>>>Please be Constructive!<<<
- Resign/Surrender command
- Allow a team to use /resign or /surrender to initiate a match end when one team reached 300/350 points. (point threshold to prevent match manipulation by instant /resign)
- AFK/Leaver Report Features (moderate issue)
- There are not enough features/UI to aid players in properly reporting Leavers and AFKers at the end of a match (to prevent reports for temporary disconnects). There should be a UI after the match, or better ways to report during a match, that let players from both teams accumulate reports for players with toxic behavior or greifing.
- Queue from outisde of the HotM (major issue)
- I don’t know the actual metrics on this, but the reason it was changed was due to 4v5/DC/Non-loaders for players outisde of HotM who got a Queue pop. This change however made things mind-numbingly boring. We now have to wait to play the game (manifesto anyone?) Alt-tab and watch a video, or make some food while the queue burns away our time doing nothing…nothing…so boring…falling asle—-
- Solo queue (moderate issue)
- Providing a way for individual players to join matches against other like-minded players without directly forming teams or facing teams with heavy coordination and communication, to have a place to compete.
- Being placed into the same match over and over multiple times in a row (I’ve had it happen up to 5 times in a row). (minor issue)
- A minor algorithm would be helpful to help prevent players from being placed into the same match more than 2 times in a row when using the “Play Now” button.
- Joining blowout matches. (minor issue)
- There needs to be a method or mechanic that detects the % difference in score, and lowers that server’s priority at a threshold, for example, if a match is beyond 7 minutes in, and has a 100+ team score differential, the server should be put on a lower priority for joining.
- Spectator mode abuse/issues/mechanic. (major issue)
- Spectator needs to be locked, that’s it, it is TOO EASY TO ABUSE. Once a player enters spectator mode, they should be locked into it (this only applies to official Anet hotjoin servers, not player customs). The lock would stay in effect until the players leave the match, or use the Volunteer prompt to join an uneven match from spectator mode.
- Autobalance issues. (moderate issue)
- Currently it takes the last joiners into the server, or those who volunteer, without taking into account participation, meaning if you are the first into the server, you have 0 incentive to volunteer since autobalance will never take you. People being targetted by Autobalance should be notified they are going to be taken, instead of it being a sudden “poof”.
- Uneven matches. (moderate/major issue)
- There needs to be a “queue” system that places players into the match. Players should be added to the teams in pairs (1-1, 2-2). A method to do this is to add a team join queue, if you click red, you are placed into red queue until someone joins blue, then both are joined at the same time. Random will act as a “fill” pick joining whatever team has the least queue.
- Server player recognitions. (minor issue)
- Currently a server reads all players as “active” players. Meaning players in spectator mode count toward a hidden playercount, which lowers the server priority for the “Play Now” button. I have noticed that if there is a server with 10 players, but only 8 are playing, new players are less likely to join the server because the game believes the server is “near capacity of active players”.
- Volunteer improvements. (minor issue)
- Volunteer button is easily missed when a player is focusing on a fight or player movement, and can be suddenly jolted to the opposing team without proper warning. Players need to be notified if they are the current target of an autobalance, and have the Volunteer prompt be a bit easier to see in higher tension situations (maybe slight flashing?)
- New servers. (minor issue)
- Currently being placed into a low pool of servers when using “Play Now” causes a lower amount of new/fresh/starting servers to be chosen/prioritized. Which attributed to the previous issue of being placed in the same blowout/uneven matches multiple times over.
Some older forum threads of some relevance:
https://forum-en.gw2archive.eu/forum/game/pvp/Auto-Balance-merged/first#post4822950
https://forum-en.gw2archive.eu/forum/game/pvp/Needed-PvP-Tutorial-for-New-Players/first#post4794526
https://www.reddit.com/r/Guildwars2/comments/352va0/hotjoins_are_the_first_thing_a_new_pvp_player/
https://forum-en.gw2archive.eu/forum/game/pvp/AFK-Leaver-Report-System-needed/first#post5529835
Small video of my ramblings: https://www.youtube.com/watch?v=tDJzFSZgOwg
What would you change, or think would change, the overall hotjoin experience for the better?
Together, we can make all facets of sPvP an enjoyable experience! Work together!
(edited by Zietlogik.6208)