thoughts on spvp.
simple idea long post sorry ( well the idea is simple)
Ive noticed that the main strategy for playing spvp is either being a bunker build and sitting on a cap Or being a Glass cannon and roaming with the pack, capping points
I dislike the way the game is designed and I think I can decrease the value of bunker builds and eliminate the roam around thing and make the focus of the game taking ground and HOLDING ground as one would in a battle, rather then taking ground and then leaving soon after.
My idea for this is reducing the rewards for capping points. I believe it is currently 10 points lets reduce it to 1 point. Then there will be virtually no point in roaming around because the fastest way to win is to keep points not take them.
that being said Bunkers become less valuable IMHO, the major advantage to a bunker is you can have one guy cap a point and hold it long enough to wait for help assuming there is no more then 2-3 roamers trying to take it. A Team with two many bunkers will not have any capping power, if they get beaten to a point or kicked off a point, A team with many bunker builds will have trouble reestablishing hold since the name of this game is who can stay on the hill longest.
I think with a set up like this we should see a focus on smaller battle as well. Not so much zerging, the reason for this is no team could afford to leave points completely undefended, we will see teams coordinating and splitting up to try and take the majority of various points. Some maps have many caps we may see as small as 2 man teams for each to take and hold a point. Which means more strategic battle for everyone not Blink and dead because 6 people zerged you.
We also may start seeing more variation in builds I think builds that are more middle ground on offense/defense will become popular since you will need both. Right now I think most people will agree the generally speaking your either glass cannon or bunker, or most people are.
In addition point defenders should recieve points for spending certain amounts of time on a point even if they arnt many games are won on the backs on unsung heros ensuring there team has a steady income of points even if he himself sees no action.
Also to increase the idea that its impotant to take and Hold caps the team holding the majority of the available points should have a bonus to there point accumulation this will do two things.
One End a game quickly when one team completely dominates another.
Two Further enforce the idea that there will need to be defenders at each point taken,
and attackers trying to take more control ( splitting the forces and stoping zerging )
TLDR
Reducing the reward for capping points will shift the focus to controlling the field As such Bunker builds will become less necessary, teams will need more both Taking power and Holding power which means more middle ground builds . More strategy and communication necessary, Less zerging and small skirmishes at various points rather then Zerging trains running around.
Thoughts on Dueling :
I Promise this will be shorter
its been said before I think we need duels.
I personally feel the only true pvp is man to man pvp.
That being said
Create a gladitorial arena in the mists area, where people can duel each other.
There should be two methods,
the traditional challenge and accept duel which can be carried out anywhere in the gameworld except major cities.
And the arena in the mists, which should work somewhat like the wow Arena, Players register for 1 on 1 ( 3 vs 3 ? etc etc ) gaining pvp experience with access to titles, rewards etc etc and Armor skins… special Exclusive Armor Skins much like the stuff you sell in the gem store. And the armor skins should go for spvp as well, what the hells the point of having cool armor if you can only see it in spvp .
So what do you guys think, this is all in theory my pvp experience is actually rather limited this is just the trends ive noticed playing a few dozen hours of spvp and finding myself disillusioned with it