(edited by Blackjack.5621)
rules for following tournaments?
Also you should work on the community instead of pushing tournaments. I tried to find new players to replace underage / non european players for 2 month, but with the current size of PvP community it is almost impossible to find players of equal skill level.
sry for double post, but i suddenly couldn´t find the old one anymore and this is an important topic for me
Dis.
Just because we’re upping our tournament game doesn’t mean that we’re not working on making PvP better. We want the best experience for players on both ends, and we’re actively working on improving both.
As for the eligibility stuff, I’m sorry that you had a lot of underage/ineligible players. I sent you a PM about your situation if you’d like to talk about it with me.
It’s sad that the best team couldn’t play the tourney finals. They had one of the only creative comps, not running no guardian.
Hello, I am here to ask for criterias that my future teammates have to fullfill in order to participate in future tournaments.
The rules of the current world tournament series are a big mess and caused my team Cheese Mode [CM] to quit the game after we have been #1 for over a year, thank you for this so far.
Now I got noone to play with, but I might try to form a team again with eligable players.
Also you should work on the community instead of pushing tournaments. I tried to find new players to replace underage / non european players for 2 month, but with the current size of PvP community it is almost impossible to find players of equal skill level.
sry for double post, but i suddenly couldn´t find the old one anymore and this is an important topic for me
I think they were afraid that your team would beat TCG and that couldn’t be allowed.
I think they were afraid that your team would beat TCG and that couldn’t be allowed.
nah those rules exsist because of the way the sponsor wants this tournament i think
Also you should work on the community instead of pushing tournaments. I tried to find new players to replace underage / non european players for 2 month, but with the current size of PvP community it is almost impossible to find players of equal skill level.
sry for double post, but i suddenly couldn´t find the old one anymore and this is an important topic for me
Absolutely this.
I would like to add my opinion to this.
For me the ESL tournies take way too much time.. I liked as example the way the tournies were set in GW1, timer and when you’re not ready then it’s game over. I can’t play them mostly because it’s taking quite a while..
2nd thing I’d like to tell is that we have it two times a week on tuesday and thursday. That’s good! But it would be great if we do different days per week, because I and some others I know, can’t play on these days. If it could be possible that we get each week two different days to play it, that would maybe attract more people into PvP.
I am not saying that the current setup of ESL isn’t good, but this is my opinion. Not just because I can’t play it right now.
The reason I am not playing with a team anymore for nearly a year, is because we can TPvP but not play the tournies like TOG, ESL etc. We should create more opportunities to play (and gamemodes, but that’s coming I heard) to create the enthusiasm that we had in GW1 PvP. It had two essential things; different modes and different play times (pointing out to GvG) so a team can choose on what days they regularly play.
As I mention many times, it’s just my opinion.
Ninov Ftw
The reason I am not playing with a team anymore for nearly a year, is because we can TPvP but not play the tournies like TOG, ESL etc. We should create more opportunities to play (and gamemodes, but that’s coming I heard) to create the enthusiasm that we had in GW1 PvP. It had two essential things; different modes and different play times (pointing out to GvG) so a team can choose on what days they regularly play.
The reason you had more opportunities to play in GW1 was because the tournaments were not open enrolment: your guild could only get an invitation by getting to the top of the ladder. Therefore, every single GvG you played mattered because it got you points and helped you improve your rating. It mattered whether you played on a Monday or a Thursday or a Sunday, and it mattered whether you played at 4am or in prime time.
In GW2, otoh, only the Thursday tournaments, and the qualifiers for WTS feel like they “matter”. You could be slumming it on the 50% of the leaderboards by tanking your rank, and you’ll still go to Beijing if you play well at the qualifiers. So the way you play day in day out doesn’t feel like it matters, it just feels like practice. And there’s only so much practice you can do without an immediate sense of reward and achievement before burning out. Sure, you can climb up the leaderboard, but, unlike GW1, the leaderboard doesn’t matter for tournament purposes, so people who aspire to tournament-level competition don’t feel like they’re rewarded. And if they have to play several lengthy rounds of qualifiers, and they get knocked out because one of their members couldn’t make one day of qualifiers, or any other reason, I think that’s so disheartening it would make a lot of people quit, as happened with CM.
