something else than rage at spvp
yes it is mostly good
that’s why i’m still in these forums (but not in game)
you can compare the actual state of sPvP with a raw diamond. The problem we see here is, end users buy polished diamonds framed in gold rings and necklaces. Noone would ever buy a raw diamond. So now what the most ppl do is waiting till polisher akka programmer start getting out a value for the customers. Till then this game will be quite empty, sadly…
Game it’s quite good; I love the mechanics, the scheme, the way battles are played in spvp. I like the different classes and (I think I’m the only one), the different roles: Bunker, runners, Boost, conditions… It adds complex to a possible competitive future.
I see it’s potential; I see teams breaking up their minds coming out with a team build ( a mixture of bunkers, damage dealers,…..etc).
We just need the infrastructure to get this started; in the mean time I still play to gather as most experience possible for when that time comes.
I love the gameplay mechanics, it’s very fluid and it “feels” really nice. I think I could never go back to any clunky MMO which has the static casting and where the damage mitigation is based on stats rather than active abilities to avoid damage like dodge/evasion skills. GW2 has the best melee combat so far in any MMO I’ve played. I don’t consider TERA as an alternative, its combat looks awfully clunky to me.
To be honest, overall balance isn’t that bad, though there are some imbalances between classes and some lack more than 1 viable build. Some balancing is certainly required, but there isn’t that overall imba feeling about some professions as it is in some other games. I’ve never cared much about rewards/shinies in competitive games (mostly shooter history from UT99/Q3/Wolf:ET era), imo PvP just needs some new features and a bit of tweaking balance wise.