sPvP Healing Utilities Too Much?

sPvP Healing Utilities Too Much?

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Posted by: Too Frisky.9165

Too Frisky.9165

Does anyone else think that some of the healing utilities need to be dramatically nerfed, if not removed? It seems to me, despite well timed ganks, stuns, and interrupts, players can become near invincible in a 1v1 situation because of their heals?

Mesmers and Elementalists seem to have an uncanny and broken ability to get hit like a truck and come back with full health. Rinse and repeat. I don’t consider myself a god at PvP but I’m a fairly skilled player.

Also, why not remove the downed state from the game? It just slows things down and gives certain classes more utility than they already have.

80 Thief [Munchies Reborn]
80 Necromancer [Munchies Survives]

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Posted by: Liewec.2896

Liewec.2896

i would’nt want to see them removed,
just everyone given an equal footing,
such as the “sturdy bodied”™ warrior who has no protection buff, no regen buff (unless you spec for banners lol) and only one utility skill to mitigate damage (endure pain) which lasts a puny 3 seconds on a 90 second cooldown.

compare that to eles with arcane shield, mist form, armor of earth and then you see a problem.

solution: give the “Sturdy Bodied Warrior”™ some Sturdy Bodied utilities.

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Posted by: Schwahrheit.4203

Schwahrheit.4203

Or maybe nerf everything to where Warrior is at and the game is balanced. Nah, then everyone would complain on how “I need to actually work on my class now to be viable.” Which majority do not have the decency to do so.

Everything would have to be balanced around Rangers forgiveness and rewards if I had to say jack. Because face it, the million “I messed up” buttons from Mesmers and Ele’s sustain stacking with another Ele just needs to get toned down. Those are legitimately broken mechanics that seems like the people who do it are making “big plays.” But are actually taking advantage of anti-fun and broken mechanics in reality.

Since people are negative about nerfs, how about we buff to balance then?

(edited by Schwahrheit.4203)

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Posted by: Blakey.5670

Blakey.5670

Well i’ve seen with my own 2 eye how some (key word,not all) Elementalists can take everything i can dish out and still keep walking.

That’s now even counting how he just zapped off in his lightning form when he got enough shiz and gigles about me following him around with my rifle for 20 seconds.

The passive heal from water school should get nerfed or something similar. That’s my opinion anyway.

Behellzebab – lvl 80 pvp egineer

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Yea, anyone should die when you want them to die.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Blakey.5670

Blakey.5670

Exactly. No way should a class stay alive after i run behind then with a SD crit rifle build for 20 seconds pulling off 1700 damage on basiclly every hit and 3000 on a skill use.

Considering he was down to 25% when the chase began and ended up with more at the end.

And you see alot of eles lately running into starting capping point early on just to hold the cap off. 4 people whacking at them while he zips around for a kitten-load time.

I dare you say you didn’t have that happen to you. I dare you.

Behellzebab – lvl 80 pvp egineer

(edited by Blakey.5670)

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Posted by: Too Frisky.9165

Too Frisky.9165

Yea, anyone should die when you want them to die.

I’m not arguing that a player needs to die no matter what when I engage him, I’m arguing that certain classes such as Elementalists and Mesmers are light armor characters that can take more punishment than a bunker Guardian. That’s quite broken. They need their healing utilities DRASTICALLY nerfed.

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Posted by: Too Frisky.9165

Too Frisky.9165

Exactly. No way should a class stay alive after i run behind then with a SD crit rifle build for 20 seconds pulling off 1700 damage on basiclly every hit and 3000 on a skill use.

Considering he was down to 25% when the chase began and ended up with more at the end.

And you see alot of eles lately running into starting capping point early on just to hold the cap off. 4 people whacking at them while he zips around for a kitten-load time.
I dare you say you didn’t have that happen to you.

Out-healing damage is definitely an issue in my honest opinion. I play a thief (not the standard backstab glass cannon build) and it gets a little stupid. Rocking P/P and SB, I can melt most players in 1v1 situations with the exception of “skilled” Elementalists who can somehow out-sustain my DPS even when I pop Headshot to interrupt their heals and utilities.

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Posted by: Blakey.5670

Blakey.5670

I know exactly what you’re talking about.
Have you not had Elementalists running into a cap point filled with your whole team and just laughing their butt off?
That alone states the issue. I can’t believe people didn’t encounter that.

I can never allow myself that situation. I’ll get insta gibbed.

Behellzebab – lvl 80 pvp egineer

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Posted by: Miko.5726

Miko.5726

i would’nt want to see them removed,
just everyone given an equal footing,
such as the “sturdy bodied”™ warrior who has no protection buff, no regen buff (unless you spec for banners lol) and only one utility skill to mitigate damage (endure pain) which lasts a puny 3 seconds on a 90 second cooldown.

compare that to eles with arcane shield, mist form, armor of earth and then you see a problem.

solution: give the “Sturdy Bodied Warrior”™ some Sturdy Bodied utilities.

