Q:
sick of mesmers...
I’ve got a question for you. As a warrior do you randomly run at mesmer head on?
No I find the real player then burst it down (wars have only one shot at their high bust damage) Then after the mesmer vanishes out of my bust before its even at half hp, the battle drags on and I die. Even the rifle is no match for their stealth…
(edited by Zelulose.8695)
Even the pistol is no match for their stealth…
Warriors can use pistols now?
Yaks Bend
I meant rifle…. The recent increase in complaints about mesmer should speak for themselves though…
I meant rifle…. The recent increase in complaints about mesmer should speak for themselves though…
Well… it might just be a heightened period of volume in the whole ‘WTFMESMERS’ thing, but really they’ve been pretty well known to be one of those top-tier classes since people really started diving into competitive play. They just really don’t have any inherent weaknesses except mobility-kinda.
In large open space like WvW their mobility is limited enough where running with a focus or speccing for perma swiftness is often useful but in the small maps of TPvP/SPvP it’s a non-factor with the beauty of portal.
Yaks Bend
Yeah but it’s not totally the mesmer’s fault. Just sick of so many stupid npc’s on my screen in PVP. Just getting annoying wading through all the trash to find the person hiding behind it all. Goes for a few other classes too.
I know its a mesmers class mechanic but put that with say a spirit wep guard, mm necro, and some annoying spirit ranger…. oh and dont forget about thf guild. You got yourself quite a messy screen. Mouse targeting through that can be pretty annoying.
tl;dr get rid of npc’s in pvp
Burst Shatters alongside short cooldown blurred frenzy damage with evasion granted at the same time for 2seconds and after patch able to maintain 20-25 stacks of might constantly makes up for some ridiculous aoe damage.
Change:
Shattered Strength: Increased to three stacks of might and ten second duration.
I think the stack of might duration buff was too much.
(edited by OneManArmy.5617)
People that are still denying that Mesmers and Thiefs are way too strong in PvP are kidding themselves… I often play Mesmer in tPvP and during the time the Illusions were bugged I actually thought to myself: “This is kinda neat, I like it; my class feels more balanced!” I don’t want to play an OP class and even if Mesmers would be completely dominated by every other class, they’d still be used on certain Maps, just because Portal is soooooo kitten strong and more or less forces every Team to use a Mesmer in tPvP.
Don’t get me wrong: I like the Portal, but I don’t like the fact that it forces every Team to use a Mesmer… Why not give 2-3 other classes sth. like a Portal or just make the Portal a Skill that every class could use – seriously: Unless you nerf Portal or the Mesmer to hell (which wouldn’t be good either), you’ll see 90% of all competetive Teams running a Mesmer with Portal. Why wouldn’t you, in a game-mode, that’s to a huge part about Movement on the Map?
But again; atm. the Mesmer is too strong by itself, which just doesn’t work if he has THE BEST SKILL in the game. If Portal remains as strong, Mesmers should just be squishy supporters that loose in every 1v1, so that at least another Person would have to go through the Portal to def a Point.
But with Mesmers as strong as they are right now, a well Portal-guarded Point can basically only be recapped if your team collapses on it and how do you collapse on a point fast without running into the Problem of loosing your other point(s)? Exactly: with a Portal! ^^’
Just sick of so many stupid npc’s on my screen in PVP. Just getting annoying wading through all the trash to find the person hiding behind it all. Goes for a few other classes too.
Give it time. After a while you will be able to track and follow the real mesmer without thinking about it. When he’s visible. Or capable of being damaged. Or you can use an ability without taking confusion damage. Or you’re not daze-locked out of using your abilities. Or eating 12k quad shatters. Or….
Well you get the idea. Tracking the mesmer is actually the easy part. Once you get that down then you can focus on the 42 billion defensive abilities they have naturally along with CC locks and consistant aoe spike damage.
Yaks Bend
Burst Shatters alongside short cooldown blurred frenzy damage with evasion granted at the same time for 2seconds and after patch able to maintain 20-25 stacks of might constantly makes up for some ridiculous aoe damage.
Change:
Shattered Strength: Increased to three stacks of might and ten second duration.
