revise berserker spec

revise berserker spec

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

- berserk mode adrenaline 30/30 instead of 10/10
(so we get 3 bars of adrenaline instead of 1 bar. this will make adrenal health still viable while in berserk mode)

- triple adrenaline gain from all sources while in berserk mode
(normal hits gain 3 adrenaline instead of 1, berserker stance pulse 9 adrenaline each second instead of 3, versatile rage gain 15 adrenaline instead of 5, etc)

- primal burst skills require 30/30 adrenaline to activate
(with adrenaline gain tripled, this will be exactly the same as of now. except that when we exit berserk mode, we can have more than 10 adrenaline, even 30/30 adrenaline)

- burst mastery includes primal burst skills as well.
(primal burst is still a burst skill so this is only fair and just)

discuss!

update:
some berserker traits revise:

Always Angry
“Gain adrenaline every second. Gain increased damage and condition damage when you enter or exit berserk mode.”
Always Angry: 7% Damage, 7% Condition Damage
Adrenaline: 1
Interval: 1s

(edited by Deimos Tel Arin.7391)

revise berserker spec

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Posted by: Silverkey.2078

Silverkey.2078

It seems you misunderstood the berserk mode. Even if there is only 10 adrenaline, all bursts count as 30 for traits. So for example you get the full healing from Adrenal Health on each primal burst use.

revise berserker spec

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

It seems you misunderstood the berserk mode. Even if there is only 10 adrenaline, all bursts count as 30 for traits. So for example you get the full healing from Adrenal Health on each primal burst use.

no, i understand it completely.

the problem is, with 10/10 adrenaline, we do not benefit from level 1 and level 2 adrenal health.

plus, once we hit 10/10 adrenaline, we will spend it immediately on primal burst.

and adrenal health is bugged in berserk mode, it only ticks at level 1 adrenal health at 10/10 berserk mode adrenaline.

revise berserker spec

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

hmm no more feedback?

all right i’ll post some request to buff traits.

some berserker traits revise:

Always Angry
“Gain adrenaline every second. Gain increased damage and condition damage when you enter or exit berserk mode.”
Always Angry: 7% Damage, 7% Condition Damage
Adrenaline: 1
Interval: 1s

(edited by Deimos Tel Arin.7391)

revise berserker spec

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Posted by: PowerBottom.5796

PowerBottom.5796

I like the changes you proposed, but my main problem with berserker-spec is that it does nothing for support/tanky builds, which was the role that warrior filled more times than DPS in the meta before HoT.

For those kinds of builds to be viable, berserker spec has to compete with either defenses or tactics, cuz I don’t think ppl will drop discipline for it.

Compared to defenses, berserk needs to mainly compete with cleansing ire, dogged march and other self-sustain traits and in tactics, you have all the good support stuff with the shouts. The Berserker-spec offers nothing like that, which is why I would propose the following changes:

- Smash Brawler and Savage instinct get combined into 1 trait
- New supporty/Self-sustain Tier1 trait introduced
- Completely redo Dead or Alive: Make it another support/sustain oriented trait.
- Eternal Champion and Bloody roar get a small buff, like a 2s taunt or maybe some protection for each enemy taunted and Eternal Champion could maybe give some AoE-Reg/Prot when breaking out of stun as well.

For the new support/traits I have some Ideas:
- Pulsing AoE Reg and/or condi-removal every 3 seconds while in berserk-mode.
- AoE Protection when entering berserk-mode.
- AoE-Stunbreak and small stability duration when entering berserk-mode.