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Posted by: hooma.9642

hooma.9642

in last time a lot of “constructive feedback threads” grown.. the problem from most of them is they pick the worst broken or unbalanced thing and try to find a solution.

my opinion is u should start smaller, cause if all small problems are fixed the big things arent that big anymore..

as example look at classes who can maintain permaswiftness or permavigor and what price they pay for that. interessting part is that classes who are “top” tier and range has easy access.

engi as example. all u need are low tier traits that in the most time picked anyway. how should a meleeclass with limit or no access like warrior or meleeranger fight against that? nerf permaboons? or give them all?

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Posted by: google.3709

google.3709

Not every class works the same way, if you think about it. Engineer is suppose to be a close-mid range fighter, but they don’t have perks like heavy armor or evade on weapons.

The engineer is a highly active/reactive class, in order to gain swift/vigor, an engi has to go into kits every 5s, as well as make sure to dodge right, while classes like warrior and ranger are more passive and considerably more forgiving.

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Posted by: hooma.9642

hooma.9642

Not every class works the same way, if you think about it. Engineer is suppose to be a close-mid range fighter, but they don’t have perks like heavy armor or evade on weapons.

The engineer is a highly active/reactive class, in order to gain swift/vigor, an engi has to go into kits every 5s, as well as make sure to dodge right, while classes like warrior and ranger are more passive and considerably more forgiving.

so a “mid” range fighter should has the possibility to dodge more than a meleefighter? and warrior is a passive class? i think it should be other way around. the meleefighter should has the possibility to dodge more and all classes should has limit access to swiftness. all rangeclasses has tools to hold the distance.. but a tactical use of that is not needed cause permaswiftness and permavigor and the lack of it on meleeclasses.

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Posted by: google.3709

google.3709

why not ? If a melee fighter was dodging too much, they wouldn’t be dealing damage, that’s probably why they have different damage mitigation mechanics such a higher armor/health and evade on weapons. and if needed, they classes have easy access to 50% endurance ragen which can’t be removed, as well as large vigor/swiftness up time if they equip for it

and yes, warrior is a passive class with most traits having passive effects and utilities being more fucus around boosting.

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Posted by: hooma.9642

hooma.9642

all traits are passive or activate passive!

damage mitigation via armor is negatable and doesnt matter. easy access to 50% endurance regen is to generall and thus wrong 2. where a warrior has large uptime to vigor? swiftness only via elite..

the way a class works should not matter. what should matter how they fight, melee or range. rangeweapons has tools to get distance.. so the question is still why rangeclasses has easier access to swiftness or vigor? take a close look and u see that point isnt balanced… that continues to other aspects and that grows then into big problems.

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Posted by: google.3709

google.3709

thats true, but o get swiftness you need to go into a kit(every 5s), to get vigor, you need swiftness(5s) and such, traits have a perquisite or condition that needs to be filled with an action

Lots of warriors traits don’t have this, they are based around damage increase, decrease cool down and require minimal direct action from the player to meet the requirement. same with utilities, they are more focus around boosting, and don’t require as much active play.

It is easy tho, ranger get 50% on a 5 point trait on a popular tree, and warriors on signet of stamina(which active effect removes all condis), like I said, they can get it if they equip for it, people might not like warnhorn, but it does offer both AoR swiftness and vigor, also there are runes which can give these boons, they just need to be spec for(if the player wants them.)

and smh..

“Damage mitigation via armor is negatable and doesnt matter”

I’m guessing you believe all classes take the same damage

“the way a class works should not matter”

If the way a class works shouldn’t matter then why should a warrior get swiftness ? vigor ? Because he plays melee ? well.. every class on this game has options to play melee

lol

  • to put it simple; warriors have high armor and hp, they can take damage much better than squisher classes and don’t need to dodge as often ( also, it cuts their DSP if they are dodging all the time)
  • Warriors might not have the most sources to swiftness, but they have the most movement skills in the game

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Posted by: hooma.9642

hooma.9642

it cuts all class dps if they dodge. that argument is invalid so please stop to always repeat it.

the way a class works has nothing to do what weapon he choose. the tools to close the distance or hold should be on the weapon or should come via utility. not throught difference in amount of vigor or swiftness.

so a engis has so much different traits? no decrease on cooldown, no passive increase x and the amount of “direct action” a engi has is equal with that of a warrior like cleansing ire. so no warrior is not more passive like other classes.

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Posted by: google.3709

google.3709

never said all ;)
and they lose DPS, I might be wrong but you can’t attack while you dodge, double check that for me please ?

not sure what you mean on second paragraph, sorry :/

yes, there are a lot more different traits, also engineer are more active with their skills and utilities (specially if you run kits) and even the way they use skills is different.

sleep time tho, night

(edited by google.3709)

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Posted by: hooma.9642

hooma.9642

yeah they loose dps. but a conditionnekro loose dps if he dodges, cause in that time he could apply more conditions. and all possible other classes loose dps if the dodge. i can even say the warrior is the only class that dont loose dps during dodge with the trait that does dmg on end of a dodge.

a kit is not more aktiv. it just means more buttons to press but at the same time to has more tools to work with. a warrior on the end need to think about the activation or not. so more buttonpressing isnt more active in my opinion.

second paragraph: if a class is capable to fight melee or range then the weaponset what defined the range should bring the needed tools close the gap for melee or hold the distnace for range weapons and not the classmechanic or something similiar that brings 1 class (most likely rangeclass) permaswiftness or vigor.

another example would be the thief. s/d is a balanced weapon as long u dont build for permavigor.. then it suddenly becomes slightly unbalanced. combined with the others things it is suddenly unbalanced. not the single parts of the builds makes it op its the combination. cause its in small steps not balanced what sums then up.

or compare a berzerkerranger (longbow) with berzerkengi (rifle). i know berzerkerranger is unlikly. but lets asume someone would go that route. a engi can always disengage trout permaswiftness ( even only 5s, but the kits recharge is smaller ). the ranger has only access to swiftness in limit ways and thus cant not real disengage and will die.

or u can even compare longbow on range with rifle on engi. both has 1 tool to hold distance to enemy (lb 5, rifle 2) and both has 1 tool make distance ( lb 4, rifle 4). but rifle 2 is a clear winner compared to longbow 5.

(edited by hooma.9642)