I think the stack of might duration buff was too much.
I highly suggest you go try the class before you post again, because your might stack scenario is not possible for a mesmer.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Ive been playing a legion build on my mesmer for a while now in sPvP. Gotta say. I do feel a bit overpowered at times. Averaging 10-15 kills with MAYBE 1 death. Its the most balanced build that ive played dipping into all the trees.
I bring 2 stealth abilities. When they figure out which one of me is real. Pop stealth and dodge. Rinse and repeat untill dead. I have no problem at all in 2v1s unless im up against someone who is really good at finding me among the clones.
If I need to get out. Stealth. Dodge to create a clone. Blink. By the time they figure out theyre smacking a clone im long gone.
Not unbeatable but certainly very hard to kill a really skilled mesmer.
Don’t bother trying to duel one until they fix the Shatter bug.
Burst Shatters alongside short cooldown blurred frenzy damage with evasion granted at the same time for 2seconds and after patch able to maintain 20-25 stacks of might constantly makes up for some ridiculous aoe damage.
Change:
Shattered Strength: Increased to three stacks of might and ten second duration.
I think the stack of might duration buff was too much.I highly suggest you go try the class before you post again, because your might stack scenario is not possible for a mesmer.
I highly suggest you go try the class before you post again, because the might stack scenario is possible for a mesmer.
I know I shouldn’t be doing this, but I can’t help it, so here goes:
If you compare gw1-mesmers and gw2-mesmers, mesmers often had a drawback in their skills … not so much, that they didn’t give you an advantage, but enough to make you think twice. Something like that could be nice when it came to portals … it could be, that the portals were free to use by anyone. It is just a thought, nothing more.
Mesmers, as they are now with the might-stacking is just surreal. I think it is the first time I have felt some mesmers just blew me away without even trying … even when identifying the real mesmer etc .. the first MW I wasn’t able to dodge just took more than an old-fashioned backstab on a naked char .. and I was above 3k armor … oh well, eventually someone who have the power to do something about it will notice, I suppose
Burst Shatters alongside short cooldown blurred frenzy damage with evasion granted at the same time for 2seconds and after patch able to maintain 20-25 stacks of might constantly makes up for some ridiculous aoe damage.
Change:
Shattered Strength: Increased to three stacks of might and ten second duration.
I think the stack of might duration buff was too much.I highly suggest you go try the class before you post again, because your might stack scenario is not possible for a mesmer.
I highly suggest you go try the class before you post again, because the might stack scenario is possible for a mesmer.
I reiterate:
after patch able to maintain 20-25 stacks of might constantly
To which I say, nope. 9-15 stacks constantly is viable if you are good at saving your dodges in time with your weapon cooldowns.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
Burst Shatters alongside short cooldown blurred frenzy damage with evasion granted at the same time for 2seconds and after patch able to maintain 20-25 stacks of might constantly makes up for some ridiculous aoe damage.
Change:
Shattered Strength: Increased to three stacks of might and ten second duration.
I think the stack of might duration buff was too much.I highly suggest you go try the class before you post again, because your might stack scenario is not possible for a mesmer.
I highly suggest you go try the class before you post again, because the might stack scenario is possible for a mesmer.
I reiterate:
after patch able to maintain 20-25 stacks of might constantly
To which I say, nope. 9-15 stacks constantly is viable if you are good at saving your dodges in time with your weapon cooldowns.
Use Rune of Strength, enjoy your 25might stacks.
No I find the real player then burst it down (wars have only one shot at their high bust damage) Then after the mesmer vanishes out of my bust before its even at half hp, the battle drags on and I die. Even the rifle is no match for their stealth…
You should have 2 at least if you’re using a useful 1h + shield combo. (ie i use sword/shield and can setup 100b using sword burst > instant swap to gs > 100b) along with the typical bulls into 100b.
You have to really, really outplay them tho to win (My main is warrior, 2nd most played sPvP class is mesmer). You have to bait out the decoy before using up both 100b setups, and you gotta be saving whirl for when you see shatter incoming. Its doable, but extremely difficult. I lose the majority of the time on my warrior when i play this match up and vise versa, win most of the time when i play my mesmer in this match.