This! (!!!) A-Net, pls watch this Post!

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Posted by: Too Frisky.9165

Too Frisky.9165

i would’nt want to see them removed,
just everyone given an equal footing,
such as the “sturdy bodied”™ warrior who has no protection buff, no regen buff (unless you spec for banners lol) and only one utility skill to mitigate damage (endure pain) which lasts a puny 3 seconds on a 90 second cooldown.

compare that to eles with arcane shield, mist form, armor of earth and then you see a problem.

solution: give the “Sturdy Bodied Warrior”™ some Sturdy Bodied utilities.

Good point! I don’t play a Warrior but aside from 100 Blades Builds I rarely see any Warrior do well as Guardians can essentially do everything they do, except do it ten times better.

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Posted by: Poxxia.1547

Poxxia.1547

Exactly. No way should a class stay alive after i run behind then with a SD crit rifle build for 20 seconds pulling off 1700 damage on basiclly every hit and 3000 on a skill use.

Considering he was down to 25% when the chase began and ended up with more at the end.

And you see alot of eles lately running into starting capping point early on just to hold the cap off. 4 people whacking at them while he zips around for a kitten-load time.
I dare you say you didn’t have that happen to you.

Out-healing damage is definitely an issue in my honest opinion. I play a thief (not the standard backstab glass cannon build) and it gets a little stupid. Rocking P/P and SB, I can melt most players in 1v1 situations with the exception of “skilled” Elementalists who can somehow out-sustain my DPS even when I pop Headshot to interrupt their heals and utilities.

So you are basically saying you can melt everything but one class (even 1 specc, since that is really the only one people are playing). It doesn’t strike me to complain about the one class, but more about you being able to melt everything. I can’t believe you set your own trap on this.
You don’t want to go down that road with this argument.

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Posted by: Avead.5760

Avead.5760

Yea, anyone should die when you want them to die.

I’m not arguing that a player needs to die no matter what when I engage him, I’m arguing that certain classes such as Elementalists and Mesmers are light armor characters that can take more punishment than a bunker Guardian. That’s quite broken. They need their healing utilities DRASTICALLY nerfed.

i dont want to defend over the top stuff with the system now but we are talking about gw2 here and like gw1 only the build counts.If a mesmer or an ele wants to be tanky they should be as you heavy armor guardian even though the means they achieve it are different like evades/healing or stealth.
Also i dont know if you have noticed it but eles super tanky mode is not the only ridiculous spec in game.Thieves can specc for healing and stealth and never die to anything ,rangers are already used as bunkers and also engies can spec tanky as kitten and mesmer can get extremely survival selfish builds.
Assuming that the space and methods are not restricted i can say that at least for the above classes there are builds that simply wont die against 2 people unless of extreme burst cases like thieves.
My problem with the ele is how when you stack them up the healing potential/protection uptime and buffs skyrocket.Maybe they could reduce the aoe effects of buffs(elem attunement effecting only yourself??)
And of course tone down healing just a bit :P

(edited by Avead.5760)

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Posted by: Bloodyx.5946

Bloodyx.5946

There is still a problem with absurd survivability for a game based on capture points. I have played all the classes for a while in pvp and when someone can out-heal even a damage glass cannon build, its not balanced by definition. If someone, like an ele or guardian or necro or thief or ranger ect, puts most points into survivability – toughness, vitality, and healing – they should not be able to out-heal damage 1 on 1. If this happens, then Areanet is going to get a game where everyone runs in kitten circles permahealing. There will be no action and the game will get boring because deviations from those builds are just useless. That’s the way serious pvp is going right now. The game will get more and more boring and I’m sure it is getting obvious to people right now. Not being able to cap a point, and many times even dying, because of “bunker” builds who just soak up damage, heal and repeat, is becoming the norm.

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Posted by: trigger genious.6583

trigger genious.6583

There is still a problem with absurd survivability for a game based on capture points. I have played all the classes for a while in pvp and when someone can out-heal even a damage glass cannon build, its not balanced by definition. If someone, like an ele or guardian or necro or thief or ranger ect, puts most points into survivability – toughness, vitality, and healing – they should not be able to out-heal damage 1 on 1. If this happens, then Areanet is going to get a game where everyone runs in kitten circles permahealing. There will be no action and the game will get boring because deviations from those builds are just useless. That’s the way serious pvp is going right now. The game will get more and more boring and I’m sure it is getting obvious to people right now. Not being able to cap a point, and many times even dying, because of “bunker” builds who just soak up damage, heal and repeat, is becoming the norm.

That is the dumbest thing I have ever heard. 1v1 yes, 2v1 no. They need a nerf but not to the extent to say nothing can take my damage output.