If guild-based rankings/leaderboards were introduced, and the format for big tournaments was changed from open enrolment to invitation according to ladder rank, I think it would do a lot to build up people’s incentives to play more on a daily basis. It would help prevent burnout and make daily matches matter more to people.
I wonder how many precursors Anet will have to give away to get people to watch WTS quals after these two boring finals. lol
The reason I am not playing with a team anymore for nearly a year, is because we can TPvP but not play the tournies like TOG, ESL etc. We should create more opportunities to play (and gamemodes, but that’s coming I heard) to create the enthusiasm that we had in GW1 PvP. It had two essential things; different modes and different play times (pointing out to GvG) so a team can choose on what days they regularly play.
The reason you had more opportunities to play in GW1 was because the tournaments were not open enrolment: your guild could only get an invitation by getting to the top of the ladder. Therefore, every single GvG you played mattered because it got you points and helped you improve your rating. It mattered whether you played on a Monday or a Thursday or a Sunday, and it mattered whether you played at 4am or in prime time.
In GW2, otoh, only the Thursday tournaments, and the qualifiers for WTS feel like they “matter”. You could be slumming it on the 50% of the leaderboards by tanking your rank, and you’ll still go to Beijing if you play well at the qualifiers. So the way you play day in day out doesn’t feel like it matters, it just feels like practice. And there’s only so much practice you can do without an immediate sense of reward and achievement before burning out. Sure, you can climb up the leaderboard, but, unlike GW1, the leaderboard doesn’t matter for tournament purposes, so people who aspire to tournament-level competition don’t feel like they’re rewarded. And if they have to play several lengthy rounds of qualifiers, and they get knocked out because one of their members couldn’t make one day of qualifiers, or any other reason, I think that’s so disheartening it would make a lot of people quit, as happened with CM.
If guild-based rankings/leaderboards were introduced, and the format for big tournaments was changed from open enrolment to invitation according to ladder rank, I think it would do a lot to build up people’s incentives to play more on a daily basis. It would help prevent burnout and make daily matches matter more to people.
This is a good point, leaderboard is really useless you can be #1 or #1000, there are no rewards at all.
I’d really appreciate a different leaderboard, like league divisions, where only who reaches the top of the first division (es. diamond in a defined time window = seasons) can be invited in final tournaments.
It would be a very big incentive on daily base.
The reason I am not playing with a team anymore for nearly a year, is because we can TPvP but not play the tournies like TOG, ESL etc. We should create more opportunities to play (and gamemodes, but that’s coming I heard) to create the enthusiasm that we had in GW1 PvP. It had two essential things; different modes and different play times (pointing out to GvG) so a team can choose on what days they regularly play.
The reason you had more opportunities to play in GW1 was because the tournaments were not open enrolment: your guild could only get an invitation by getting to the top of the ladder. Therefore, every single GvG you played mattered because it got you points and helped you improve your rating. It mattered whether you played on a Monday or a Thursday or a Sunday, and it mattered whether you played at 4am or in prime time.
In GW2, otoh, only the Thursday tournaments, and the qualifiers for WTS feel like they “matter”. You could be slumming it on the 50% of the leaderboards by tanking your rank, and you’ll still go to Beijing if you play well at the qualifiers. So the way you play day in day out doesn’t feel like it matters, it just feels like practice. And there’s only so much practice you can do without an immediate sense of reward and achievement before burning out. Sure, you can climb up the leaderboard, but, unlike GW1, the leaderboard doesn’t matter for tournament purposes, so people who aspire to tournament-level competition don’t feel like they’re rewarded. And if they have to play several lengthy rounds of qualifiers, and they get knocked out because one of their members couldn’t make one day of qualifiers, or any other reason, I think that’s so disheartening it would make a lot of people quit, as happened with CM.