Not sure what your offset weapon is, but a sword/shield or mace/shield helps you get another shot off on hb.
I know I shouldn’t be doing this, but I can’t help it, so here goes:
If you compare gw1-mesmers and gw2-mesmers, mesmers often had a drawback in their skills … not so much, that they didn’t give you an advantage, but enough to make you think twice. Something like that could be nice when it came to portals … it could be, that the portals were free to use by anyone. It is just a thought, nothing more.
Yepp, I thought about that as well. As for now, there is too little players can do to counter portals, some strategies are for example:
1) Pushing to their Point at the start of the game and therefore forcing the Mesmer to stay on the point to deff – if he’s constantly on the Point, he won’t be able to use his Portal as effectively.
2) Use builds to punish stuff coming out of a Portal, like a Ranger/Thief-Trapper or a Necro using Marks, so stuff that comes out of the Portal will take lots of DMG before the real fight even started.
3) Apply pressure to the point being guarded by a Portal with 1 roamer to force a Portal-Exit, try to win the 1v1 or retreat and collapse on the Point with 2+ Players after like 30 seconds again, where he won’t have a Portal ready.
4) If the Portal runs out unused, the time passed (while only the Entry, but not the exit was used) actually counts towards the Cooldown. Most intelligent Mesmers that went to another Point and weren’t forced to use their Portal, will retreat by foot when the Entry is starting to run out, so they can put up another Portal again in faster intervals. You can abuse this fact by pushing to the Point at maybe 50 Seconds after the Entry has been put down to force the Mesmer to use the Portal and to give him the maximal amount of cooldown. If you see where the Mesmer is and know that the 60 Seconds are almost over, try and fight him: knock him back, CC him etc. so he can’t use his Portal and collapse with another Group to the guarded Point. If you time it right, this can work out well, because as stated above, if the Mesmer doesn’t need to use the Exit, he won’t put it down.
Unfortunately, these Strategies don’t really work if the opposing team is playing strategically correctly: Good Mesmers know of these Tricks and react appropriately:
1) They will use a Semi-defensive or Bunker-Char to guard their point and let the Mesmer use the Portal offensively.
2) Same as above
3) First of all, it’s unlikely you’ll be able to win a 1v1 with almost any build against a good Mesmer, secondly, good Teams will punish you heavily for letting a Char roam around, doing nothing but forcing Portals to be used. They’ll also sniff out attempts to collapse on your Point and react with either good defensive Play or they’ll just trade their Point with one of your team. Against Traps and Marks, they’ll just send a tank through to absorb the DMG and then let the Mesmer through the Portal.
4) A good Mesmer knows exactly when his presence is not incremental to the outcome of a fight or when it’s better to retreat to the home-point, so it’s easily possible, that a Mesmer might return well before the Portal Ends and coordinating your attack without assuming what the mesmer will do in a certain time-frame is almost impossible, so it becomes a guessing-game.
Giving the Portal a drawback would definitely be very helpful to balance the game…
(edited by PowerBottom.5796)
Giving the Portal a drawback would definitely be very helpful to balance the game…
variable amount of seconds daze after you get out of a portal (Because you’re suffering from long range teleport disease…more distance covered = longer daze) let’s say 2 secs from keep to side points….
u.u
(edited by Archaon.6245)
i play a mesmer among other classes in spvp and free tournies and it is definitely my favorite class. FWIW I use Taugrims balanced “legion” phantasam based build and not the fotm shatter build. Regardless, as I posted in another thread, if you take portal and time warp away from mesmer they would not be “required” anymore on tournie teams. That right there should be a huge indicator that there is an issue with balance.
I’m all for toning down shattered strength and severely limiting portal use in tournaments (and WvW for that matter). I like the idea of giving the portal a health bar that someone can destroy so the mesmer actually needs to think about when and where to drop it.
what else?
Had a recent guild dual event, 16 of us facing off. Top 4: Thief, Mesmer, Guardian, Mesmer.
During the bouts and various impromptu 1v1’s I beat 2 guardians, 2 thieves, 1 Ele, 2 Engineers and ended in stalemates with a guardian and two p/d dagger thieves.
