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Posted by: Scrye.9278

Scrye.9278

I’m not sure if others share my views, however, I feel that with the change in the PvP Dailies, you find players are joining tournaments to complete dailies instead of competing in the way that the tournament was likely intending…

just my thoughts thanks!

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Posted by: Luthan.5236

Luthan.5236

Easier to complete dailies there as in hotzerg 8 vs. 8 and also better than 5 vs. 5 hotzerg because your team is better and you can easier get some kills if you run with them instead of going to other places(where you might be needed more).

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Posted by: Rezz.8019

Rezz.8019

Yup, PvP fell apart with the latest daily change.

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Posted by: uberkingkong.8041

uberkingkong.8041

the only thing ill agree about is
solo queing and going up against a premade.
I’ve won against premade solo que, but it doesn’t happen very often.

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Posted by: Wizzlock.3492

Wizzlock.3492

Yeah. I really dislike the direction of changes. PvP need some fresh air, but hey – it’s like pushing people into cellar.
For most people I know, PvP was +-30 mionutes of daily run and that’s it. since patch it’s like contest for most stupid PvP player ever. 3 days and I can’t find any positives (except skill balance – that is always good). It’s like forcing people to be braindead – 5 peeps taking one point, full zerg power to get daily kills. Wrong direction is wrong direction :/

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Posted by: Demosthene.2195

Demosthene.2195

Issue outlined in the opening post is not in direct relation to changed dailies, which first and foremost promote more players in the tournaments. Realise this, people - tPvP is NOT the "promised land", pinnacle of PvP and skill - it’s just a glorified RANDOM ARENA from original game, which has the dubious "benefit" of joining up as a full or partial premade (dubious, because it drives unorganised players away, possibly forever).

For the tPvP rating to work, we need more players. To have more players, we have to delete standard hot-joins and funnel people into tPvP as primary PvP mode, and custom arenas as a secondary training room or after-hours entertainment. To have more NOT COMPLETELY CLUELESS players, we need more goal- and success-oriented dailies, monthlies and titles, that don’t focus on time spent but primarily results achieved (only wins count).

Once a premade/soloqueue split is made, things will get much better. For now, Anet hands are tied, because without more players and pvp-oriented guilds ... tPvP split is nonsensical (you would hardly find opponents in premade tPvP at some hours, or get farmed by full-ransacker team). And when you get these more players without split in place, many will get mauled and quit anyway.

It’s Catch-22 right there, realise this at last. No one said it will be easy, this game had it’s chance for glorious PvP short at launch, but it fell short feature- and balance-wise. Regaining all that has been lost, with roughly 80%+ of original PvP community gone for good, is like fighting windmills. Even if it sounds like cynical truism, I’d suggest to either appreciate the effort, or move on to greener pastures.

(edited by Demosthene.2195)

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Posted by: derry.2789

derry.2789

Just make tournaments not contribute to the daily’s… simple.

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Posted by: Wizzlock.3492

Wizzlock.3492

It’s Catch-22 right there, realise this at last. No one said it will be easy, this game had it’s chance for glorious PvP short at launch, but it fell short feature- and balance-wise. Regaining all that has been lost, with roughly 80%+ of original PvP community gone for good, is like fighting windmills. Even if it sounds like cynical truism, I’d suggest to either appreciate the effort, or move on to greener pastures.

You know what is funny? Probably I will leave to greener pastures, just because I appreciate effort XD

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Posted by: Demosthene.2195

Demosthene.2195

Just make tournaments not contribute to the daily’s... simple.

Not gonna happen. You realise the reason why they were put in the daily in the first place, right?

You know what is funny? Probably I will leave to greener pastures, just because I appreciate effort XD

I’d have probably done the same thing if I tPvP’ed frantically since launch. Sadly, I was too absorbed in the world of Planetside 2. That too, turned out to be complete failure in the end.

(edited by Demosthene.2195)

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Posted by: Dirame.8521

Dirame.8521

I think what you guys are trying to say is; get those solo queues out when they are done and not at the end of the month! Pretty please!!!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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(edited by Moderator)

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Posted by: Luthan.5236

Luthan.5236

If it somehow were possible… they should make it so the kills and captures from tournaments only count if you win the match. But I don’t think this is possible(at least not with changing and programming a lot of stuff) since it always counts the moment you capture or kill.

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Posted by: Demosthene.2195

Demosthene.2195

If it somehow were possible… they should make it so the kills and captures from tournaments only count if you win the match. But I don’t think this is possible(at least not with changing and programming a lot of stuff) since it always counts the moment you capture or kill.

The very reason this “small objectives” system for glory was introduced (“big objective” system is simply winning the game), is to make losing feel less like a … loss, and potentially waste of time and effort. The issue I have with this, is that maximising glory gain from these small objectives is in direct contrast with winning the match.

Giving glory for simply losing without doing anything measureable (like point capture) would be even worse than the current system, and I very much doubt Anet will scrap the former either, so we’re stuck with glory-farming mentality in hot-joins and players running builds & tactics that have absolutely no place in tPvP.

All of this would be less of an issue, if glory farmers were left to their glory farming, while a whole new resource (akin to glory) & reward system (weapon & armour skins unique to PvP, not found anywhere else) was introduced just for tPvP (under the condition it would be only merit-based, e.g. only wins count).

