sPvP Warrior fixes.

sPvP Warrior fixes.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Hi. I’m no stranger to warrior and regularly do spvp ranked games on my veggie warr. But more and more i can see how badly designed warr is for purpose of pvp compared to other professions. Currently the warrior is pigeonholed into 2-3 roles and builds and lacks some basic stuff that a melee character should have. Here are some of screaming issues that need addressing now:

1. Robin Hoo…warrior, that you? Cleansing Ire + longbow says the whole story. All meta is focused around having bow equipped for cleansing ire or go home.

2. No pulls. Are you kidding me? A profession with so much melee weaponry has no ability to pull enemies to himself? That basically gives the middle finger to any warrior builds that don’t have bow or at least a rifle equipped as gap closers won’t do jack vs snipers using terrain. You just butchered so many otherwise viable builds for warrior, a-net. What’s wrong with a clearly melee oriented profession to be competitive when going full melee?

3. Ah, Robin …House m.d.?! Wth is with warrior meta being an bow wielding amulance on two legs, spamming shouts for heals and condi removals. Having the option to go that way is awesome. But that being the meta just screams volumes how botched warrior design is atm.

Now call me a dreamer but i’d like to one day see a warrior who has tools for dealing with condi builds and snipers without having to go to nearest sports shop for a bow..

Here are few suggestions how that could be achieved:

1. Cleansing ire – bow burst must hit enemy with it’s direct damage part to activate it.

2. Mainhand mace counterblow skill – follow up skill taunts selected target for 3 seconds, increasing skill’s cd to 20s. range 1200.

3. Offhand sword impale – change it’s functionality:
Range increased to 1200. Follow up skill doesn’t just do damage, it also pulls enemy to you. Just like now, for each second the sword is stuck in victim’s body one stack of torment is applied. However now, for each second you don’t rip it out, the pull range decreases by 120 units. After 5 seconds all 5 stacks are applied and pulling becomes no longer possible.

4. Mainhand axe – eviscerate leap range increased to 600.

5. Offhand mace – tremor. Faster shockwave movement. In addition 1 stack of stability is granted for 1s, and blindness is cleansed right before striking the ground with mace.

6. “On my mark” – causes 2 sec taunt on enemy.

7. Offhand axe – axe mastery trait in strength line now makes whirling axe reflect projectiles.

I believe that with these changes many of the one handed melee weapons could finally shine and have a practical use in higher level pvp.

(edited by ZeftheWicked.3076)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

1. no. combustive shot is working as intended. there is no need to change.
“Ignite target area, burning nearby foes. Effect increases with adrenaline level.”
it reads “ignite target area” so cleansing ire and combustive shot is working as intended.

plus, you can already block the combustive shot from igniting target area by blocking the projectile before it hits the ground.

2. no. this skill is fine as it is. no need to add in taunt or increased recharge time. increase the blocking duration perhaps.

3. no need for pulls. pulls are for thieves, guardians, mesmers etc. warriors leap into their faces.

4. i like this change.

5. change it completely. projectile sucks. make it a point black aoe instead. 1/4 s cast time.

6. taunt is good.

7. sounds good.

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Posted by: GrandHaven.1052

GrandHaven.1052

I agree with 7. The rest is a bit over the top.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

well that’s all subject to change and discussion. Though i am a zealous fan of nerfing the combustive shot + CI. It kills build diverstiy.

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Posted by: GrandHaven.1052

GrandHaven.1052

well that’s all subject to change and discussion. Though i am a zealous fan of nerfing the combustive shot + CI. It kills build diverstiy.

Agreed. But then what alternative cleanse would you propose? On signet use?

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Posted by: Dahkeus.8243

Dahkeus.8243

I, for one, would love to see a warrior meta where warriors are brought for playing a CC/stun role where mace and physical utility skills are worthwhile because those will probably never become meta in PvE.

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

when it comes do condi cleanse i would propose following changes:

New master trait in strength line replacing powerful banners:
Brutal Comeback – cleanses 2 conditions off you when you successfuly interrupt an opponent. Internal cooldown: 10 seconds.

