(edited by trunks.5249)
something needs to change
You have to keep in mind that there is no trinity in this game, so unlike other games where a DPS isn’t supposed to be tanky is factored in because they depend on healers in group combat.
Since there are no healers in the game, typically defensive builds are the best to run in PVP. It has to be the perfect balance between defense and damage pressure.
Historically in the past 3 years, a full damage build really wasn’t effective except for thieves because they had a high stealth uptime.
Now that traits are not locked to stats, it is now very common for defensive builds.
While you may think the game is overpowered, it’s actually quite balanced. In other video games, the match can literally be determined by the team composition before it starts. In this game, that is not the case.
You have to keep in mind that there is no trinity in this game, so unlike other games where a DPS isn’t supposed to be tanky is factored in because they depend on healers in group combat.
Since there are no healers in the game, typically defensive builds are the best to run in PVP. It has to be the perfect balance between defense and damage pressure.
Historically in the past 3 years, a full damage build really wasn’t effective except for thieves because they had a high stealth uptime.
Now that traits are not locked to stats, it is now very common for defensive builds.
While you may think the game is overpowered, it’s actually quite balanced. In other video games, the match can literally be determined by the team composition before it starts. In this game, that is not the case.
so the ton of damage an ele can put out and still be extremely tanky is balanced to you? there so posed to be a balance you want power you sacrifice survival and vise versa.the warrior and guard are excellent examples of this a bunker will be able to live alot longer.while putting out less damage.if he ran a zerker he would kill faster but also die fast to.ele does not have to worry about it.they get to have there cake and eat it to
(edited by trunks.5249)
You have to keep in mind that there is no trinity in this game, so unlike other games where a DPS isn’t supposed to be tanky is factored in because they depend on healers in group combat.
Since there are no healers in the game, typically defensive builds are the best to run in PVP. It has to be the perfect balance between defense and damage pressure.
Historically in the past 3 years, a full damage build really wasn’t effective except for thieves because they had a high stealth uptime.
Now that traits are not locked to stats, it is now very common for defensive builds.
While you may think the game is overpowered, it’s actually quite balanced. In other video games, the match can literally be determined by the team composition before it starts. In this game, that is not the case.
so the ton of damage an ele can put out and still be extremely tanky is balanced to you? there so posed to be a balance you want power you sacrifice survival and vise versa.the warrior and guard are excellent examples of this a bunker will be able to live alot longer.while putting out less damage.if he ran a zerker he would kill faster but also die fast to.ele does not have to worry about it.they get to have there cake and eat it to
Bunker guardians really aren’t used as much anymore due to the new talent specializations.
In either case, there are counters for dagger elementalist. A good way to kill one is to wait for them to pop mist form and then coordinate a strike against them with your team.
A good way to kill one is to wait for them to pop mist form and then coordinate a strike against them with your team.
u wot m8
You have to keep in mind that there is no trinity in this game, so unlike other games where a DPS isn’t supposed to be tanky is factored in because they depend on healers in group combat.
Since there are no healers in the game, typically defensive builds are the best to run in PVP. It has to be the perfect balance between defense and damage pressure.
Historically in the past 3 years, a full damage build really wasn’t effective except for thieves because they had a high stealth uptime.
Now that traits are not locked to stats, it is now very common for defensive builds.
While you may think the game is overpowered, it’s actually quite balanced. In other video games, the match can literally be determined by the team composition before it starts. In this game, that is not the case.
not true. metas, get developed and exist for good reasons. meta pre-mades here vs non-meta pugs, is just as pre-determined result as the team comp in the otehr games. devs need to take better looks at meats in various places within the game and rebalance yet again, so that metas are more inclusive rather then exclusive as they are currently and bring some better flexibility / choices to the table.
i would apply this not just here, but also in pve where zerker meta is still dominant and wvw where GWEN is still dominant both despite the recent changes.
You have to keep in mind that there is no trinity in this game, so unlike other games where a DPS isn’t supposed to be tanky is factored in because they depend on healers in group combat.
Since there are no healers in the game, typically defensive builds are the best to run in PVP. It has to be the perfect balance between defense and damage pressure.
Historically in the past 3 years, a full damage build really wasn’t effective except for thieves because they had a high stealth uptime.
Now that traits are not locked to stats, it is now very common for defensive builds.
While you may think the game is overpowered, it’s actually quite balanced. In other video games, the match can literally be determined by the team composition before it starts. In this game, that is not the case.