If guild-based rankings/leaderboards were introduced, and the format for big tournaments was changed from open enrolment to invitation according to ladder rank, I think it would do a lot to build up people’s incentives to play more on a daily basis. It would help prevent burnout and make daily matches matter more to people.
Indeed, the ladder in GW1 kept it fun and serious. Smurf guilds, loved this…
I agree with you, but I didn’t want to take GvG as example… We already know that GvG was the best thing ever. So I tried to do it in a different way. Also, didn’t had much time.
Ninov Ftw
Also, bring gems back for Tpvp or make it as a reward for a guild 5/5 in tpvp.
Ninov Ftw
Indeed, the ladder in GW1 kept it fun and serious. Smurf guilds, loved this…
I agree with you, but I didn’t want to take GvG as example… We already know that GvG was the best thing ever. So I tried to do it in a different way. Also, didn’t had much time.
OMG following smurf guilds was hilarious! For anyone who doesn’t know, those are guilds the top teams represented when they wanted to try out some new build, whether to see if it worked, or because it was some sort of insane hilarious gimmick build they were trying just for fun (such as double Curse of Rodgort + Greater Conflagration + a minionmancer for insane aoe burning!) It was really hard to identify them because most people used 2nd accounts to smurf on, but sometimes there’d be a couple of people playing on their primary account so you could spot them.
Of course, you wouldn’t need second accounts to do it in GW2 cause people could just represent a different guild. So if Cheese Mode wanted to play 5xThief just for a laugh, they could tag up to Smurf Wars [tag] and play without affecting their team rating. Or if you and 4 pvper friends are in a big PvE guild, you can get together and form a separate guild of your own, so that when your casual guildies play they won’t have to face top-100 teams cause you dragged up their rating. And you can compete seriously without leaving the pve guild you met in, just change tags when you’re competing seriously. The multiple guild system is PERFECT for the guild ladder system we had in GW1! It solves all the problems that we had in GW1 in fact!
Oh and yeah, I agree that gvg was the best thing ever, but this system would work perfectly well with conquest too
Indeed, the ladder in GW1 kept it fun and serious. Smurf guilds, loved this…
I agree with you, but I didn’t want to take GvG as example… We already know that GvG was the best thing ever. So I tried to do it in a different way. Also, didn’t had much time.
OMG following smurf guilds was hilarious! For anyone who doesn’t know, those are guilds the top teams represented when they wanted to try out some new build, whether to see if it worked, or because it was some sort of insane hilarious gimmick build they were trying just for fun (such as double Curse of Rodgort + Greater Conflagration + a minionmancer for insane aoe burning!) It was really hard to identify them because most people used 2nd accounts to smurf on, but sometimes there’d be a couple of people playing on their primary account so you could spot them.
Of course, you wouldn’t need second accounts to do it in GW2 cause people could just represent a different guild. So if Cheese Mode wanted to play 5xThief just for a laugh, they could tag up to Smurf Wars [tag] and play without affecting their team rating. Or if you and 4 pvper friends are in a big PvE guild, you can get together and form a separate guild of your own, so that when your casual guildies play they won’t have to face top-100 teams cause you dragged up their rating. And you can compete seriously without leaving the pve guild you met in, just change tags when you’re competing seriously. The multiple guild system is PERFECT for the guild ladder system we had in GW1! It solves all the problems that we had in GW1 in fact!
Oh and yeah, I agree that gvg was the best thing ever, but this system would work perfectly well with conquest too
Heheh.. Yes!! If it they just made guildrating.. I would directly LOVE to play conquest. Oh, and make a few smurfs
Ninov Ftw
With play like the play in the final, I won’t be watching another Tourney for a while. It was a major letdown.
Euro final wasn’t that bad. Shame NA final was pathetic, even didn’t bother watching game 3. Too imbalanced to be enjoyable.
The final itself was boring, but ApeX vs CG was insanely awesome.