As for cleansing ire i would suggest following change:

  • Cleansing Ire* – when using burst skill consume a bar of adrenaline to cleanse a condition, up to 2 bars. If burst skill hits, returns half of consumed adrenaline to you.

Example:
You have 3 conditions on you and 3 bars of adrenaline. You use your hammer burst (earthshaker) on enemies. They are hit with lvl 1 earthshaker, becuase CI consumed 2 bars to take 2 condies off you.

Because you successfully hit them, one bar (half of 2 consumed by ci) is returned to you and you now sit with one condition left and 1 bars of adrenaline.

CI will now activate regardless of hit/miss, but hitting will be rewarded with half the adrenaline cost.

(edited by ZeftheWicked.3076)

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Posted by: GrandHaven.1052

GrandHaven.1052

when it comes do condi cleanse i would propose following changes:

New master trait in strength line replacing powerful banners:
Brutal Comeback – cleanses 2 conditions off you when you successfuly interrupt an opponent. Internal cooldown: 10 seconds.

As for cleansing ire i would suggest following change:

  • Cleansing Ire* – when using burst skill consume a bar of adrenaline to cleanse a condition, up to 2 bars. If burst skill hits, returns half of consumed adrenaline to you.

Example:
You have 3 conditions on you and 3 bars of adrenaline. You use your hammer burst (earthshaker) on enemies. They are hit with lvl 1 earthshaker, becuase CI consumed 2 bars to take 2 condies off you.

Because you successfully hit them, one bar (half of 2 consumed by ci) is returned to you and you now sit with one condition left and 2 bars of adrenaline.

CI will now activate regardless of hit/miss, but hitting will be rewarded with half the adrenaline cost.

I approve!

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Ai! made mistake in example. After successful hit with burst skill you would sit at one bar of adrenaline (one got eaten by burst skill, 2 by ci, but one returned for hitting the target).

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Posted by: Shala.8352

Shala.8352

First of all, i am a warrior playing GS axe/shield like a true melee lover, and i wont change my build only cuz the actualy meta see the warrior as a kittenty healing/cleanse bot. And i can say its really frustrating playing it, your opponent must be completely kittened to not dodge the only 3 skills that can definetly hurt him, plus those 3 skills really have an eaaasy animation to be spotted way early before they hit.
AND I HATE BOW!! Really i think is not a warrior weapon, i mean come on is supposed to be a warrior, not a legolas wannabe.

I totaly agree that the actual warrior skills and low dps with melee weapons force him to use a bow when the opponents start kiting to try to keep it up with dps, bow easy hit from distance and force the opponent to dodge even if the warrior isnt in melee range. What i think it should be changed to make the warrior again a melee class?
Many things, but watching your list i agree with no one of your changes XD XD XD.
First of all, the eviscerate range 600 would be OP and not fitting a true melee.

I think the real problem is not in the warrior, but in the fact condition in this game makes the warrior in pvp not funny to play, it should be supposed to be a heavy burst class, but there’s so many condition that people can drop on you, especialy during group fights like weakness, blind chill immobilize cripple that force the warrior asking the opponents “when i can attack?” cuz seems is the opponent choosing when the warrior can attack, not the warrior himself.

Here is what i would change aniway:
1) Actualy i am watching the utility warrior have, and i see i am forced to use balance stance (cuz i am melee and its much more easy be stunned as a melee than a ranged/disappearing class) and berserker stance (so at least for 8seconds i can choose when attack), and this is the main problem of the low diversity of build you can actualy do with warrior. Should add more utility movements “like a dodging aoe” or a big leap on your foe ignoring daze and co" and remove those ridicoulous utility like banners, they are so useless.

3) This is related to the fact melee need more stability than ranged, but plus warrior has very slow skills to activate, i never use mace cuz really guys, is so badly slow! Even the GS autoattack wtf is hitting once every 3 attacks cuz the opponent just need to move a little. Only axe main hand skills are enjoyable.

