sPvP and lag/bad routing
I’ve seen very little lag, so it’s a non issue on my end.
Hi there,
so I know that there are other threads adressing network lag and similar things, but I believe this specific problem deserves it’s own thread.
When playing sPvP, whether it’s tourneys or hot join, some guys of our guild get massive lags during matches. It’s not a frame drop, it’s just lag, serious lag, like people running into walls for 20 seconds.
This varies from server to server. On some servers, these guys have absolutly 0 lag at all, everything works fine. Then, in the next round, the same people are absolutly unable to play at all. 10 to 20 seconds delay, at least. What I think this means is that the lag is dependent on the specific server the map is hosted on. And on the routing to that server.
It’s gotten to the point where there is really no point in queuing up for tourneys at all, because our people affected by the lag no longer have any fun during these rounds, since they are almost completly useless.
What I would like to know:
- Is this a common problem? My guildies that are hit hardest by this are from Germany, anybody encounter these problems as well?
- Is ArenaNet aware of this problem? And are they doing anything against it?
- Is there a way to circumvent this? Any hints as to what could be done to avoid it from our side?
Thanks for reading!
I’ve seen very little lag, so it’s a non issue on my end.
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