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Posted by: derry.2789

derry.2789

I think the bad matching is worse.. getting matched vs rank 40-50’s as a rank 20 is pretty frustrating

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Posted by: Reikou.7068

Reikou.7068

If it somehow were possible… they should make it so the kills and captures from tournaments only count if you win the match. But I don’t think this is possible(at least not with changing and programming a lot of stuff) since it always counts the moment you capture or kill.

This would go a long way in fostering the PvP community IMO.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
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Posted by: Demosthene.2195

Demosthene.2195

I think the bad matching is worse.. getting matched vs rank 40-50’s as a rank 20 is pretty frustrating

Low population to draw from, no solo/premade split lead to such distortions i.e. you get matched up against who’s available.

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Posted by: Wizzlock.3492

Wizzlock.3492

Just make tournaments not contribute to the daily’s… simple.

Not gonna happen. You realise the reason why they were put in the daily in the first place, right?

You know what is funny? Probably I will leave to greener pastures, just because I appreciate effort XD

I’d have probably done the same thing if I tPvP’ed frantically since launch. Sadly, I was too absorbed in the world of Planetside 2. That too, turned out to be complete failure in the end.

Nah – I was thinking only about GW2 PvP. I don’t have enough time these days to play several games at the same time. GW2 PvE is still main thing to spend time with friends, but that may change too if the policy of time sink will stick.
I liked GW2 PvP, it was fun till it lasted. Catching daily was usually as much, as I needed to feel good, and don’t let my skills rust. I admit – I’m not great in PvP, heck, I’m probably almost in the middle of what people can do. I understand 2 classes quite well and can do something usefull with them. Another 6 classes I know more or less, did my winnings with them and that’s it. Above daily sometimes I stayed for 2-3 matches more, because it felt good.
Now? Now it’s a lot of frustration and above that is taking twice as much time… and that is too much for me. If I want to do my daily share of PvP, I can play LoL or Dota2 – they have more friendly dailies. I will get my feeling of accomplishment and won’t waste so much time (and nerves).
Win/win situations. Only not for Anet, but that is their problem.

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Posted by: Demosthene.2195

Demosthene.2195

@ Wizzlock

This is exactly the cost which I outlined. From Anet’s perspective, this change may look (or indeed might be, on a macro scale) like a rational decision with the resources they are given, and acceptable risk of failure.

What I’m most amused about, however, is the utmost conviction everything will go as planned, with no backup/fallback plan to regain lost reputation, reimburse the lost parties from the transition and kick back with another solution because previous one failed.

They want more players. They don’t want to alienate any segment of it. At the same time to form a community with critical mass, they need to funnel existing players into a single venue or two, at most (which could be tournaments and custom arenas only, as an example).

From my point of view, they’re totally desperate and grasping at straws with every stupid idea that might (or might not) work regardless of the consequences. It’s a bit similar to Ascended Gear fiasco from the PvE side of things, except the PvP community won’t recover from a similar blow now. It’s too battered to take any more beating.

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Posted by: Wizzlock.3492

Wizzlock.3492

@Demosthene
Agree, agree!
Funny You mentioned ascended gear, because it’s exactly what I thought. If You are GW1 player, You probably noticed (or am I wrong – because it’s just my ideas) that whole ascended crap, crystals and whatsoever is ripped from crystal desert. It smells like Glint (dead body) it taste like crystal sand from crystal desert and whole infusion wiggle maybe indicate some mursaat substory. It’s like they were preparing crystal desert update for somewhere in the future and ripped it to throw into the game too early, too soon, only because they heard cry from players who are used to gear trademill.
And completely agree on PvP playerbase – they won’t take another hit. What is it? 3rd day after update? 50% of my friends crossed PvP out. They don’t care anymore and they probably never go back to GW2 PvP. Why should they? They can’t be good, they can’t be even medicore and now they are punished because they tried. Spend a lot of time in this, only to see all the tactics and playstyle go to waste, because easiest way to accomplish stupid daily is by braindead zerging with others. What a improvement! What a splendor to share!
I think Anet don’t understand how well they are doing. They still have community like they are on godlike mode – other MMOs don’t ride so well after 3 months, like GW2 is rolling after what? 8? Playerbase is melting (a bit) wich is understandable, but Anet is freaking out and doing every mistake by the book.
This game is not my life or my work… and it supposed to be casual friendly. If they are going to make this experience (I’m thinking about PvP mostly) chore-duty like, I’m going to pass. I’m not going to feel left behind only because someone wants me to live in Tyria or leave Tyria. With all this monthly goodies (that take some work to get), daily on steroids and all the stuff from original release I haven’t got time to see, it’s getting more like missing stuff, not working towards getting what I want. And that is not fun anymore.

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Posted by: Scrye.9278

Scrye.9278

It’s saddening to see that skilled-competent play is being replaced by brainless Zerg-styled play…

I agree that the pvp community needs to try to foster growth in the realm of tPvP… But I don’t think that the current approach is working very well… I think it’s diluting the need to learn from one’s actions…

Perhaps having more media coverage on skilled pvp teams/players would help… Akin to what LoL is doing…

I would love to watch and learn from skilled players/teams…