pvp Dungeon track question.

pvp Dungeon track question.

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Posted by: ionic.2106

ionic.2106

So in order to activate the dungeon track of your choice you need to complete the story first. I completed all the stories a year ago. So i have to redo all the dungeon stories to be able to use the dungeon track? They’re all locked, has anyone had this issue?

pvp Dungeon track question.

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Posted by: righteousness.6028

righteousness.6028

Yes, you must complete them after the patch to unlock the track.

pvp Dungeon track question.

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Posted by: infynity.5284

infynity.5284

what i don’t understand is why dungeon’s and pvp were linked in the first place. the rewards i can understand… but not the dungeons.

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Posted by: Atlas.9704

Atlas.9704

what i don’t understand is why dungeon’s and pvp were linked in the first place. the rewards i can understand… but not the dungeons.

If I had to venture a guess, it would be due to ANet’s thought that PvP and PvE can be mingled together somewhat in terms of achievements and such.

In fact there was an article about it months ago.

So if you have a rotating system of tracks that PvP’ers can use, then they can earn rewards that PvE’ers tend to grind for in the dungeons.
For the PvE’er side, if you don’t want to grind a dungeon path today, you can still get something if you grind out that reward track in PvP.

Even though they are two different game modes with different goals and balances, ANet is still behind the idea that they can be unified in some matters.

This type of mode is ideal for the mixed mode gamer. The player who has already run the story dungeon and loves to kill players out in the arena. Their attitude is what ANet is really shooting for with all these changes.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: infynity.5284

infynity.5284

i don’t think the pvp community expected to be receiving dungeon rewards ultimately though. now its just more garbage for my bank, some are nice mind you but i’d rather just pve those.

what players want is real decent unique rewards that you don’t get in pve.

they removed the daily pvp challenge and that resulted in the influx of pvpidontcare-ers who just want the overall daily and now have put in so much crafting garbage that its only slightly better than running a dungeon.

i saved up all of my glory including the booster from the preorder hoping to buy some sweet item at the end of it but found i was locked out by rank from good items, then they decided to remove the system and i lost it all because i didn’t spend it when they asked.

i really hope they do actually have some changes coming to pvp that will make it good again. there were a lot of items in there that you could only buy with glory.

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Posted by: righteousness.6028

righteousness.6028

i don’t think the pvp community expected to be receiving dungeon rewards ultimately though. now its just more garbage for my bank, some are nice mind you but i’d rather just pve those.

Instead of letting it clog up your bank, gamble with the exos fro precursors!

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Posted by: Atlas.9704

Atlas.9704

i don’t think the pvp community expected to be receiving dungeon rewards ultimately though. now its just more garbage for my bank, some are nice mind you but i’d rather just pve those.
[snip]
i really hope they do actually have some changes coming to pvp that will make it good again.

That would be a wonderful turnaround for ANet.
I’m one of the numerous pvpidontcare-ers.
I’m not even that much into the PvP community, but even I see that this side gets the short end of the stick.

I can see why they did reward tracks. It was in the best of intentions.
Start off with rewards already in game, then expand on it later if it becomes successful.
The hardcore PvP’ers that actually want the dungeon stuff can get it now.
The problem is there’s not much aimed specifically for that community.
Yeah there’s the Balth back piece, but one item in a track isn’t going to revitalize the game mode.

It seems so strange at times. We get these bits where they want to unify the game, so to speak, but neglect focused attention towards certain modes.
Maybe it has something to do with their teams, their release schedules, or maybe the suits that dictate stuff. I dunno, but I do agree that while tracks were a cute idea, it wasn’t going to bring back PvP’s life…assuming there was any to start.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

pvp Dungeon track question.

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Posted by: Liewec.2896

Liewec.2896

i don’t think the pvp community expected to be receiving dungeon rewards ultimately though. now its just more garbage for my bank, some are nice mind you but i’d rather just pve those.

what players want is real decent unique rewards that you don’t get in pve.

they removed the daily pvp challenge and that resulted in the influx of pvpidontcare-ers who just want the overall daily and now have put in so much crafting garbage that its only slightly better than running a dungeon.

i saved up all of my glory including the booster from the preorder hoping to buy some sweet item at the end of it but found i was locked out by rank from good items, then they decided to remove the system and i lost it all because i didn’t spend it when they asked.

i really hope they do actually have some changes coming to pvp that will make it good again. there were a lot of items in there that you could only buy with glory.

imho the new “reward tracks” are a hell of a lot less rewarding than glory crafting+vendors was,
now we have to put in so much work to get a single piece of dungeon gear, when before it was just 60k glory and some gold for the whole set.
and we lost all of our gold income with the removal of pvp dye crafting.

“reward tracks” are a slap in the face, there is no incentive atall to pvp for a bunch of worthless greens and vendor trash.