sPvP Class Statistics over 39 games!

sPvP Class Statistics over 39 games!

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Posted by: Animosity.5231

Animosity.5231

Interesting data. I may continue this little project myself.

Just to concur with the Thief thoughts… I had some 8v8s with 7 total Thieves. The teams with the majority of Thieves also lost consistently.

sPvP Class Statistics over 39 games!

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Posted by: Konrad Curze.5130

Konrad Curze.5130

lol sPvP lol
meaningless thread is meaningless

this thread would have deserved 3 seconds of my attention, had it been statistics about tPvP…

gotta love to see the NS, BOS and BTS of guardians and mesmers there, and compare it to the likes of necros

sPvP Class Statistics over 39 games!

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Posted by: Quon.8125

Quon.8125

Don’t want to be a downer too, & I do want to thank you for collecting that data, but:
1) Off-hand, without actually noting all the data, what I see in sPvP is much MUCH different.
2) It’s difficult to make a determination of how effective each class is without knowing more about the specifics of the situation, like the player’s motivation (to win or just kill stuff), their skill, & what map they were on. &
3) This is ONE situation where players can’t just blow off sPvP data & refer you to tourneys.

As far as #1, I see Mesmers & Guardians dominate the top of the boards, along with some very good Thieves, but that could just be what I see during MY daily play period (4-7am EST). & individual scores that I see are MUCH higher (depending on the map, as in, because of the lay-out Capricorn skills tend to be lower), usually low-200’s-to-low-300’s (excluding the ridiculous 3-400 pt expert trebuchet camper scores). In 3 hours of sPvP play this morning, only a couple of crappy Capricorn matches ended with all players scoring in the 100’s. & I rarely see very many other Engis (the class I play), lots of times, I’m the ONLY Engi in the match, which is a shame, because I think, played well, it’s a grossly underestimated class which is good at MUCH more than cc/bunkering.

On to #2, the map matters because, on the Khylo map, bunker builds, like Necro, Engi, tend to camp the trebuchet, so their scores are higher there, & the cramped, crowded map lends itself to ganking, since players can hide &/or drop down on other players, so I find myself getting blindsided more often there. On the Foefire map you can generally see people/the zerg coming, & it’s easier to avoid, so you can cap points to your heart’s content since it’s easier to do, driving the scores there up.

On the Capricorn map, since I despise it, I just camp the Ruins & kill whoever comes there, so my scores tend to be lower. I find other Engis & Necros doing the same thing, not much Glory but you don’t have to traipse all over that crappy map & can still help your team win.

Also, it depends not just on the skill of the player but WHAT they’re there for. Often, PW/HS Thieves, shortbow Rangers & 1B Warriors don’t give a kitten about their score, they’re JUST there to slaughter other players, they’ll run past objectives/easy points to chase someone, so yeah, they come up at the bottom.

OR, as someone mentioned earlier, noobs gravitate towards the easier classes so that they can be more successful with less skill, so you run into more totally fail Thieves, Warriors, Mesmers than anything else.

& some players just know how to “game” the sPvP system for maximum Glory, which actually ISN’T via ‘running with the zerg’, in my experience, it’s avoiding it entirely, sniping, taking advantage of the NPC’s, etc, so they always seem to come out on top at the end of the match, which is what I do with my Engi. I run a dual pistols Alchemist build & usually get low double-digit kills & top my team & the match in Glory by staying out of range of the melees, scavenging kills, & being an annoying pain to kill due to the Engi’s Bag of Tricks, which no, isn’t all about turrets.

Not to stereotype other Classes but a being an Engineer who’s not just running bomb, elixir or flamethrower kits/squatting on a point takes a lot of planning & forethought to play successfully, so, like some Necros, when you DO see one, they tend to be pretty decent, just because they/we HAVE to be to survive. Yeah, I run into my fair share of awful ones too but I know a few really really good ones

& for #3, from what I’ve seen, maybe not as much on PuG teams but a lot of premade tourney teams are SO static as far as their make-up, with a certain amount of Guardians, a Necro, an Engi, a Thief or 2, etc, that what you find match to match sometimes rarely changes. So finding out what people are casually playing in sPvP is more interesting/pertinent to me than the stale 2 this-1 of these-2 of those=OP format that tPvP teams I’ve seen often seem to consist of.

TL;DR: You can’t read too much into that data, there are too many variables. As someone said, maybe he was running with/into some really good Necros & a lot of fail noob Thieves, etc.

My .02.

Hyrista – Engineer