sPvP Reward Reinforcement System is Poor
i think the whole system is crap… it should be skill based in PvP, not grind based like in PvE, no need to mention they removed most grind from PvE, i have no idea why they didnt from PvP…
right now, you get the most rank points from farming hot joins, nothing to do with skill, only with your spec and time, goes why thief is most playable prof in hot join…
new system should favor better players…
if they want to keep Glory and Rank, then they should make matches at higher rating give players MUCH MORE glory and rank points then they give to lower rated players, so rank really raises faster for good players, maybe even bonus rank points for winning streaks etc…
another solution could be to make reward system like WoW have… rewards based on rating, when you have enough rating, you can purchase/make new tier of items… or they could use ladder position and percentile, e.g. best set when you reach TOP10, second for TOP50 etc, another sets for percentiles 95%, 90%, 85%+ etc…
PS: they said in SOTG that new reward system is something what they look for, we must hope it will be soon and not after 1 year
PPS: my topic with the same theme
https://forum-en.gw2archive.eu/forum/pvp/pvp/Farm-everywhere-suggestion-inside
(edited by MaXi.3642)
We need rating based armor and weapons as MaXi suggested. New rewards every 10 levels is fine and dandy, but you need rating rewards too. It gives people something to play for, and it lets them show off their skill in game. I’m sure this will be implemented down the road within a year : (
I agree with Maxi. I do not play Hotjoins because there is no skill involved in zerging around just to get as many points as possible. tPVP matches should provide a higher bonus of glory and rank points than what a hot join can offer.
The reward system is very flawed. I had hundreds of match win chests saved up because my mouse can’t take the abuse of opening them and destroying the items that come out of them. Its completely worthless. Even glory is worthless and not useable. There is no incentive to keep playing what so ever.
If we could get a rating system where we have a tangible goal that would be a step in the right direction. We have something to play for. As it stands now there is not incentive to play team based PVP. Take note of other game systems and come up with a better solution than we have now.
1. Provide a tangible rating we can see in game so we know where and how we stand after each match.
2. Offer new gear sets based of percentile as said by MaXi.
3. Add a bonus to the glory booster which is only affected when in Tourney based matches. Currently it reads “gain 50% more glory for 1-hour”. Have a second modifier on it that reads “gain 150% more glory for 1-hour in Tournament Matches Only”
Unfortunately the way the system is designed with gear your are limited to the type of rewards that can be offered. This is due to creating a fair PVP environment that is not purely stat based but skill based. That is great! So we need something like ratings, ladder position, and titles or something to make it worthwhile.
Thanks
glory booster is completelly useless and i will tell you why…
we have too much glory without anything reasonable to spend it for, so we dont really need more glory… and with the fact that glory booster gives only additional glory and NOT RANK POINTS, its completelly useless…