raid of capricorn
I think they did it to mess with all the people complaining about skyhammer. 1000 posts complaining about skyham in soloq and they remove a pretty fun 8v8 map. rip cannon nvr4get
I wish they’d bring it back too. I only joined the PvP scene recently and I never got to try out the Raid myself. It’s fine if it’s removed from SoloQ and TeamQ, but why not have it still be accessible in Hotjoin? Courtyard is, after all.
I wish they’d bring it back too. I only joined the PvP scene recently and I never got to try out the Raid myself. It’s fine if it’s removed from SoloQ and TeamQ, but why not have it still be accessible in Hotjoin? Courtyard is, after all.
I think their main reasoning is that the PvP window has no functionality for underwater weapon slots etc. (pretty poor excuse, but I am sure a dev said it at one point) and annoyance in setting up underwater pets for the Ranger.
Also it is a 50/50 on how people enjoy underwater combat, but I still do not think that is any reason to completely remove a map…they could have, at minimum, just altered it.
The new PvP UI (PvP build tab) does not support underwater combat. Adding all the underwater data for every character of every account was a little over the top, not to mention removing it made the UI cleaner. They had to let it go for the sake of simplicity. Trust me, you’re not missing much.
Instead of fix underwater combat, they threw their hands up and gave up.
Ironically, it was only active in hotjoins which are more pointless now then they were pre-patch.
Yet…they kept skyhammer in ranked pvp…/facepalm
I would have loved to been in the Anet meeting where the topic of which map to delete came up and some clown said “let’s get rid of Capricorn in hotjoins, it’s really causing a lot of players to complain and hotjoins are serious business”…then…others actually agreed.
When the topic of skyhammer comes up, someone says…“Let’s keep it as is…it’s totally fine and nobody cares”
Seems like a twilight zone episode if you actually think about how ridiculous the logic is.
The new PvP UI (PvP build tab) does not support underwater combat. Adding all the underwater data for every character of every account was a little over the top, not to mention removing it made the UI cleaner. They had to let it go for the sake of simplicity. Trust me, you’re not missing much.
Yeah, that’s probably the most logical reason for why Raid on the Capricorn got the boot. Still, it seems a shame to have one whole facet of combat in GW2 get dropped because “it’s too much of a hassle”.
personally i hate underwater combat and gimmicky weapons that deal large damage from half the map away, capricorn had both, it was my last liked map before skyhammer taught us all what true hatred is!
the most annoying thing though is anet displaying how easy it is for them to remove maps while totally ignoring the communities wishes for skyhammer to do the same.