- Holy trinity applies only to pve really; if we go by idea that everyone can do everything then why are certain classes sooooooo good at everything and other classes only at one role? That is imbalance just right here. Besides if every class would be good at every role game would be very homogen and boring.
- “Defensive” builds are favored because of nature of conquest. And actually healers do exist in this game (see eles, bunker guards etc.). Once again, the problem we have is that some classes can run builds with strength in every role (ele atm, engis pre patch) and other can’t. They have to sacrifice everything just to be able to fill one role. How is it ok?
- Thieves were always effective not because of stealth but because of moblity, if they didn’t have it there would be not in single thief in meta. Their dmg was also somehow something to threating because they would invest everything into it and bunkers/bruisers didn’t have high acess to so many defensives while maitaining high dmg (now they can thanks to skills rebalance and ability to invest 6 pts into 3 trait lines). Trade off actually existed to certain extend, Anet deleted it.
- Game is anything but balanced. It is only balanced for eles really, everyone else just has to sit there and watch snooze fest that we call pvp atm. The game is boring and very homogen because more and more players switch to eles.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHA in other games match is decided by composition and in this – isn’t? OMG MY SIDES HAHAHAHAAHAHAHAHAHAHHAHAAHAH. Do you even play this game? The fact alone that whichever team has more eles (and mes to extend) has waaay higher chances to win than team running say ranger/necro, multiple thieves is not enough to say that matches are decided by comp? AHAHAHAAHHAHAHAHAHAHA, someone help me please xD
[Teef] guild :>
Im not really sure what your looking for, if you run a pure dps warrior with greatsword and mace shield. I know a few people who run it and drop bunker guards/d-d ele/cele necro very quickly.
these players are also elite level players when it comes to there dodges and blocks. Also i run a power/condi warrior and though im not as successful against necros and eles i drop bunker gaurdians pretty quickly.
Also you just seem to be upset that eles are the universal jack of all trades class. I can understand your frustration but in the 5 vs 5 situation there just a little better then everyone else. Not necessarily op but still enough for people to feel its too easy.
I think because this game is not trinity people feel they shouldnt be forced into a type of role but the roles are still there.
Thieves and mesmers need to be fighting off point and more support and i think what bugs people is that d/d ele especially have as much speed as a thief, just as tanky as a guardian and can put out enough dmg to sway team fights. Obviously this is huge but it is simply 1 class and 1 weapon set.
Lastly if i may state, this forum and community is all over the place. 1/2 say the dmg is too high. 1/2 say the bunkers are too strong. the you get the post about condi removal and condi dmg going both ways.
In my honest opinion the few things that need to be fixed are the small bugs that keep happening. Some very tiny nerfs to d/d ele dmg and mesmers ability to blind and distort people.
(edited by kdaddy.5431)
I play condition guardian for fun (it’s my favoreite build but the direct damabe build is way more effective in damage and defence) and I can kill eles. I nkill more or less every not really skilled eles in 1vs1 why if you seewhat weapon they use you can predict they’re build.
Actually this game is pretty well balanced. It’s not the top and eles and mesmers can kill more easy a enemy, but every class have a build very good.
Every time there’s a big change the “meta” change and the same has the player to do. And pop-up new builds very good to use and able to fight different classes and builds.
For example the ranger sword/dagger with 90% protection, swiftness and regen up with a single shout skill, that can make it very hard to kill, adding all the dodge/evade he can do. If you also use the pet that inflict taunt+weakness when use it’s F skill the enemy need a long time to kill you, more than the time you need to kill him. All that by a single traitline. You can add Survavibility to obtain a lot of condi clean and a elite skill that recharge every 48 sec, not bad.
And all that can be mixed to a dps amulet! (both direct damage or condi!)
But nah, everyone play only the max dps ranger build, that let me kill it so easy that frequently I don’t need to use the healing skill, screaming to me thet I’m “op” why use burn, a build really easy to counter that deal lesser damage than the direct damage one.
There’s a large amount of build that no one use and I don’t know why.
Try every possible build of your class before say that it’s totally useless.
PvP isn’t perfectly balanced but I’ve never find a single game where the pvp is better than in gw2.
I had play lineage 2, aion and tera, archeage plus some little bad games. Ad I’v enever find a pvp better than that. Lineage is totally unbalanced. Aion the same (it’s a lot that I don’t play but the last time the cleric was the lord of the world in pvp, lol) and tera isn’t balanced. Archeage is really unbalanced.
There’s a lot of problems in gw2 pvp, but isn’t the worst pvp you can find in mmorpg games.