real problem of this game

real problem of this game

in PvP

Posted by: PierPiero.9142

PierPiero.9142

The real problem of this game is that even after all this patches we have only one viable build/ weapon set for each class ( with little or not variation ) and this is not fun. We all play with the same builds … and having so many traits and weapon it is really sad. I think anet should think about it

real problem of this game

in PvP

Posted by: SneakyTouchy.6043

SneakyTouchy.6043

It does kinda seem like adjustments to classes are made halfheartedly. It may be their intent to limit build diversity so that they game doesn’t get to complicated for the masses of low IQ players we have. In a way, it’s insulting, and doesn’t leave much room for those who enjoy on-the-fly strategic adaptation towards unexpected builds.

All they have to do is tone down what is overused and enhance what isn’t. Instead it appears they are diverting their resources to PvE content drought complainers. I think this was a mistake, because PvP doesn’t require nearly as much content. It just requires refinement. Adding a map like Capricorn is nothing compared to what’s involved in Bloodstone Fen. As result, we see things like the PvP team crutching their neglect against a Balance team that’s apparently not permitted to comply with PvP balance requirements.

Just to pick at the guardian for examples:

  • The guardian’s current most powerful utility -the trap- was buffed recently. Meta-builds, especially ones complained about because they can instantly nullify a player without skill, shouldn’t be buffed.
  • Spirit weapons are useful nowhere. They don’t last. I figure they should be on par with gyros. That means cool downs and death effects and benefits to match.
  • Shouts, why? They are half as useful as meditations, don’t heal, and have insane cooldowns for what they provide.

Rangers:

  • Ever seen those things that look like little glowing plant dogs? Why do they even exist? They sit there and have a one in a thousand chance of providing a one in a thousandth percent benefit to just one of a thousand attributes. Again, these things could have been more like Gyros.

Engineers:

  • They used to have these things called turrets. I don’t even think they are available in the game anymore. It was dumb they could just camp and lock down a point with them, but locking down a point by yourself is a waste. The map is 4v5 everywhere else, which usually means sacrificing the other two points AND the map’s main mechanic. Their problem was that they caused their team to lose far more often than not, and the solution was to weaken the turrets instead of shifting them to a more offensive role.

Warriors:

  • Shouts are stupid. They are worse than the most overlooked traits in the game.

Rev:

  • Tablet doesn’t do damage
  • Dwarf stance taunt and brick road are wastes of energy.

There’s plenty more underused and overused skills and traits in the game and I agree that it does take away from what GW2 is overall.

(edited by SneakyTouchy.6043)