retaliation vs burning speed
hello, my name is ele and i would really like to give up my burning speed tickling dmg after the initial burst because it attacks multiple times per seconds for 100 dmg only, that is less than retal and kills me against hgh engis.
why are there any skills in the game doing less dmg than retal? what is the benefit of it? in fire attunement i can manage to lose 60% of my hp in 3 seconds to retal by attacking 1 person. because of burning speed ticks and triple projectile autoattack.
Burning speed is fine as it is, after all, we do get a fire field with its use and the burst damage can be pretty amazing , regarding retaliation, it is advisable to recognize retaliation boon on guardian before attacking, save the multi hit skills for the time where the guardian has gone through all his utilities and skills that grant retaliation( symbol of wrath, dodge that chain pull)
Punitive mechanics are here to wise us up, ele also got really punitive mechanic:
scepter/focus condition ele against ranged/mele opponents for example or shocking/frost aura
hello, my name is ele and i would really like to give up my burning speed tickling dmg after the initial burst because it attacks multiple times per seconds for 100 dmg only, that is less than retal and kills me against hgh engis.
why are there any skills in the game doing less dmg than retal? what is the benefit of it? in fire attunement i can manage to lose 60% of my hp in 3 seconds to retal by attacking 1 person. because of burning speed ticks and triple projectile autoattack.
Burning speed is fine as it is, after all, we do get a fire field with its use and the burst damage can be pretty amazing , regarding retaliation, it is advisable to recognize retaliation boon on guardian before attacking, save the multi hit skills for the time where the guardian has gone through all his utilities and skills that grant retaliation( symbol of wrath, dodge that chain pull)
Punitive mechanics are here to wise us up, ele also got really punitive mechanic:
scepter/focus condition ele against ranged/mele opponents for example or shocking/frost aura
On a guardian, you don’t have to recognize the retaliation boon. Chances are that they have retaliation running.
Retaliation uptime on Guardians, or guardian-powered teams is… well insane. Lots of light fields, which get lots of blast/leap finishers.
hello, my name is ele and i would really like to give up my burning speed tickling dmg after the initial burst because it attacks multiple times per seconds for 100 dmg only, that is less than retal and kills me against hgh engis.
why are there any skills in the game doing less dmg than retal? what is the benefit of it? in fire attunement i can manage to lose 60% of my hp in 3 seconds to retal by attacking 1 person. because of burning speed ticks and triple projectile autoattack.
Burning speed is fine as it is, after all, we do get a fire field with its use and the burst damage can be pretty amazing , regarding retaliation, it is advisable to recognize retaliation boon on guardian before attacking, save the multi hit skills for the time where the guardian has gone through all his utilities and skills that grant retaliation( symbol of wrath, dodge that chain pull)
Punitive mechanics are here to wise us up, ele also got really punitive mechanic:
scepter/focus condition ele against ranged/mele opponents for example or shocking/frost auraOn a guardian, you don’t have to recognize the retaliation boon. Chances are that they have retaliation running.
Retaliation uptime on Guardians, or guardian-powered teams is… well insane. Lots of light fields, which get lots of blast/leap finishers.
Just to add that auras don’t proc on each hit and actually have a cooldown. Go figure out why… I wish retal and confusion worked in this way…
Consigliere
The Dragoon Brotherhood
Retallation should be capped that cannot hit more than the hit incoming.