2) the traits in general are in bad lines, means i am forced to use at least 4 trait in defence (that i really dont want cuz warrior already have armor) only to get what? an anti condition trait that really works properly only with bow: cleansing ire.
Other traits where will go? Off course in Discipline, cuz warrior can hit once every 5 attacks that i am forced to fast up the burst recharge, and swap weapons cuz i already used my 5 skills all with kittenty high CD and i need that “fast hands” else i can only autoattack before beeing able to swap weapon.

3) Again, in defence line there’s another OP trait that should be removed, “armored attack”, converting 10% of your togness to power, this alone can give you more power than 6 lines on strenght line!!!! So just remove this trait and change with something else, so you have to chose if you want to be tanky or dps, NOT BOTH! Cuz this is actualy forcing every build of the warrior to go straight to 6 trait on defence no matter if he is a tanky or a dps!

4) CLeansing ire actualy works properly only with bow, cuz you are sure to hit with bow (with the aoe), so should be changed like this: Remove a condition for every bar of adrenaline spent, not triggering with an hit but just with the usage. This should set every burst skill at the same level for each weapon warrior have, and not setting the bow as the main cleanser. Also, i would trade place of CI with dogged march, so that okay? you want a cleanser? no problem you have to spend 2 traits on defence, but not forcing you to be a tank only to have a clean!

5) Speed UP many weapons for the autoattack like mace and hammer and GS, or in case increase the aoe range they can hit from 130 to 260 for the last 2. Again why you prefer bow? cuz while waiting for CD you still have a decent autoattack that still can do damage.

6) There’s already many class abusing conditions, and forcing warrior to use bow to adapt to the condi meta kitten really makes this game poor. i would remove bow from warrior kitten nal to be fair, just to see how many people would still playing this class XD XD XD

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Posted by: manysongsgw.2931

manysongsgw.2931

Allow me to explain your “issues”:

  1. Cleansing Ire + Longbow is meta because of conditions (and other longbow benefits). No other warrior weapon can come close the most efficient and guaranteed way of removing conditions than longbow. If you don’t like it, don’t run it.
  2. Warriors don’t need pulls (would be a bit OP if you ask me), we have Leaps and other gap closers or you can immobilize as well.
  3. The reason shoutbow is meta is because most team/pug comps run cele, and the best bunker positions are mainly played by cele dd ele and cele shoutbow. The rest of the comp would be dps or cele engi. Again, if you don’t like it, don’t run it.
Guild Wars 1 Player of 4+ years
IGN: Valkyrie Friisong
Lvl 80 Warrior

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Posted by: lighter.2708

lighter.2708

Doesnt matter, warrior will still remains point holder.

No teleportation, no stealth = no reliable burst = bad dps
very little variation of conditions = bad condition
all ranged weapons are bad, have to be upclose on point to be at least effective = any spec that is glass will die insanely quick for having no teleportation or reliable disengage
disengage abilities often affected by CCs and soft CCs = anything glass will die real quick.

(edited by lighter.2708)

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Posted by: zone.1073

zone.1073

If warriors build glassy damage, they get outperformed (and owned) by thieves.

If warriors don’t build tanky and/or celestial, they squashed by other celestial classes.

Tanky/celestial enables warriors to stand shoulder to shoulder with other celestial classes while offering some warrior-unique perks to the team.

In other words: it’s the meta.

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Posted by: BlackTruth.6813

BlackTruth.6813

I’m just hoping they don’t buff DPS Warrior in a braindead way. Cause most people ITT are literally clueless on why it shouldn’t be “up to par” easy mode as other zerkers such as Guard.

Mace will need some love for sure such as better adrenaline gain, like I would say return 6 adrenaline even if you don’t channel the whole counter blow. That would be so much helpful. And buffing healing surge would be great too considering they gutted that heal after the adrenaline nerf very incompetently.

Now THAT is how something should be “buffed.”

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