The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
A little background info:
I play all aspects of the game and have been since beta. I have however taken to sPvP more so than all the other aspects of the game. But every now and then I will step away from the Mists and venture off into PvE land. This is where my question becomes relevant.
I’m wondering if there are any plans to incorporate Mastery XP gain by spending time in sPvP doing Ranked/Unranked matches?? I mean, people are allowed to CoF farm, why not allow us to gain XP from doing matches?
We have reward Tracts that give us PvE items. Why not give us Mastery XP as well?
No, pve mastery should be earned by “mastering” pve content. What should happen soon pvp mastery.
I agree it’d be nice to earn some sort of mastery progress via PvP. For example WvW has a token system. I’m quite surprised that the game shipped without a means to progress your masteries in PvP as one of Anets goals is to get players playing a wider variety of content (it makes players stay longer and hence more likely to be monetized).
The CoF farm was either an oversight or underestimated as grind that the mastery system injected into the game serves to delay gratification, which also keeps players playing longer (if not done properly, can often keep players playing much longer than is actually fun/enjoyable).
No, pve mastery should be earned by “mastering” pve content. What should happen soon pvp mastery.
So, is Cof farming considered “mastering” PvE content?
I agree it’d be nice to earn some sort of mastery progress via PvP. For example WvW has a token system. I’m quite surprised that the game shipped without a means to progress your masteries in PvP as one of Anets goals is to get players playing a wider variety of content (it makes players stay longer and hence more likely to be monetized).
The CoF farm was either an oversight or underestimated as grind that the mastery system injected into the game serves to delay gratification, which also keeps players playing longer (if not done properly, can often keep players playing much longer than is actually fun/enjoyable).
I agree. Before HoT, I could hop out of sPvP, run a few dungeons or do a few Fractals. Now, after HoT, I hop out of sPvP and have a ‘1’ over my head and everyone else in my group have ‘40+’ over theirs. It doesn’t feel right.
Idk about mastery but I think each time you “rank up” after r80 should earn 5-10 hero points, considering how there are skins tied to elite specs which you can’t get by doing PvP at all.
It’s annoying when I have to login and debate if I want to:
A) Practice PvP with Rev and fine tune my build
B) Grind HOT Mastery’s in dragon stand for hours pressing 11111111111 for 2-3 hours I have to play the game. Cause there is no other way I can get them….
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