Four times I faced off against 2 different shatter mesmers and they owned me within a minute. D/D Bunker Ele with only melee at my disposal and a limited arena to fight in (minimal LOS) = dead like a noob even with a ton of condition removal to counter confusion and null field.
Stealth, confusion, shatters + might stacking along with ranged and melee just seems like there’s too much going in one package, not asking for nerfs just stating my experience.
Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}
lol. I love hearing Teldo cry.
TP in my opinion are not as good as they or anyone else claims they are. I was in a PUG and beat the TP team in Beta.
That’s not about TP, he linked that simply to show how a full shatter kills a non-glass char in 2 seconds because you made ONE mistake and didn’t dodge the daze+immobilize shatter 0.5 window frame.
It’s bullkitten that if you make ONE mistake you drop dead, no other class can do this…oh wait, Thieves, and you would say Warriors aswell to some extent right? Wrong, under 100b you see the dmg coming to you because it scales up, therefore giving you more than 0.5 seconds to react, and even if you get a full 100b you don’t get 20k+ dmg with 3k armor.
That’s not about TP, he linked that simply to show how a full shatter kills a non-glass char in 2 seconds because you made ONE mistake and didn’t dodge the daze+immobilize shatter 0.5 window frame.
It’s bullkitten that if you make ONE mistake you drop dead, no other class can do this…oh wait, Thieves, and you would say Warriors aswell to some extent right? Wrong, under 100b you see the dmg coming to you because it scales up, therefore giving you more than 0.5 seconds to react, and even if you get a full 100b you don’t get 20k+ dmg with 3k armor.
You can if you weapon swap to Eviscerate sweetcheeks.
I’m an ele and I’m glad that professions like mesmer exist, it’s the only way to get rid of bunker guardian/ele 0 0 10 30 30/engy fast enough before any help arrive.
Except the MoA form trolls, the mesmer profession require skill as most others , the moment you become obvious…is the moment you die
weapon swap? in tpvp?
axe? in tpvp?
riiight.
This is quite funny.
100b – l2dodge noob
thief spam – l2dodge opener noob
mesmer shatter – omg OP if u dont dodge u die!!!!
Haha I am not a good mesmer lol I dont use shatter strength or what ever it was called . I remember a while back the food chain had the warrior on top then the thief and everyone else just complaining about the thief . Now it’s very different lol. Are people saying the shatter build is op or the might stacking is op? Y would a mesmer use the rune of strength when there are so many other better utility runes? They didn’t buff the shatter damage… If shatter was always op y didn’t people complain about them then they did about 100b warriors and bs pw thieves..? I don’t need the might buff I don’t invest 25 on that tree anyway. The next op build is going to be s d ele… I saw a few good ele making vids and teaching the general crowd how to play the build better …. Have u guys seen vids of roaming thieves and bunker guardian ? If everyone should have portal then everyone should have hb , haste , bull rush , decent aoe healing, access to heavy mid and light armor… Axe and some balls to learn new builds … I am still a terrible mesmer but I love to see people think i am op because of other great mesmers they had to die in the hands off ….
Desolation
nothing more to read here l2p issue
I’ve already quit PvP all together because of mesmers. The fact their clones have the exact name tags and guild tags makes it extremely broken, and their dps is thru the roof.
Instead of addressing balance issues, Anet decides to improve underwater combat and decorate Lions Arch for Wintersday.
Obviously they don’t take their “e-sport” game seriously, nor will anyone else.
Rich, you are aware that the point of the clones is to confuse you. That is why they SHOULD have nameplates and guild etc.
Rich, you are aware that the point of the clones is to confuse you. That is why they SHOULD have nameplates and guild etc.
Yeah but it seems the mesmer dps is too high for having such a perk. While I’m running around trying to find which is the real one (and usually getting bombared with AoE’s in the midst of battle), by the time I find the real one, I’m downed.
Look, many people are complaining about the class. Based on those posts and my own observation and experience of the game, it seems broken.
Rich, you are aware that the point of the clones is to confuse you. That is why they SHOULD have nameplates and guild etc.
Yeah but it seems the mesmer dps is too high for having such a perk. While I’m running around trying to find which is the real one (and usually getting bombared with AoE’s in the midst of battle), by the time I find the real one, I’m downed.
Look, many people are complaining about the class. Based on those posts and my own observation and experience of the game, it seems broken.
There’s a bunch of ways to tell which one is the real one, and a bunch of threads out there explaining, the sooner you learn the easier they are to kill.
I’ve already quit PvP all together because of mesmers. The fact their clones have the exact name tags and guild tags makes it extremely broken, and their dps is thru the roof.
Instead of addressing balance issues, Anet decides to improve underwater combat and decorate Lions Arch for Wintersday.
Obviously they don’t take their “e-sport” game seriously, nor will anyone else.
actually clones deal pretty much no dmg…just saying…
actually clones deal pretty much no dmg…just saying…
Unless you kill them. Then they essplode and you basically start killing yourself.
;)
Yaks Bend
actually clones deal pretty much no dmg…just saying…
Unless you kill them. Then they essplode and you basically start killing yourself.
;)
Not every mesmer has clones that do this, statements like this show you don’ t even want to try to counter the class.
This is quite funny.
100b – l2dodge noob
thief spam – l2dodge opener noob
mesmer shatter – omg OP if u dont dodge u die!!!!
Yes melee in MMO’s is popular and always have a large number of people that feel they should kill everything all the time.
All three classes need damage nerfs just like bunkers need defensive nerfs.
actually clones deal pretty much no dmg…just saying…
Unless you kill them. Then they essplode and you basically start killing yourself.
;)
Not every mesmer has clones that do this, statements like this show you don’ t even want to try to counter the class.
Actually my statement just showed a healthy level of ‘tongue in cheek’ humor.
Yours just shows bitterness.
Yaks Bend
This is quite funny.
100b – l2dodge noob
thief spam – l2dodge opener noob
mesmer shatter – omg OP if u dont dodge u die!!!!Yes melee in MMO’s is popular and always have a large number of people that feel they should kill everything all the time.
All three classes need damage nerfs just like bunkers need defensive nerfs.
Not in PvE mesmers don’t. Play a mesmer in PvE where your illusions get killed the moment they come out from mob autoattacks and get steamrolled by mobs whose hp you can only take 1/7 out of with a full shatter.
You’ll find these mesmer glass cannons are not so good then, and then guardians and eles and warriors with better sustained damage and survivability blow everything else out of the water in PvE.
They need to do PvE/PvP skill splits.
actually clones deal pretty much no dmg…just saying…
Unless you kill them. Then they essplode and you basically start killing yourself.
;)
Not every mesmer has clones that do this, statements like this show you don’ t even want to try to counter the class.
Actually my statement just showed a healthy level of ‘tongue in cheek’ humor.
Yours just shows bitterness.
There are too many doom and gloom posts on here and they outweigh any positive posts quite heavily. Yes I am bitter but what is wrong with wanting a more constructive place to theorycraft or discuss the game rather than complain about the new thing that needs nerfing.
They need to do PvE/PvP skill splits.
This.
Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
They need to do PvE/PvP skill splits.
This.
Yes, please. (Let mesmers be viable and competitive in pve. Thanks.)
This is quite funny.
100b – l2dodge noob
thief spam – l2dodge opener noob
mesmer shatter – omg OP if u dont dodge u die!!!!Yes melee in MMO’s is popular and always have a large number of people that feel they should kill everything all the time.
All three classes need damage nerfs just like bunkers need defensive nerfs.
Not in PvE mesmers don’t. Play a mesmer in PvE where your illusions get killed the moment they come out from mob autoattacks and get steamrolled by mobs whose hp you can only take 1/7 out of with a full shatter.
You’ll find these mesmer glass cannons are not so good then, and then guardians and eles and warriors with better sustained damage and survivability blow everything else out of the water in PvE.
They need to do PvE/PvP skill splits.
I have a mesmer in pve its leveling very well and easy I will never understand or agree with mesmers that claim they are weak in pve….. My main is a necro mesmer is no harder to level and in alot of cases better. That said I dont glass cannon on my mes for pve… dont know why anyone would do that.
Why do Mesmers have a faster burst cool down than the warriors do? Also why am I losing on, even the tankiest players, to one catch a mesmer’s shatter builds every match…?
(please don’t tell me its because you don’t have skill….) They completely dominate parties when they dual, tournaments, (you name it). If I use a mesmer the fights are even, but every other class I play dies vs them…
Perhaps because who play mesmer, must play it effectively or either get stomped in the process.
As example, mesmer is the only class which require you to actually swap weapon set to be in line with all other class sustained damage.
Issue is; there a lot of baddies around, also, not everyone found their play style.
You must know your class skill also, chaining those skill in a way that affect your surrounding. It require training, most of the mesmer actually die with a fart if they make a mistake.
You can’t just go in and randomly spam all your abilities in the hope to kill him.
In a 1vs1 situation, after 15/11 patch a good warrior with an hammer and greatsword would pretty much stomp any good mesmer, I’ve taken the warrior beacuse fighting a good mesmer is the worst encounter you can name it.
The bad thing is: as for now, once set, the warrior has one specific role you can’t be effective vs all class, so, yea.. perhaps the warrior need 3 weapon set and some new utility to be reactive, also the perma title “god walking amongst mere mortals” would so fit :P
(edited by Tekla.2139)
Im new to guild wars 2. And while i can often kill mesmer 1on1, i find that mesmer is the strongest 1on1 class overall. I wonder if a world class mesmer would ever lose a 1on1 match.
This is quite funny.
100b – l2dodge noob
thief spam – l2dodge opener noob
mesmer shatter – omg OP if u dont dodge u die!!!!Yes melee in MMO’s is popular and always have a large number of people that feel they should kill everything all the time.
All three classes need damage nerfs just like bunkers need defensive nerfs.
Not in PvE mesmers don’t. Play a mesmer in PvE where your illusions get killed the moment they come out from mob autoattacks and get steamrolled by mobs whose hp you can only take 1/7 out of with a full shatter.
You’ll find these mesmer glass cannons are not so good then, and then guardians and eles and warriors with better sustained damage and survivability blow everything else out of the water in PvE.
They need to do PvE/PvP skill splits.
I have a mesmer in pve its leveling very well and easy I will never understand or agree with mesmers that claim they are weak in pve….. My main is a necro mesmer is no harder to level and in alot of cases better. That said I dont glass cannon on my mes for pve… dont know why anyone would do that.
I don’t care what your leveling experience was. I’m talking dungeons and high level PvE. Mesmer AoE is terribly limited, and their utility to a team restricted to Time Warp and Feedback while having lesser sustained damage to warriors and thieves.
This is quite funny.
100b – l2dodge noob
thief spam – l2dodge opener noob
mesmer shatter – omg OP if u dont dodge u die!!!!Yes melee in MMO’s is popular and always have a large number of people that feel they should kill everything all the time.
All three classes need damage nerfs just like bunkers need defensive nerfs.
Not in PvE mesmers don’t. Play a mesmer in PvE where your illusions get killed the moment they come out from mob autoattacks and get steamrolled by mobs whose hp you can only take 1/7 out of with a full shatter.
You’ll find these mesmer glass cannons are not so good then, and then guardians and eles and warriors with better sustained damage and survivability blow everything else out of the water in PvE.
They need to do PvE/PvP skill splits.
I have a mesmer in pve its leveling very well and easy I will never understand or agree with mesmers that claim they are weak in pve….. My main is a necro mesmer is no harder to level and in alot of cases better. That said I dont glass cannon on my mes for pve… dont know why anyone would do that.
Because glass cannon is all mesmer can do in PVE dungeons IMHO. You’re far better off letting the elementalist/guardian give boons, have the necromancer for condition damage via all the stacking they can do + epidemic. So what do you do as a mesmer if you don’t want to hinder your teammates? I’m really curious to see what kind of build you’re using in dungeons/pve if you aren’t glass because AFAIK, every other class does what a support mesmer can do better and more reliably.
8 Necromancer (WIP, currently leveling)
How about you guys take your PvE talk outside PvP forums?
because gratitude is a burden and revenge a pleasure.”