shared close point on new map
I like it
The three capture points could be in a tower with the first one being on ground level, the second one being on the first floor and the third one on the second floor. The tower should maybe be as big as the inner room of Stonemist castle.
Sounds interesting.
1. I like this idea for a secondary objective and it sounds like a good way to make the close bunker player’s role a lot more fun, but possible quite a lot harder!
2. Maybe there ought to be a timer/spawn on the commune, though. Also, Mesmer portal would be an issue if you could simply use the Map portal before/after Mesmer portal, etc. – to counter snowballing if you hold the farthest point.
I think the tower idea would be really fun, much like fighting on Clocktower. I like the little jumping puzzled in Spvp and the advantage of verticle mobility with certain classes.
Top 100 Solo Q for a full minute