So this might be a bit of a rant, but i really feel like Anet has a choice to make, either going for Esport or letting it go. As is, it feels like they want to go esports, but they don’t put the means behind it.
In order to help them I’m gonna list what’s missing in my opinion (in no particular order). It’s a sort of Xmas list (nostalgic beware, there are a some GW1 comparisons).
- A real spectator mode. I don’t care about twitch. I want to be able to watch what’s happening in game. This way I can watch (and follow) the game as I please, not behind an observer. I can also talk to my guildmates. You had a great watch tab in GW1, where you could select HoH fight/top GvG fight.
- A template system. I want to be able to save my skill point/rune/utility build. It helps me experimenting with my builds ( I can try stuff, then easily swap back to my starting point). And it helps me use build for specific map. (I’m not gonna use the same thing on stronghold/foefire for example). It also helps the community by making it easy to share build with people in the needs. The system you had in GW1 was great, I really miss it.
- A system of league/ranking that’s not based on streaks and/or grinding. While the league system is nice to attract people that weren’t into sPvP before, I feel like the fact that it’s using MMR (at least that’s what I understood) make it way to much streak dependent (if I win 5 match then loses 5, I will have progressed in tier. If I lose one, win one 5 times, i probably won’t progress). While rank is mostly grind.
I felt like the rank you had in GW1 (HoH, I didn’t play as much when champion ranks were introduced) were a nice thing. If you’re good/with a good team you’d progress fast (because increasing points reward), but when matched against stronger opponent it wouldn’t negate your progress. If you’re bad, but are inclined to grind, you’d eventually rise in ranks, but that wouldn’t mean much (because the skilled people would already be far ahead of you).
- Side not linked to the above: There are currently no incentive to form a team with random people in the mists, whereas you needed one (or a least to try to form a group) in GW1. Playing in guild is nice and all, but guild mates aren’t always there/interested.
- No mandatory extensions. I feel like nowadays, in sPvP, you have HoT or you’re close to useless (most class are forced to run the elite specialisation, the only one I’m sometime not seeing are Ranger/and maybe some Elem) I. In GW1 I never felt that way. Yes, you were missing on some skill if you were missing one or two extension, but you could still easily compete with others.
- No paywall in sPvP (for something else than skins). I mean, I don’t really care as far as I’m concerned, I can unlock runes/amulet/mist champions. But how a new player is supposed to be on equal footing when part of the options offered to him cost some monies to unlock. It didn’t exist when GW2 was launched, but you added it .
- In game voice com. I now it’s quite far fetched, but that would help a lot to be able to play with random people .
I might be missing some stuff, but that’s already a lot. Feel free to add stuff to this Xmas list or to tell me I’m crazy with some of those demands.
Cheers and have a nice holiday!
(edited by La Folie.7309)