so was this suppose to be the D/D balance?

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Posted by: Darknicrofia.2604

Darknicrofia.2604

Blinding Ashes recharged increased from 5s to 8s.

Burning Fire no longer apply might when you use a cantrop.

Drake’s Breath – Burning duration decreased from 3s to 2.5s.

Ring of Fire – Applies 2 stacks of burning for 4s initially (this now applies if enemy is within radius of the ring, do not need to cross the ring). When enemy cross the ring threshold the fire stack they get has been changed from 3 stacks for 5s to 1 stack for 2 seconds.

that’s it? this was the big D/D nerf we’ve been waiting 3 months for?

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Sykper.6583

Sykper.6583

Burning Application nerfed.
Cantrip Might gains nerfed.

What more do you want that wouldn’t completely gut D/D? These changes still make D/D a thing, but not overwhelming.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: Belial.9350

Belial.9350

This basically reverts it back to what it was before June 23 and d/d ele wasn’t even used in most top teams back then lol.

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Posted by: Stilgar.6437

Stilgar.6437

everyone is hoping there is more in the actual patch. They said its only a few notes per class, we get it all on tuesday. But yes, whats was announced are minimal tweaks that alone do nothing for the meta. And if there is nothing else it would be the biggest disappointment in GW history, worthy of rage-quitting the game

I mean they are exactly what was needed in the fire line – a small nerf to dmg, cd on ashes. but it has to be accompanied by a nerf to sustain too. It would suck if they gutted fire too much.

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Posted by: Nocta.5274

Nocta.5274

It’s a lot of nerfs. Not sure what you were expecting, those changes are already gamechanging.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Of course they completely gutted the fire line, probably making eles go earth with diamond skin again. Burning fire is basically useless without the might. Also the vigor nerf seems too harsh, it’s still a major trait as opposed to the other classes that get it as a minor trait.

All the other changes seem reasonable though.

Last of the Red Hot Swamis

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Posted by: Stilgar.6437

Stilgar.6437

Of course they completely gutted the fire line, probably making eles go earth with diamond skin again. Burning fire is basically useless without the might. Also the vigor nerf seems too harsh, it’s still a major trait as opposed to the other classes that get it as a minor trait.

All the other changes seem reasonable though.

how is vigor nerf relevant at all? it makes no difference, you get so much vigor elsewhere you still have ~100% uptime.

Burning fire – clear 4 conditions, inflict 3 stacks of burn, gain 6+s vigor, gain 6+s regen on 32s CD – how the f is that useless? Thats like top5 adept trait in the game overall

Gutted fire? those are small tweaks and a good buff to RoF

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Posted by: Xillllix.3485

Xillllix.3485

These are more than what was needed considering that they did NOT EVEN nerf mesmer shatter, ranger pewpew, rampage and burning on guard. The issue was cleansing anyway, not burning. Burning needed to be nerfed globally but instead they crippled the elementalist fire line with some now useless trait by removing its might on cantrips.

It’s a terrible balance patch.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Of course they completely gutted the fire line, probably making eles go earth with diamond skin again. Burning fire is basically useless without the might. Also the vigor nerf seems too harsh, it’s still a major trait as opposed to the other classes that get it as a minor trait.

All the other changes seem reasonable though.

how is vigor nerf relevant at all? it makes no difference, you get so much vigor elsewhere you still have ~100% uptime.

Burning fire – clear 4 conditions, inflict 3 stacks of burn, gain 6+s vigor, gain 6+s regen on 32s CD – how the f is that useless? Thats like top5 adept trait in the game overall

Gutted fire? those are small tweaks and a good buff to RoF

Eles: “can we have some build diversity outside of always using arcane+water+cantrips?”

ANet: “let’s push them even more into water and cantrips!”

Last of the Red Hot Swamis

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

What we really needed was a universal nerf to burn fields in general.
And maybe a very slight nerf to D/D Ele heal coefficients.

That would have been = problems solved.

I use the name Barbie on all of my characters.

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Posted by: kdaddy.5431

kdaddy.5431

Blinding Ashes recharged increased from 5s to 8s.

Burning Fire no longer apply might when you use a cantrop.

