shared close point on new map

shared close point on new map

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Posted by: LoneDeranger.5963

LoneDeranger.5963

(I know this should be in the suggestion sub-forum but no pvp-player is taking a look there. This is why this thread should stay in the sPvP-Forum.)

So far all maps feature a close point for each team. My suggestion would be to introduce a map with a shared close point meaning that the closest capture point for each team is the same point. Other than this, the design philosophy is kept: three capture points and a unique mechanic.

The second capture point is farther away and the third capture point is still farther away. The points are placed on an imaginary line perpendicular to an imaginary line between the two bases.

The unique mechanic consists of a shrine beyound the farthest capture point. Communing with this shrine opens a portal (like a mesmer portal) close to your team’s base. This portal leads to a point between the shrine and the farthest capture point making the farthest point in fact your team’s close point or at least giving your team a quicker way to reach the farthest point. (The portal is one way, because otherwise it would be too much of an advantage.)

1. What do you think of the idea of a shared close point?
2. What do you think of the idea for the unique mechanic?

shared close point on new map

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Posted by: Rerroll.9083

Rerroll.9083

I like it

Up Rerroll

shared close point on new map

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Posted by: LoneDeranger.5963

LoneDeranger.5963

The three capture points could be in a tower with the first one being on ground level, the second one being on the first floor and the third one on the second floor. The tower should maybe be as big as the inner room of Stonemist castle.

shared close point on new map

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Posted by: Stof.9584

Stof.9584

Sounds interesting.

1. I like this idea for a secondary objective and it sounds like a good way to make the close bunker player’s role a lot more fun, but possible quite a lot harder!

2. Maybe there ought to be a timer/spawn on the commune, though. Also, Mesmer portal would be an issue if you could simply use the Map portal before/after Mesmer portal, etc. – to counter snowballing if you hold the farthest point.

I think the tower idea would be really fun, much like fighting on Clocktower. I like the little jumping puzzled in Spvp and the advantage of verticle mobility with certain classes.

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