sPvP Conquest Map Concept: "Elements"

sPvP Conquest Map Concept: "Elements"

in PvP

Posted by: Lishtenbird.2814

Lishtenbird.2814

“Elements” is a symmetrical Conquest map with equal distance to all points for both teams and a Keeper/Portal secondary mechanic.

Album of the mock-up: http://imgur.com/a/nmc2L
(hastily created in UT3 Editor with stock stuff to show the basic idea, so not that pretty)

Layout

The side points (Ice Domain and Fire Domain) are elevated and cannot be easily accessed from the middle point (Water Domain) which is a shallow pond, and terrain is adjusted to disable blinking up from it, so you have to walk around the mountain to get there. A side point can also be accessed from another side point by walking across narrow walkways, but that comes at a risk since it makes you an easy target for ranged players.

Falling damage will not instantly kill you but will cause you to lose some health, so falling while in combat is even more risky since it can put you directly into Defeated. The side points have some space to fight on and walls to stick to but there is still some room for knocking your enemy out to the middle point area.

An Air Keep and an Earth Keep are positioned closer to the team starting points and are used for the secondary mechanic. Inside each is an underground hall with the Air Keeper or the Earth Keeper, respectively, who are friendly to their team and hostile to the enemy, and initially invulnerable (have the “balance” buff).

Secondary Mechanic

1) When a team captures mid, a portal accessible only to this team opens in the keep of the team (Air Keep for Blue, Earth Keep for Red). It leads to the top of the keep, from where a player can access the side points by walking across the narrow walkways, risking being killed or knocked down to the ground.

2) When a team controls both side points (Ice and Fire), the respective Keeper loses “balance” and becomes vulnerable to the enemy team. Killing the keeper causes a landslide or a tornado that decaps both side points and knocks back all players that were on points, as well as opens a portal to the top of the keep for the enemy team (replacing the mid-cap based portal, for a certain time until the Keeper respawns).

That’s basically it. Thoughts/suggestions?

crosspost on reddit

20 level 80s and counting.