Drake’s Breath – Burning duration decreased from 3s to 2.5s.

Ring of Fire – Applies 2 stacks of burning for 4s initially (this now applies if enemy is within radius of the ring, do not need to cross the ring). When enemy cross the ring threshold the fire stack they get has been changed from 3 stacks for 5s to 1 stack for 2 seconds.

that’s it? this was the big D/D nerf we’ve been waiting 3 months for?

Wow i didnt see this in patch notes but if is what there doing thats huge. Might stacking is what allowed D/D eles to be strong. Without might they dont do the condi dmg or dps they were doing before. Also the time reduction on the burn stacks is a bit much. Before it was 7-9 stacks of burning for 5-7 seconds. Now its literally nothing and this is a huge blow to d/d eles. I called for a nerf on longer cd time on blind which i felt should of been 10sec and reduction from burning stacks. Wow though on the might from cantrips. D/D ele might be dead now.

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Posted by: kdaddy.5431

kdaddy.5431

Of course they completely gutted the fire line, probably making eles go earth with diamond skin again. Burning fire is basically useless without the might. Also the vigor nerf seems too harsh, it’s still a major trait as opposed to the other classes that get it as a minor trait.

All the other changes seem reasonable though.

how is vigor nerf relevant at all? it makes no difference, you get so much vigor elsewhere you still have ~100% uptime.

Burning fire – clear 4 conditions, inflict 3 stacks of burn, gain 6+s vigor, gain 6+s regen on 32s CD – how the f is that useless? Thats like top5 adept trait in the game overall

Gutted fire? those are small tweaks and a good buff to RoF

Eles: “can we have some build diversity outside of always using arcane+water+cantrips?”

ANet: “let’s push them even more into water and cantrips!”

Lol i was literally thinking if this is true, are they trying to force people into tempest?

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Posted by: Velimere.7685

Velimere.7685

I would rather Blinding Ashes have a recharge of 10 seconds and a radius of 240. Just because blind is very strong for an Elementalist to have doesn’t mean that a Grandmaster Trait giving it should be weaker than blinding non-Grandmaster traits that Guardian and Mesmer get. This would make the trait even less randomly spammy and actually useful in team-fights.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Chokolata.1870

Chokolata.1870

They toned down burning, dealt with the obscene might stacking and reduced blinding procs. They have also addressed scepter DPS concerns.

I think this is a good patch for the Ele. DD was toned down but it was not gutted.

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Posted by: Sunshine.5014

Sunshine.5014

The nerf on Vigor is huge.
Blinding Ashes nerf is acceptable.
Ring of Fire only does 1 burning stack for 2s now, a huge nerf from 3 stacks for 5s.
Burning Fire nerf is huge.

Haters still gonna hate though.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Elegie.3620

Elegie.3620

I don’t understand the Ring of Fire thing. Currently, you can avoid the burning by not walking through it, but with the new skills, you’ll get some initial burn unconditionally?

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Posted by: Hvaran.6327

Hvaran.6327

the nerf will not change eles place in meta

Handarand – Handacooon – Handa Panda – Handa Genie

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Posted by: Saiyan.1704

Saiyan.1704

What we really needed was a universal nerf to burn fields in general.
And maybe a very slight nerf to D/D Ele heal coefficients.

That would have been = problems solved.

I do agree, to an extent. Burning Fields should receive a Max Stack count.. there’s no reason for a single fire field (Purginf Flames… Ring of Fire…) to go over 9 burn stacks… I’ve seen as high as 12 burn stacks because of l2p.

That said.. a Signet Necro can Purposely walk inside fire fields (doesn’t need to if he’s a minionmancer [all minions will receive 3 burns = 15-18 burn stacks transferred!] ) multiple times to transfer X amount of burn stacks. Well played Necro, well played.

As for casuals who aren’t as experienced… that aspect of Fire Fields is kind of a double edged sword. Should you or should you not allow the mechanic? The enemy can definitely use it against you. Newbies will get pwned.

Wow i didnt see this in patch notes but if is what there doing thats huge. Might stacking is what allowed D/D eles to be strong. Without might they dont do the condi dmg or dps they were doing before. Also the time reduction on the burn stacks is a bit much. Before it was 7-9 stacks of burning for 5-7 seconds. Now its literally nothing and this is a huge blow to d/d eles. I called for a nerf on longer cd time on blind which i felt should of been 10sec and reduction from burning stacks. Wow though on the might from cantrips. D/D ele might be dead now.

