remove 20 pvp wins monthly achievement

remove 20 pvp wins monthly achievement

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

remove 20 pvp wins monthly achievement

so this might discourage some people from using spectator mode forcing auto balance to enter winning team to farm their monthly 20 wins.

if required,
replace it with 50 pvp games played monthly achievement
maybe 50 pvp games played is not really suitable

discuss, please.

other monthly alternatives:
- 20 trebuchets destroyed
- 10 guild lord kills
- 20 chieftain / svanir kills

- 50 PvP Monthly Player Kills (proposed by style)
- 50 PvP Monthly Objective Neutralized
- 10 PvP Monthly Guild Lords killed
- 10 PvP Monthly Spirits Ascended
- 20 PvP Monthly Trebuchets Destroyed
- 20 PvP Monthly Forest creatures killed
- 50 PvP Monthly Objective Defender
- 40 PvP Monthly Reward Track Completed (proposed by Lukas)
- 10 PvP Monthly Solo Arena Wins (proposed by manveruppd)
- 10 PvP Monthly Team Arena Wins (proposed by manveruppd)
etc

(edited by Deimos Tel Arin.7391)

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Posted by: Frenk.5917

Frenk.5917

replace it with 50 pvp games played monthly achievement

It’s a good idea, but then people would just /afk during the matches. Why not “gain 10’000 rank points”?

20 wins, assuming Hot Join and 500 XP per win are 10’000 rank points.
50 matches played, assuming Hot Join, 50 loss (worst scenario) and 200 XP per match are 10’000 rank points.

It’s exactly the same, but this way people need to accomplish something during matches. It’s still not 100% effective, but it surely is better than what we have now.

Frenk – EU
All is vain

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Posted by: style.6173

style.6173

I’d like to see the 20 wins changed as well. I suggest one of the following:

1. 40 points captured
2. 50 player kills

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Posted by: Lukas.7159

Lukas.7159

and now think on the other side

currently people can do their monthly in pvp in a whole day and the wvw/pve guys never enter pvp again for the month

but suddenly when you need a lot more work to do, they will stay longer in pvp which means even more (excuse this) idiots in soloQ that dont know anything about pvp

do you really want this?

StereoElectro & Dance On M D M A

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Frenk,
but there’s already a 6,000 rank points that is quite easy and fast to achieve.

style,
player kills is a good alternative, i will put that up.
points captured i think is not good.
maybe points neutralized?

Lukas,
hmmm you have a good point.
but, selfishly, i dun play in solo arena, only hotjoin nowadays.
though hotjoin is plagued with 5 vs 4 uneven matches everyday as well.
i suspect this may be one of the causes.
the pvp Conqueror title may be another culprit but i think that one may be less likely to be actively farmed. i think.

yeah 50 pvp games played does not seems very suitable.
let me change that.

do you have any other alternatives?

remove 20 pvp wins monthly achievement

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Posted by: Lukas.7159

Lukas.7159

how about: complete one pvp path?

StereoElectro & Dance On M D M A

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Posted by: manveruppd.7601

manveruppd.7601

2. 50 player kills

That would work.

Alternatively, “10 tournament wins”? (Team or solo queue)

A bad necromancer always blames the corpse.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Lukas,
that sounds good! i’ll write it as 40 since 40/40 is a full path.

manveruppd,
since launch, they used to have 3 tournament wins as monthly achievements but they removed it though.

anyway, i have added your proposal.
thanks everyone for the feedback!

however, i think we still need to normalize hotjoin rewards though.
but that’s another topic.

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Posted by: manveruppd.7601

manveruppd.7601

Yeah, 3 was too easy, which I think is why they removed it (same with dailies – it was too fast to do it in pvp)

A bad necromancer always blames the corpse.

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Posted by: Julie Yann.5379

Julie Yann.5379

How about 20 rated PvP win in a month? There is no spectating in solo/ teamQ and those actually doing PvP still get achieves.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: cheese.4739

cheese.4739

This... won’t solve the autobalance/4v5 issue in hotjoin. People force AB when they’re outnumbered and losing because it’s not fun to be permanently outnumbered and get terrible rewards just for having been outnumbered (which usually happens because folks deliberately join the team already most likely to win anyway).

A couple of things that could help:

1) Stop perma-4v5 from happening altogether, by not letting team numbers ever bee imbalanced. This is rather difficult, since it involves locking people out of play when team numbers aren’t even.

2) Stop folks from getting to choose teams when scores aren’t even. If you wish to play with/against a friend, you can do this by joining teams at the start of the match when score is 0; if score is 150-50 and there are 4 players on each team, you don’t get to join the team with 50 score.

3) I really like this one, wish I could remember who I first saw suggest it - just remove the idea of win/lose rewards from hotjoin and make a single, base reward of something like 350 rank, 10 silver for each match played.
Would be good to keep autobalance volunteer bonus in, so that 5v3s that happen aren’t so bad - and scaling for time-in-match would definitely still need to be applied so folks can’t just join games that are nearly done, cap a point, then get full rewards.

Winning team would still ’win’, and get a non-ranked win on their tally... but people trying to get farm their track progress wouldn’t feel the need to rank-stack or force AB, so these issues would affect other players less too.

I think of these, I’d like to see 2) and 3) implemented. 3) is a particularly easy change to apply, since it only involves tweaking the numbers for rank/coin gain currently associated with win/loss.