it.
For the SoloQ-Daily you have to win the match, in other words, they’ll spent most of the time trying to win, and not just cap one point with three players, and if they do so, they’ll most likely loose, and gets a bad leaderboard position.
Since you are not one of those players doing things like that, you should climb the leaderboard up, since there is a higher chance, that those guys will end up in the enemy team.

Thirdly, doing daily pvp quest player will learn almost nothing. Quest can be done in 10 min and most players go back to pve. They end up learing nothing about pvp meta and they come next day with same skill which is null.

In the end, the players should play what they want / where they have the most fun with. If that’s pve, than that should be fine for us. Is it the task of the daily to teach players? I don’t think so, it should just encourage people to spent every day some time in SPvP, and if you want to collect every achievement possible you have to win a lot of SoloQ and TeamQ matches.

I am very surprised nobody addressed this problem before. I know everybody was focused on pvp rewards and now on matchmaking system, but this is huge as well.

No, it has actually been talked here very very often.
There are already other achievements in place, if they are only after achievement points to encourage them to spent more time in spvp (f.e. 150 TPvP wins with each profession). The problem is, that this achievement points are not enough to really drag attention from most pve-players, that’s where the new reward system should come in and help out.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend