Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
The day after the patch I made a thread saying how OP ele was. Funny it took the rest of you so long to realise this.
No way, where I come from, we worship Gee-sus.
Don’t get him wrong: necro minions got fixed after 3 years and the blood trait line is no longer a complete joke. Necro is in such a sorry state that it’s worthy of worship.
By the way, we were finally doing slightly better than ranger after 2 years of complete trash tier, but with the incoming dd ele nerf, it’s over.
I can see your point considering that D/D ele was heavily nerfed in the early meta of the game, which led to the spirit ranger era of 2013. Spirit ranger basically did what the current ele does now, but wasn’t nearly as OP as it now. But I don’t think that killing ele in pvp would be enough to spirit rangers to come back since spirits were nerfed into the ground for seemingly no reason (their procs aren’t good and they can never move around anymore). And since trap/survival builds can’t fulfill that support/utility niche that the old spirit ranger did, I think they’d be likely to come back as they can’t fulfill ele’s role anymore.
There is actually nothing easier since it’s the squishiest class: Chill, knockdown, interrupt, shatter/100 blades, rampage, burn guard burst, pewpew.
Most importantly, do not waste your burst when ele has armor of earth.
I’m fairly sure shattered concentration removes 1 boon per shatter skill hit, so a maximum of 4 boons per shatter. So very strong.
Unless I’m understanding it wrong?
The wording around it is confusing, to be sure, but I’m fairly certain it only takes one boon per shatter skill. The Might isn’t particularly scary on the D/D Ele, anyway, it’s the Healing/Cleanse and Burning, which aren’t tied to boons.
The wording around it is confusing, to be sure, but I’m fairly certain it only takes one boon per shatter skill. The Might isn’t particularly scary on the D/D Ele, anyway, it’s the Healing/Cleanse and Burning, which aren’t tied to boons.
I’m pretty afraid of a potential 750 extra power and condi damage ^^. Can anyone confirm shattered concentrations mechanics?
Edit: Can confirm that each clone hit removes 1 Boon. So mehmers still got decent boonstrip.
(edited by Coxy.5269)
Ok, my bad.
But the topic is “How do you kill”, not “How do you survive”. Stripping Might is a good trick, but the Ele will just swap to Water and shed all your damage and conditions until your cooldowns are blown, then burn the crap out of you.
Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.
Oh Grouch, you know us and our inevitable follow-up complaints too well!
I have the answer to the OP…. turn it into a Moa
The day after the patch I made a thread saying how OP ele was. Funny it took the rest of you so long to realise this.
Henry i guess that “For you” you mean anet…everyone already knew eles were going to be broken as soon as ppl looked at celestial amulet’s new stats, i remember we were reading patch notes while on ts and an ele main friend just said “Oh yeah eles running this kitten are gonna be godmode”
This was one year ago…
(edited by Seifer Thalaen.7869)
I stated this before but -
ArenaNet this is how you fix ele’s
Take the condition removal from Water Magic, put it into Earth Magic. There is absolutely no reason for Diamond skin to exist, just put Cleansing Water into Earth Magic.
BOOM! Problem solved. You can no longer get high recovery and condition removal in a SINGLE trait line. So now-
It’s that simple -_-
I got 4,000 hours on my ele, listen to the ele mains and freaking NERF ELEMENTALIST.
(And make Earth, Air and Fire traits grandmaster traits more fun while you are at it)
Please don’t forget more common boon hate.
I stated this before but -
ArenaNet this is how you fix ele’s
Take the condition removal from Water Magic, put it into Earth Magic. There is absolutely no reason for Diamond skin to exist, just put Cleansing Water into Earth Magic.
BOOM! Problem solved. You can no longer get high recovery and condition removal in a SINGLE trait line. So now-
- You can do very tanky with Arcana, Earth and Water, but now you lack the damage from fire.
- You can have high recovery and damage with Fire, Water and Arcana, but lack strong condition removal from earth.
- You can have strong condition removal and damage with Fire, Earth and Arcana but lack the recovery from water.
- You can have all three in Fire, Water and Earth, but lack the extra power and recovery from Arcana.
It’s that simple -_-
I got 4,000 hours on my ele, listen to the ele mains and freaking NERF ELEMENTALIST.
(And make Earth, Air and Fire traits grandmaster traits more fun while you are at it)
this sounds simple and reasonable. hope they read.
Please don’t forget more common boon hate.
everything ele does gives them boons; all three traitlines give them boons. eles have too much access to might, protection, and regen (only an issue with cleansing water, which is profession specific obviously). so yeah, boons are part of what needs to get nerfed with cele ele without a doubt.
necros have the same issue with might, too much access (+death perception, which = 1000 precision) to it lets them hit like someone on marauder while getting the drastic sustain improvements from celestial.
So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.
Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.
“Thanks, Grouch. You’re the worst!”
Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.
We love you man, I don’t think many things are OP right now aside Elementalist. I think it’s best to nerf the burn it can do. I mean not being able to kill an elementalist is not bad, (it’s hard to kill a tank gaurdian too). The problem lies in the fact that it also does decent damage expecially with the burns. (+ The fact that it might be a little too tanky, but I bet you guys know more about it then we do)
Please don’t forget more common boon hate.
everything ele does gives them boons; all three traitlines give them boons. eles have too much access to might, protection, and regen (only an issue with cleansing water, which is profession specific obviously). so yeah, boons are part of what needs to get nerfed with cele ele without a doubt.
necros have the same issue with might, too much access (+death perception, which = 1000 precision) to it lets them hit like someone on marauder while getting the drastic sustain improvements from celestial.
People are also forgetting that more boon hate also provides logical counters to cele spec if it becomes to much of issue not just cele d/d ele. The game has been heavily missing boon hate since the beginning how did the devs not realize this yet?!
Btw by boon hate I mean removal,steal,transfer,receiving less damage the more boons you foes have(war) etc not actually nerf boon from them.
Alright. I’ve been seeing several “How Do I Kill An Ele?” threads going around. So, I thought I’d drop in my two cents.
All that follows is in reference to the current D/D Cele Ele meta build for PvP.
First, I want to say that I play an Ele as my main. I’ve earned the “Champion Magus” title. My PvP level is in the 50’s. 75% of my matches are played with a D/D ele. I primarily play Ranked matches. So, I’d venture to say that I’m decent and understand how they work.
The key to beating an Ele (or any class for that matter) is understanding their skills/traits/and how they work. Yes, players might not want to put the time and effort into this, but, if you’re looking to play in Ranked or higher level play, that’s simply what you have to do.
Now, everyone can look at the current Ele meta build at Metabattle.com. So, I’m going to proceed with breaking down a standard Ele rotation.
Rotation:
Eles generally start out in Air attunement. It has a solid gap closer coupled with a stun/interrupt. So, when an Ele looks like they’re about to engage and are in Air, have a stun break ready. Generally, an Ele will trigger Shocking Aura (for stun) followed by Ride the Lightning (gap closer). They can then follow with Updraft (knockback) to down an enemy if they are still up. An Ele can also throw in Lightning Touch (weakness), but it isn’t really imperative. Next up is generally Fire attunement. Don’t be afraid to lay on damage during the Air phase.
Air is a decent damage attunement. So, it’s generally followed up by the major damage attunement: Fire. Especially if an enemy is still stunned/knocked down from air, Fire is a great choice to lay on some damage to get ahead of the game. Burning Speed (gap closer/Blast) is a good opener. It applies burning and leaves a fire wall for 4 seconds. It usually gets the Ele right on top of the enemy after using Updraft from air attunement. This gives great positioning to trigger Ring of Fire(Fire Field) smack on top of the target. With all the burning generated during this phase, a good next move is Fire Grab so that it does extra damage. If the target has moved out of range though, an Ele might use Drake’s Breath to try and do a bit more damage while getting into good positioning. While the Ele is dishing out damage in fire attunement, Condi clear, defend, run, whatever. Just minimize damage. After this, the Ele has to wait before it can trigger another “real” DPS phase.
Depending on how the fight is going, an Ele will switch between Water and Earth.
If an Ele’s health is still relatively high, they will switch to Earth. The protection is great, but this attunement lacks DPS. Feel free to hit hard in this phase, especially if you can nullify the protection. Generally, an Ele will open this attunement with Magnetic Grasp(immobilize) to trap a target. They can then use Magnetic Leap(chain skill) as a gap closer, but I rarely do. Earthquake(knockdown) is a good follow up. An Ele can use this to try and gain either a little uninterrupted time to heal(more likely, I think) or to begin a new DPS phase. It’s also a common attack for an Ele to use to try and rez a downed teammate. Ring of Earth(cripple/bleed) is an optional earth attack. The bleed isn’t great, but the cripple can help keep an enemy in range for bigger attacks. Churning Earth(better cripple/bleed/blast) is rarely used in a PvP match. The cast time is just too long and leaves the Ele vulnerable. If you see one using this, capitalize on the opportunity with some serious DPS. Basically, Earth attunement is used to control movement. Have stability and other immobilize breaks handy.
Finally, there’s Water attunement. After an Ele goes through their water rotation they CAN’T REALLY HEAL FOR A LONG TIME (In PvP time. You know what I’m talking about. Eight seconds is an eternity in PvP). Be sure to lay on the DPS once they exit. Likely, they’ll open with Frost Aura(damage decrease/chill) or Frozen Burst(chill) to reduce incoming DPS. If they’re in real trouble, they might open with Cleansing Wave(big heal/condi clear). Cone of Cold(heal) can then be used to grant a little more healing. This attunement has very little damage compared to Fire or Air. So, it’s a good idea to heal yourself as well when you see an Ele swap to Water.
For the most part, that’s the general rotation. Air->Fire->Earth->Water->Rinse and Repeat. Now, no two Ele’s rotation is exactly the same. They can change it up to either maximize might and DPS or Heal/tank more. This is what I use, but the way one should react when they see these attunements and attacks should generally remain the same.
Skills:
Signet of Restoration is the heal meta right now. For every attack an Ele does, they get back a little health. Maintaining distance while attacking is a great way to neutralize this. Eles don’t want to waste their cooldowns. So, they won’t spam them if they can’t hit the target. Thus, they lose healing. When they activate the signet, they gain roughly 3,275 health. After that, it takes 25 seconds to gain back any benefit from the signet. RAIN DOWN YOUR FURY AND FRUSTRATION UPON AN ELE IF YOU SEE THEM TRIGGER THIS. They can’t really do anything aside switch to water. And, when that’s gone, no more healing.
Cantrips are the current Ele’s lifeblood. Aside from their special effects, they also grant might and regeneration with the right traits equipped. Regeneration then does 1 condi clear with the proper trait as well. So, space out your conditions and interrupts to make the Ele waste these. It takes 30+ seconds for each one to recharge. Keep that in mind.
Fiery Greatsword does pretty decent DPS. If an Ele uses it though, their healing takes a fairly large hit. Lay on the DPS if you can.
General Tips:
Aside from knowing the rotations and how to react, there’s some general tips one can apply. D/D Eles cannot range to save their lives. Yes, they have a gap closers, but, if you can maintain distance (Rangers), they can’t really touch you. Immobilize Eles to keep them at bay and make them waste their cantrips. Also, if you can screw up an Eles rotation, it wrecks their life. Use interrupts and chill. Interrupts are a no brainer, especially when timed appropriately. Try them out in the fire and water phase to ruin healing and DPS for the Ele. Since chill slows down cooldown times, spam it everywhere if you can (especially in fire and water). Again, it ruins rotations. And don’t forget about the dodge rolls. Evasive Arcana gives each dodge roll a unique ability. If you can shut down the dodge rolls, Eles lose a lot of utility.
Another great tip to down people in PvP (Eles included) is to CALL OUT TARGETS. This small amount of coordination has made the difference in many games I’ve played. You can even call out targets when downed. Call targets on other downed players while you’re downed so you can rez off of them.
I’m sure I’ve forgotten a few things, and I’m sure that my rotation isn’t absolutely perfect, but this is a general idea on how to combat an Ele. It’s possible to kill us. We are squishy. Messing up our rotations creates big windows in which we are vulnerable. One just needs to recognize the signs and capitalize on them.
kitten, curious to know how long it took to write that.
The only reason Elem. is overused in PvE is because of Icebow.
Wrong 2 eles can give an entire party 25 stacks of might before a boss fight.
I must admit, whenever I hear that the devs are talking about balance I expect my beloved Mesmer to be nerfed very heavily. Please don’t hit Mesmer again. Every time the game is updated I quick look to see if I’ve been crippled.
The way to control Ele power would be to increase the cooldown on Elemental Attunement swaps. This would not require a major rework to any traits.
edit; I can beat the average d/d Ele on Mesmer. Conditions are the key, especially confusion and daze.
(edited by Ithilwen.1529)
I must admit, whenever I hear that the devs are talking about balance I expect my beloved Mesmer to be nerfed very heavily. Please don’t hit Mesmer again.
And maybe they can bring back clone death too! :}
I must admit, whenever I hear that the devs are talking about balance I expect my beloved Mesmer to be nerfed very heavily. Please don’t hit Mesmer again.
And maybe they can bring back clone death too! :}
Eh that will probably never happen. I think it was stated they didn’t want to encourage that sort of passive play…and can you imagine how much worse PU condi mesmers would be with clone death back?
>_> though I do miss my signet clone death build. It was stupid gimmicky but fun.
I must admit, whenever I hear that the devs are talking about balance I expect my beloved Mesmer to be nerfed very heavily. Please don’t hit Mesmer again. Every time the game is updated I quick look to see if I’ve been crippled.
The way to control Ele power would be to increase the cooldown on Elemental Attunement swaps. This would not require a major rework to any traits.
edit; I can beat the average d/d Ele on Mesmer. Conditions are the key, especially confusion and daze.
I just wish they’d fix the animations so that mesmer clones always disappear when they’re supposed to. Mesmer illusions are irritating enough without there being 4 or 5 of them instead of 2 or 3.
I liked clone death. Unfortunately a dev died to it. Still, I hold to my three main points;
Please don’t over nerf Mesmer.
Elementalist power can be controlled without major reworks by changing the swap cooldowns.
A d/d Ele will die quickly to confusion if you can sustain it. Daze also kittens the rotation.
I stated this before but -
ArenaNet this is how you fix ele’s
Take the condition removal from Water Magic, put it into Earth Magic. There is absolutely no reason for Diamond skin to exist, just put Cleansing Water into Earth Magic.
BOOM! Problem solved. You can no longer get high recovery and condition removal in a SINGLE trait line. So now-
- You can do very tanky with Arcana, Earth and Water, but now you lack the damage from fire.
- You can have high recovery and damage with Fire, Water and Arcana, but lack strong condition removal from earth.
- You can have strong condition removal and damage with Fire, Earth and Arcana but lack the recovery from water.
- You can have all three in Fire, Water and Earth, but lack the extra power and recovery from Arcana.
It’s that simple -_-
I got 4,000 hours on my ele, listen to the ele mains and freaking NERF ELEMENTALIST.
(And make Earth, Air and Fire traits grandmaster traits more fun while you are at it)this sounds simple and reasonable. hope they read.
Yeah, this sounds reasonable to me as well. +1
As an alternative, You could give Rangers the same thing, call it Oak Flesh, but make them completely immune to all forms of direct damage and hard CC, while their HP is above 90%. That would be great. Totally fair. Everyone would love it!
I liked clone death. Unfortunately a dev died to it. Still, I hold to my three main points;
Please don’t over nerf Mesmer.
Elementalist power can be controlled without major reworks by changing the swap cooldowns.
A d/d Ele will die quickly to confusion if you can sustain it. Daze also kittens the rotation.
They can nerf condi mesmer to the ground, absolutely np with dat..it’s just a stupid and too much casual friendly way of playing mesmer
I have the answer to the OP…. turn it into a Moa
He won’t die anyway if running vamp runes
@Seifer Thalaen;
I don’t agree. Mesmer is very squishy and most if not all classes have strong condi cleanse available.
As to “Casual Friendly,” may I point out that ANET just made GW2 f2p? Casuals make the game go ’round.
I’m not a casual player. Mesmer is a class you play despite it’s limitations. Yes, the works of Anton Mesmer are on my bookshelf in the current reading section… Yes, I do play both GW1 and GW2.
Constant conditions will take an ele down. condi ranger/necro > ele
Yeah right. That is only true if they ele is at best average and the ranger or necro are extremely good.
Since I can’t kill them, I play with a warrior and a warrior friend and just play quagganball with our knock back skills.
@Seifer Thalaen;
I don’t agree. Mesmer is very squishy and most if not all classes have strong condi cleanse available.
As to “Casual Friendly,” may I point out that ANET just made GW2 f2p? Casuals make the game go ’round.
I’m not a casual player. Mesmer is a class you play despite it’s limitations. Yes, the works of Anton Mesmer are on my bookshelf in the current reading section… Yes, I do play both GW1 and GW2.
i was talking about ele not going to die ofc….maybe braindamaged condi mesmers can kill eles on the long run tho but thank god we won’t see them in high tier tournaments
I must admit, whenever I hear that the devs are talking about balance I expect my beloved Mesmer to be nerfed very heavily. Please don’t hit Mesmer again. Every time the game is updated I quick look to see if I’ve been crippled.
The way to control Ele power would be to increase the cooldown on Elemental Attunement swaps. This would not require a major rework to any traits.
edit; I can beat the average d/d Ele on Mesmer. Conditions are the key, especially confusion and daze.
Mesmer about to get kitten d with the bat. Expect PU to get it good
So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.
Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.
“Thanks, Grouch. You’re the worst!”
Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.
Yeah bout kitten time. You guys should really test things out extensively cough HoT cough before releasing anything. It’s obvious that people at ANet have limited knowledge of sPvP balancing after the last big patch with the burn stacks and DD eles. Seriously though, stop listening to PvErs because they ruin the game (ie burn stacks). Test out the specializations extensively before HoT release because your game will die in PvP if you don’t…
So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.
Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.
“Thanks, Grouch. You’re the worst!”
Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.
nerf war.
honestly last time celestial was a the issue (ele/engie/war) i was all for nerfing the professions using them instead of the amulet itself. at this point, i just want to see the amulet removed entirely. nothing good has ever come from it, it’s been by far the most corrosive thing in pvp for years now and has only lead to overpowered builds that completely dominate and shape the meta for all the worse. it should be abundantly clear by now that an amulet that has 30% more stats than all others will never be balanced when there’s builds that are capable utilizing every one of those stats. it’s just basic math.
THIS. It’s a badly designed amulet with very binary usage. Either it’s useless for your build, or insanely overpowered (D/D Ele)
The day after the patch I made a thread saying how OP ele was. Funny it took the rest of you so long to realise this.
So that is why you made a thread about every profession being OP? So that when any one of those will actually turn out to be OP, you can say “i told you so”.
honestly last time celestial was a the issue (ele/engie/war) i was all for nerfing the professions using them instead of the amulet itself. at this point, i just want to see the amulet removed entirely. nothing good has ever come from it, it’s been by far the most corrosive thing in pvp for years now and has only lead to overpowered builds that completely dominate and shape the meta for all the worse. it should be abundantly clear by now that an amulet that has 30% more stats than all others will never be balanced when there’s builds that are capable utilizing every one of those stats. it’s just basic math.
THIS. It’s a badly designed amulet with very binary usage. Either it’s useless for your build, or insanely overpowered (D/D Ele)
while celestial d/d ele is undoubtedly the posterchild for overpowered cele builds, people shouldn’t forget celestial necro. celestial necro is in the same tier as mesmer right now, and just like mesmer, is in need of some surgical nerfs to bring it in line.
honestly last time celestial was a the issue (ele/engie/war) i was all for nerfing the professions using them instead of the amulet itself. at this point, i just want to see the amulet removed entirely. nothing good has ever come from it, it’s been by far the most corrosive thing in pvp for years now and has only lead to overpowered builds that completely dominate and shape the meta for all the worse. it should be abundantly clear by now that an amulet that has 30% more stats than all others will never be balanced when there’s builds that are capable utilizing every one of those stats. it’s just basic math.
THIS. It’s a badly designed amulet with very binary usage. Either it’s useless for your build, or insanely overpowered (D/D Ele)
while celestial d/d ele is undoubtedly the posterchild for overpowered cele builds, people shouldn’t forget celestial necro. celestial necro is in the same tier as mesmer right now, and just like mesmer, is in need of some surgical nerfs to bring it in line.
And i think thief needs some surgical nerfs to bring it in line. Especially to their ability to blind, disengage and a little bit of damage shaved off.
See? I can play the stupid classism game too.
honestly last time celestial was a the issue (ele/engie/war) i was all for nerfing the professions using them instead of the amulet itself. at this point, i just want to see the amulet removed entirely. nothing good has ever come from it, it’s been by far the most corrosive thing in pvp for years now and has only lead to overpowered builds that completely dominate and shape the meta for all the worse. it should be abundantly clear by now that an amulet that has 30% more stats than all others will never be balanced when there’s builds that are capable utilizing every one of those stats. it’s just basic math.
THIS. It’s a badly designed amulet with very binary usage. Either it’s useless for your build, or insanely overpowered (D/D Ele)
while celestial d/d ele is undoubtedly the posterchild for overpowered cele builds, people shouldn’t forget celestial necro. celestial necro is in the same tier as mesmer right now, and just like mesmer, is in need of some surgical nerfs to bring it in line.
And i think thief needs some surgical nerfs to bring it in line. Especially to their ability to blind, disengage and a little bit of damage shaved off.
See? I can play the stupid classism game too.
Actually you can’t because if your losing 1v1 to a thief on anything it’s a l2p issue on your part.
Cele necro is indeed OP. If you think it is not please tell me which meta build counters it?
So, I can’t go into much detail on things quite yet, but I just wanted to reassure you folks that we’re actively discussing a number of issues that are affecting balance in PvP – including, but not limited to elementalist sustain/damage. Per the usual, we’ll be talking to you folks about the changes once we’ve finalized them.
Sorry I haven’t been that active on the forums lately – we’ve been pretty busy around the office.
“Thanks, Grouch. You’re the worst!”
Edit: Also, just because this is an elementalist thread doesn’t mean we’re only looking at elementalist, and it also doesn’t mean we’re only looking at doing nerfs.
I really like what you are doing, but I’m simply not satisfied yet.
Whatever you were doing in the busy office (presumably hot?) MUST NOT and MUST NEVER have a higher priority than fixing major problems in your actual live game.
It’s not like we’re talking about a matter of weeks. Things have been broken since months.
That is completely unacceptable.
Nothing against you personally, but against the ones who make the priorities.
How do you think should gw2 ever have a chance of becoming a famous esport if it takes you months to do balance changes, and not even doing or saying anything after your major tournaments are obviously completely useless in terms of competitive play due to that unacceptable and broken op meta?
I hope you are able to focus on it now. And I hope you are doing it well. (and maybe before hot releases?…)
Thank you grouch. You are the best.
Cele necro is indeed OP. If you think it is not please tell me which meta build counters it?
Remember the final when Tagé was useless because of his lack of mobility, never being in the teamfight that mattered ? Well necro has the same kind of mobility, but trades his teamfight ability (worst of the game by far) to be a bruiser.
- A bruiser that’s highly reliant on his team because he can’t win against an ele that disengage, regen ultra fast, and come back to fight a diminished necro that can only buy time.
- A bruiser that also can’t hold a point longer than ~25 sec (and only with a ready 20 sec plague) against a decap engi (which are increasing in numbers lately).
- A bruiser that can’t win against rangers either.
So no, cele necro is very niche and can’t be called OP at all. By the way, cele isn’t that almighty for a signet necro to begin with: the condi part is useless because transfered condi use opponents condi damage. Our condi damage is only used when we corrupt boons. That’s, sometimes, 1 stack of poison, 3 stacks of bleeds and/or 1 stack of 3s burn if we manage to corrupt aegis. Woot?
So nerf cele and see if necro cares. In fact, we will be happy not to be the target of another nerf.
(edited by Ara.4569)
The only reason Elem. is overused in PvE is because of Icebow.
Wrong 2 eles can give an entire party 25 stacks of might before a boss fight.