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Posted by: Bloodyx.5946

Bloodyx.5946

There is still a problem with absurd survivability for a game based on capture points. I have played all the classes for a while in pvp and when someone can out-heal even a damage glass cannon build, its not balanced by definition. If someone, like an ele or guardian or necro or thief or ranger ect, puts most points into survivability – toughness, vitality, and healing – they should not be able to out-heal damage 1 on 1. If this happens, then Areanet is going to get a game where everyone runs in kitten circles permahealing. There will be no action and the game will get boring because deviations from those builds are just useless. That’s the way serious pvp is going right now. The game will get more and more boring and I’m sure it is getting obvious to people right now. Not being able to cap a point, and many times even dying, because of “bunker” builds who just soak up damage, heal and repeat, is becoming the norm.

That is the dumbest thing I have ever heard. 1v1 yes, 2v1 no. They need a nerf but not to the extent to say nothing can take my damage output.

Then the game will have 2v2s and 1v1s where no one will die and people will just run around in circles. As it stands, most sPVP contains some cooperation where there are 4 heavy tank classes and 1 damage dealing roamer in an attempt to lobside fights like 2v1 or 3v2. I am saying that if survivability out-classes damage dealing, there is no point to run that roamer because it will end up being ineffective, hence a boring game of constant heals and running in circles where no one dies. Since it is capture points, the game could end up being very boring. If there is only one viable spec, where everything goes into healing, vitality and toughness, then it is just simply boring. I have seen a few interviews from some of Anet’s PVP employees and they have commented that more specs are going to be viable in pvp. So I suppose my comments aren’t even needed. As for my comment being “the dumbest thing you’ve ever heard” that’s just childish and next time don’t impulsively comment. People do that enough and it drowns the forums to where its hard to find people actually having a conversation or saying useful things.

Here’s a great video on the state of the game for PVP btw: http://www.youtube.com/watch?v=hByqoWsnz-I

(edited by Bloodyx.5946)

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Posted by: daydream.2938

daydream.2938

Mesmers not too bad if u can keep up w the real one quickly.
Ele /ranger/ guardian are super tough 1on1 and can be just shy of essentianlly unkillable.

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Posted by: Rieselle.5079

Rieselle.5079

I present a solution: some sort of long term resource that can’t be healed, so that you can wear down opponents over time even if they are strong on defense/healing.

https://forum-en.gw2archive.eu/forum/game/suggestions/sPvP-Long-term-resource

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Posted by: Arheundel.6451

Arheundel.6451

…maybe you’ll learn something..but chances are you’ll keep QQ on the forums even though you represent the minority , you can be sure of that:

http://www.youtube.com/watch?v=pjUtDw8e8kI

Other players are too busy enjoying the game, don’t have time to record videos for “unexperienced players asking for nerfs”

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Posted by: Arheundel.6451

Arheundel.6451

There is still a problem with absurd survivability for a game based on capture points. I have played all the classes for a while in pvp and when someone can out-heal even a damage glass cannon build, its not balanced by definition. If someone, like an ele or guardian or necro or thief or ranger ect, puts most points into survivability – toughness, vitality, and healing – they should not be able to out-heal damage 1 on 1. If this happens, then Areanet is going to get a game where everyone runs in kitten circles permahealing. There will be no action and the game will get boring because deviations from those builds are just useless. That’s the way serious pvp is going right now. The game will get more and more boring and I’m sure it is getting obvious to people right now. Not being able to cap a point, and many times even dying, because of “bunker” builds who just soak up damage, heal and repeat, is becoming the norm.

What the hell are you talking about? If professions put points in vitality/toughness should not survive burst ? On a absurd level scale from 0 to 10..you are at 10000 with this post, you know what? Just bin GW2 and go play Crysis 2 multiplayer stealth mode

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Posted by: Arheundel.6451

Arheundel.6451

I know exactly what you’re talking about.
Have you not had Elementalists running into a cap point filled with your whole team and just laughing their butt off?
That alone states the issue. I can’t believe people didn’t encounter that.

I can never allow myself that situation. I’ll get insta gibbed.

An ele run on a cap point with your whole team on it?
…….I’d have believed you more if you’d have told me that France prime minister is Kryptonian

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Posted by: Avead.5760

Avead.5760

Mesmers not too bad if u can keep up w the real one quickly.
Ele /ranger/ guardian are super tough 1on1 and can be just shy of essentianlly unkillable.

The whole point of a bunker is to hold 1 balanced guy indefinately and 2 balanced enemies for a fair amount of time..Of course bunker eles,rangers,guardians should seem unkillable to you unless you run glass.What would be the point of having them if they would die in 1vs1 without being able to kill??Many even top players would say to you guardians are balanced bunkers and im pretty sure you wouldnt be able to kill them with direct damage unless you super burst them in 1vs1
Also mesmers dont run bunker build’s amulets…maybe thats why they seem easy to kill for you:P
But the amount of escapes,invuln and jail free cards they have paired with high healing/toughness/vitality stats would also make them unkillable to you..
I get the feeling that every time one fails to kill someone decides to whine in the forum instead to try and understand why ..:(
(this is no defence of anything over top btw..i just cant help but notice you want to get rid an entire role out of pvp)

(edited by Avead.5760)