What allowed D/D Ele’s to be strong in the first place was the rotation advantages they had in Conquest, the self sustains that could rival that of bunker classes, and the large amount of damages that really only existed via Fire Fields. Less Might Stacks? The only thing this means is less time in Mid on Foefire… the map is absolutely OP for Ele’s… they can kite and sustain so well that Ele broke it…. they absolutely needed less sustains in an area that required it more – mid.

I agree with the other posters here, the change is not going to hurt the Ele position much. It’s just going to make them “fair” – in theory.

(Look back on any Foefire map that utilizes two cele d/d ele, they dominated that map. It’s because of the amount of sustains/damages they could manage in mid via kiting people. That said, I do agree that ESL/WTS set a new standard for Cele D/D Ele. Better be kitten good to use the spec.)

I don’t understand the Ring of Fire thing. Currently, you can avoid the burning by not walking through it, but with the new skills, you’ll get some initial burn unconditionally?

It’s finally fair.

Guardians can 3/4s cast Purging Flames (my goodness, i’ve been interrupted so many times…). It can instantly applies 3 stacks of burns and 3 more stacks per walk in/out.
PF is on a 35s cd, 25s if traited.

Ele’s can cast this fire field instantly.. every 12 seconds or so. That means in any given match, you’re 3x more susceptible to walk through or out of the Fire Field. This has been seen and proven countless of times through multiple games. The class ultimately received more Hate than the Guardian!

Ele’s Fire Field needed to be more on Tier with the Guardian’s Purging Flames. Give it an instant 2x burn stack because I know it will give me 4 burn stacks maximum due to some “Lucky” instance where while my character was kiting or engaging the Ele.

L2P is impossible to govern when Ele instant casts RoF on my feet. Ridiculousness.

This also means that ANY class who usually Re-enter’s Ring of Fire 3 times due to walkage and receive 9 to 12 burn stacks… will receive 6 to 8 burn stacks instead.

Nice Anet, nice.
/claps

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Cynz.9437

Cynz.9437

I think changes were made in the right direction. I am still not big fan of passive condi removal but oh well.

All is Vain~
[Teef] guild :>

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Posted by: Frenk.5917

Frenk.5917

Drake’s breath duration should have been lowered to 2s, not 2.5s. Other than that, I believe they are nice changes, which will not kill D/D ele but at the same time will surely soften their burning application (which is still gona be top notch).

Ring of Fire has been “normalized” with flamewall (D/F ele hype!) and other pulsating firefields (Flamethrower’s Napalm, Bombkit FireBomb, etc).

Frenk – EU
All is vain

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Posted by: witcher.3197

witcher.3197

everyone is hoping there is more in the actual patch. They said its only a few notes per class, we get it all on tuesday.

They said it a couple of times in the past, the release notes tourned out to be 100% the same with nothing new.

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Posted by: Supreme.3164

Supreme.3164

Did people think that Anet would have turned ele into a free kill walking loot bag because of their whining?

wow haters gonna hate

http://orig00.deviantart.net/ae57/f/2013/171/4/a/haters_gonna_hate12221_by_lord_iluvatar-d69w84z.gif

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Posted by: witcher.3197

witcher.3197

Did people think that Anet would have turned ele into a free kill walking loot bag because of their whining?

wow haters gonna hate

http://orig00.deviantart.net/ae57/f/2013/171/4/a/haters_gonna_hate12221_by_lord_iluvatar-d69w84z.gif

Well, toning down sustain a bit would be a start so they can’t reset 24/7. All they did was taking away some Vigor duration from a trait while they’ll still have the best uptime of it (almost perma) considering how cantrips give you Vigor too just like attuning to water.

Most Ele players are so spoiled after being on the top of every gamemode for so long, that the moment ele becomes slightly balance they’ll burst into tears and demand nerfs beause they’d actually have to learn how to play.

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Posted by: Archaon.9524

Archaon.9524

Most funny thing is dat they “nerfed” (Rofl their sustain that was main problem got out untouched) eles and they gave them vamp runes back…

So at the end of the day is gonna be worse lol

Ark 2nd Account

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Posted by: TheFamster.7806

TheFamster.7806

DD ele nerf was fair imo. People didn’t complain about sustain. People complained about how it can sustain and deal massive amount of dps at the same time, with RNG burning. Now that is no more, and with cantrip might nerf dd ele cannot do massive amount of damage.

I wouldn’t mind increasing the ICD of blinding ashes to 10 sec, but if anet says 8 sec, I think its good. And to be honest there were way too many dd eles who couldn’t utilize full potential of dd ele. Now when they move on we’ll still see how good dd ele can be with just the right nerf.

Tour

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Posted by: witcher.3197

witcher.3197

DD ele nerf was fair imo. People didn’t complain about sustain. People complained about how it can sustain (…)

K.

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Posted by: bliss.4305

bliss.4305

They’ve taken D/D cele ele’s candy and given them a different candy completely…

Expect more zerk scepter elementalists from now on, cause its going to HURT son.

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Posted by: Teutos.8620

Teutos.8620

Blinding Ashes recharged increased from 5s to 8s.

Blinding Ashes isn’t the only viable choice. Even if Blinding Ashes would get nerved to oblivion (which is not happening), D/D Ele would just switch to Pyromancer’s Puissance and still be OP.

Burning Fire no longer apply might when you use a cantrip.

This will have a strong impact. Don’t underestimate the might, that comes from this ability.

Drake’s Breath – Burning duration decreased from 3s to 2.5s.

Ok, at least shaving, better than to overnerf I guess.

Ring of Fire – Applies 2 stacks of burning for 4s initially (this now applies if enemy is within radius of the ring, do not need to cross the ring). When enemy cross the ring threshold the fire stack they get has been changed from 3 stacks for 5s to 1 stack for 2 seconds.

The initial hit is a huge buff in most cases. The reduction of the crossing was necessary.

Scepter damage buff & Dragon Tooth aoe targeted

Dragon Tooth a great and needed change. I hope the buff the dps of the scepter (auto attack damage) and not the burst.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Krysard.1364

Krysard.1364

Im hyped with the scepter rework, gonna play some Fresh Air until Tuesday :p

M I L K B O I S

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Posted by: Supreme.3164

Supreme.3164

Top of every gamemode?…xd

I kill eles in wvw while sleeping on my bed and controlling the keyboard with a chopstick attached to my toe…now try that with mesmers and thieves, stealth camping is a no brainer

All they had for it was the ring of fire and with that “fixed”, it’s outrageous to still ask for more nerfs.

Seriously if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy

Regards

ele/ranger/warrior main

P.S more than anything I truly enjoy the tears of haters, I simply love the subtleness of anet…L2P it ’s a clear message given in form of fair nerfs and buffs

(edited by Supreme.3164)

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Posted by: Teutos.8620

Teutos.8620

Seriously if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy

Can’t wait for the league system to go live. Then we can (hopefully) finally distinguish good players from those wannabe-know-it-alls.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Supreme.3164

Supreme.3164

Seriously if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy

Can’t wait for the league system to go live. Then we can (hopefully) finally distinguish good players from those wannabe-know-it-alls.

So you need to be a good player to be able to dodge anything an ele throws at you when not forced in a small circle?hmmm

I do believe you just need to know how ele works and have some “practical mind” but..whatever

So am i good?

It may be because I was TOP 40 on the pre-December patch leaderboard? But I have no way to prove it, all infos have been deleted, should you find a way…PM me and will tell you the name of my other account

Anyway…my statement stay :if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy

Be careful about what you wish….the league system as I already hope myself will bring much of the forum QQ to a swift conclusion

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Posted by: TheFamster.7806

TheFamster.7806

DD ele nerf was fair imo. People didn’t complain about sustain. People complained about how it can sustain (…)

K.

Gj cutting my sentence in the middle. Really shows your intellectual level

Tour

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Posted by: Eagelseye.6312

Eagelseye.6312

So if I was a PvP player in WoW and played as a DK tank for flag carrying games and DK DPS for resource games (as most of the maps in GW2), what is the suggestion for me to play here if I have just joined?

I have full HOT account. Please share your suggestions.

PvP mail DH and Thief, PvE main Staff Tempest/Druid/PS

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Posted by: Cynz.9437

Cynz.9437

So if I was a PvP player in WoW and played as a DK tank for flag carrying games and DK DPS for resource games (as most of the maps in GW2), what is the suggestion for me to play here if I have just joined?

I have full HOT account. Please share your suggestions.

i would suggest warrior… it is easiest class to get into game with, they are very straight forward, very forgiving and are in good spot in every area of this game

closest to dk gameplay would be necros and (mallyx) revenant probably but you need a bit more understanding of the game to use them properly

i wouldn’t suggest picking mesmer and thief at begin:
- thief is generally in bad state atm, extremely high risk, low reward; is basically sub rogue begin of each xpac (aka useless w/o good team and can’t do anything by itself)
- mesmer is pretty strong but, as thief, is mechanically and positionally very demanding

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: Sorel.4870

Sorel.4870

These are more than what was needed considering that they did NOT EVEN nerf mesmer shatter, ranger pewpew, rampage and burning on guard. The issue was cleansing anyway, not burning. Burning needed to be nerfed globally but instead they crippled the elementalist fire line with some now useless trait by removing its might on cantrips.

It’s a terrible balance patch.

Did you consider the fact that the game is not balanced around players who get killed by a LB ranger or a burn guardian? Also, mesmer shatter was nerfed (PU), and Rampage was nerfed in a previous patch.

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Posted by: Teutos.8620

Teutos.8620

So you need to be a good player to be able to dodge anything an ele throws at you when not forced in a small circle?

You completely misinterpreted what I said.

First off: I didn’t want to specify my comment, since I strongly believe, it is globally true.

But ok, here you go: In my personal opinion, the d/d ele is not only dominant, because it can kill almost anybody in a 1v1 on point, but also it is strong in a 2v2 and 3v3. Furthermore, due to his movement ability he can get out of a 1v2 too easy. Too often I have seen an d/d ele kite around near a point an bind two players who just can’t get after him and kill him.

Is my view of the ele valid or yours? We don’t know, because the l2p issue might be on both sides. That’s were we can get back to my original statement: With the league system we will (hopefully) be able to show where the l2p issue occurs.

But I have no way to prove it, all infos have been deleted, should you find a way…PM me and will tell you the name of my other account

We actually can. http://www.gw2score.com/PvP/history
Feel free to look me up.
Why would you not post with the account, where you are features on the list as I am?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

The fact that d/d ele sustain was not touched is hilarious. They still will have perma vigor from water and Ring of fire even got a general buff. I guess we get to enjoy another 6 months of double/triple d/d ele.

-Rylock [vE]
Retired.

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Posted by: Krysard.1364

Krysard.1364

The fact that d/d ele sustain was not touched is hilarious. They still will have perma vigor from water and Ring of fire even got a general buff. I guess we get to enjoy another 6 months of double/triple d/d ele.

Vigor is not that good right now, thats why people usually takes energy sigils, and still it has been nerfed. Also, even if this is not the change I would have made to RoF, yes it has been sustantially nerfed in overall

M I L K B O I S

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Posted by: TheFamster.7806

TheFamster.7806

The fact that d/d ele sustain was not touched is hilarious. They still will have perma vigor from water and Ring of fire even got a general buff. I guess we get to enjoy another 6 months of double/triple d/d ele.

Because dd eles has to give up one or the other. I’d give up dps for bunker role. Basically all eles use water and arcane as sustain, so if those get nerfed, then s/f ele, s/d ele, staff ele, everything dies.

Tour

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Posted by: Nocta.5274

Nocta.5274

People thinking the D/D Ele nerfs aren’t enough is a good way to see who has no idea about class balance.

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

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Posted by: Celtus.8456

Celtus.8456

Still not fixing the ele. We’ll just see less ridiculous burns and random blinds now, which was an emergency fix, I guess.

Also, nice Smiter’s Boon on Icebow 4.

Josre
Zulu Ox Tactics [zulu]

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Posted by: Sunshine.5014

Sunshine.5014

Still not fixing the ele. We’ll just see less ridiculous burns and random blinds now, which was an emergency fix, I guess.

Also, nice Smiter’s Boon on Icebow 4.

How is it not fixed Ele?

  • Sustain? Double the CD on Vigor on crit
  • Might? No more might Cantrips (9 stacks)
  • Burning? Huge nerf from 3 stacks 5s to 1 stack 2s

D/D Ele gonna hit like a wet noodle again. if you die to a D/D Ele after patch, its purely gameplay issue. Haters gonna hate though.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

(edited by Sunshine.5014)

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Posted by: Glenstorm.4059

Glenstorm.4059

Some people just won’t be happy until Ele is out of the meta again.

Fear the might of SHATTERSTONE.

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Posted by: Celtus.8456

Celtus.8456

Still not fixing the ele. We’ll just see less ridiculous burns and random blinds now, which was an emergency fix, I guess.

Also, nice Smiter’s Boon on Icebow 4.

How is it not fixed Ele?

  • Sustain? Double the CD on Vigor on crit
  • Might? No more might Cantrips (9 stacks)
  • Burning? Huge nerf from 3 stacks 5s to 1 stack 2s

D/D Ele gonna hit like a wet noodle again. if you to a D/D Ele after patch, its purely gameplay issue. Haters gonna hate though.

Still boring, uninspired design and mostly locked into the water/arcana choice for all eternity. That is what I mean by not fixed.

Instead of creating new builds, the devs have just had a fixation on buffing/nerfing the same build forever.

Josre
Zulu Ox Tactics [zulu]

so was this suppose to be the D/D balance?

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Posted by: Nocta.5274

Nocta.5274

They’re buffing scepter for fresh air, here’s your build diversity

Characters :
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.

so was this suppose to be the D/D balance?

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Posted by: Sunshine.5014

Sunshine.5014

Still not fixing the ele. We’ll just see less ridiculous burns and random blinds now, which was an emergency fix, I guess.

Also, nice Smiter’s Boon on Icebow 4.

How is it not fixed Ele?

  • Sustain? Double the CD on Vigor on crit
  • Might? No more might Cantrips (9 stacks)
  • Burning? Huge nerf from 3 stacks 5s to 1 stack 2s

D/D Ele gonna hit like a wet noodle again. if you to a D/D Ele after patch, its purely gameplay issue. Haters gonna hate though.

Still boring, uninspired design and mostly locked into the water/arcana choice for all eternity. That is what I mean by not fixed.

Instead of creating new builds, the devs have just had a fixation on buffing/nerfing the same build forever.

But as I said, all Sustain/Might/Burning are nerfed. Ele will be out of meta already. Just move on, haters don’t have to keep beating the dead horse, especially when it’s no longer a dead horse but a skeleton corpse.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

(edited by Sunshine.5014)

so was this suppose to be the D/D balance?

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Posted by: Xillllix.3485

Xillllix.3485

We’ll all be able to drop that cursed class soon and play Revenant. Tempest isn’t going as strong or usable as all the other elite professions anyway.

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Posted by: Celtus.8456

Celtus.8456

You seem to think I want ele to be destroyed for some reason? I have been playing ele since before it was meta and will continue to do so. Currently I have 8742 pvp games played on ele. I am just sick of the design direction and how unnecessarily limited the profession has become.

And we have tempest to look forward to, while many of the other professions are getting good specs (in comparison, so far) and buffs ontop of that. I just don’t think the devs understand the elementalist. They just see a sustain-beast in pvp (with some out-of-meta burst variants-mostly scepter or dagger based), or a caster that spams high damage on targets in PvE with no danger of being attacked. Well we can hope scepter is viable next week.

Josre
Zulu Ox Tactics [zulu]

(edited by Celtus.8456)

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Posted by: lilz shorty.1879

lilz shorty.1879

Unless they nerf burn damage overall, imo this is a buff because now you can’t even avoid the 2 stacks of burning due to RoF being instant cast. It shouldn’t offer more than 1 stack on initial cast at all. Idk what Anet even thinks sometimes lol or why we waste our breath when it’s apparent they don’t listen to us about balance.

“Morfeus X” || Team: Apex Prime
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