Pointless to use 2 eles for 25 stacks of might before a boss when you can do 24 stacks of might with 1 ele, 25 if you use arcane wave. So stacking might before a battle doesnt make Ele overused since like i said you can do that with 1 don’t need that second one.
Ice bow on the other hand gives High DPS/Control to 2 party members, having 2 will give 4. Now that’s something that makes a big difference if you go with 2 eles instead of 1 specially because some classes give more DPS with Ice bow than using their weapons.
Anyways iam no expert on PvE just saw this because it’s on the PvP Forum. Just a point of view here.
[quote=5449419;Nick.7621:]
Cele necro is indeed OP. If you think it is not please tell me which meta build counters it?
Hammer/gs warrior
Decap Engi
LB ranger
Cele ele matchup is 50/50
Interrupt mesmer
It is so sad that the game is entirely defined by DD elementalists. It is also true that thieves are invaluable for map control as well.
You know, man
Sometimes you just have to hope for the best man
Accept your place in the food chain, man and everything will work out for you.
You know whats at the bottom of the food chain?
Moa man.
Moas are at the bottom of the food chain.
this kind of discussion is moot imo. I mean, ive killed plenty of BAD d/d eles with my ranger as well. ive also killed good ones by +1’ing a fight. but GOOD d/d eles (pretty much all eles in the top mmr area) are a totally different story. and this is where you really notice how broken the thing is. theyre literally the best bunkers in the game, in addition to boasting huge burning damage and mobility. it’s totally broken, and as I said, discussing “how to kill d/d eles” is moot because knowing how is not an issue when every player in your game is extremely good.
When I say I’ve beat dd ele with ranger I’m not talking about +1. The Elementalist has to be the most telegraphed classes in the game right now. I have a harder time noticing rampage warriors until I’m being socked in the face for 5k a hit than I do knowing when ele is going to do anything. I only made mention of the bad ele I’ve fought in concession to statistics. I know when an ele is good and I would never claim a personal victory over any one class unless that fight was purely 1v1.
Don’t get me wrong, they are “OP” because of how much they can do with little effort in almost any roll. But they’re not as unbeatable as people like to spout in the forums.
When I say I’ve beat dd ele with ranger I’m not talking about +1.
neither am I, I said ALSO +1. as I said, it’s not really relevant that we beat some bad d/d eles 1v1 in our small worlds. and I’m not talking about them being unbeatable because they don’t have to be. in the “professional” scene, it takes 2-3 coordinated experts to pin wakkey, phanta or any of the other esport kiddies down. when it takes this much effort and resources to kill a d/d ele, then the other 4 people are free to wreak havoc on the rest of the map. the imbalance is therefore in the greater sense of the game mode, not some petty duel to see “who’s king”.
anyway, it’s so, so dumb that we’ve actually had to sit through months of this stuff. some of us playing in the highest mmr bracket called it about 3-4 days after the June 23rd patch. it’s this lack of awareness and prioritization that has made me completely lose all faith in the game’s devs, cancel my preorder, and uninstall until further notice so I can play others games that don’t stress me out in this way. at this point these guys have to impress for me to play gw2 again.
(edited by mistsim.2748)
Cele necro is indeed OP. If you think it is not please tell me which meta build counters it?
Hammer/gs warrior
Decap Engi
LB ranger
Cele ele matchup is 50/50
Interrupt mesmer
Meta
Cele necro is indeed OP. If you think it is not please tell me which meta build counters it?
Hammer/gs warrior
Decap Engi
LB ranger
Cele ele matchup is 50/50
Interrupt mesmerMeta
Might want to check the recent meta battle? Several of those builds are great+ or meta. Meta is little more than “finished recent tournies with”. Cele Necro has a niche, but it itself isn’t OP. It just so happens to be great at letting nutlets kill themselves with their own stuff.
Unfortunately, you’re likely rather biased in their “impossible to counter”, because they happen to do well against Thieves, so long as they aren’t being locked down. Trust me, I feel the same way as a Necro getting shredded by Stance GS warriors, but the reality is, it doesn’t make them OP.
There is plenty non-meta builds that kills dd cele eles, I guess its players problem that run easy countarable meta builds…
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