soloq and rotations
Here are some main points. Other people can chime in.
Let’s assume you are with a team that is playing to win against another team that is playing to win.
Every team should strive to hold their home point (the one closest to their base) for most of the game.
The far point is tough to hold because the enemy spawns there constantly and will just retake it as they spawn. Especially if you are not standing on it.
The mid point is the point that is fought over. Any team holding mid and home is getting all the score points as it ticks.
Always try to fight where your team has more people in the fight. If you see 3 of them fighting one of your team members, do NOT go to help. It will still be 3v2 and you are unlikely to win. Your team member is probably low on health already anyway.
These are the kinds of decisions you have to make constantly in GW2 conquest.
Thanks Laserbolt. You actually nailed one of my problems right away. I try to “save” that person in the 1v3 or continue the 1v3, but I end up just giving other team 10 points instead of 5 (5 from my dead teammate and 5 from my vain attempt to save someone).
Okay, quick follow up. If I take far and that will always draw one or two people isn’t that a good thing? I give my team a 4v3 situation, ideally, where they can take up to 15 points from kills while the other team will get only 5 from my eventual death?
Yes, if you are bunkerish, like a turret engineer, keeping them busy at far is a classic strategy.