spvp troubles
also when i call out keep, which is a very obvious call out when you hear svanir/champion die, people would rather fight down below keep to 4v2 instead if helping me at keep, which then gets lost. also whenever theres a fight around a point and an enemy is capping it, people always fight off the point usually chasing people way off and ignoring the 1 person capping…
. i feel that defending nodes does not give the merit it should and people just want as much score as they can get. correct me if im wrong but defending a node for over 30 seconds should grant +10 score?
furthermore, im constantly trying to tell my team that in 20 seconds x node will have inc, and when it does im sitting there 2-3v1ing for around 30 seconds and absolutely nobody shows.
(edited by FxyO.8243)
I completely agree with you mate!
I posted the same thing – Topic Link
Others have offered suggestions like removing in match Glory Points – Topic Link
It’s a work in progress as usual I think
Learn to tournament pvp where people actually need to play a strategy to win. and be actually good.
Never question the logic (or lackof) of hotjoiners
It’s the rewarding system that forces you into zerging and not winning the game by capping/defending nodes. As zerging obviously gives you more points, why should ppl stay on a point to defend it?
If you bored of this non-sense then i recommend to find a guild/other players to form a team and get into tpvp
It’s the rewarding system that forces you into zerging and not winning the game by capping/defending nodes. As zerging obviously gives you more points, why should ppl stay on a point to defend it?
If you bored of this non-sense then i recommend to find a guild/other players to form a team and get into tpvp
Agree with ^this but also with OP. imo you can win the game by sending 1 to the closest node and the rest moves to mid. If u can win mid you have to hold both. running to the 3rd node will make you lose 1 of the others. If u can’t win middle node u have to improvise tho. Sending 3 to far node can then be a option.
Now what Empathic Fighter says is actually true. Going with a playstyle like this ( higher change to win? ) actually punishes you by giving you lower amounts of glory.
Tbh i don’t see a single Arenanet could fix this tho. Removing points by capping is not a option i think. The only thing i can think of is gaining glory for every second u stand on a node that is fully capped by your team. 1 or 2 secs is not too bad right?
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
league of legends dominion point system is far from perfect but its a similiar “ticket” “hold point” style game.
It gives you points for standing on the cap point periodicly, that way if you are gaurding a point…instead of r unning around mindlessly killing where you may not see as much action…your still getting points. Also, kills on or NEAR a point in dominion is worth more points, and dieng on a cap point merits some points.
This helps rewards people for fighting on points instead of wondering aimlessly, and for defending points. Its still not a perfect system, but…its better than gw2, and ironicly has been around and had this point system for about a year longer :P
league of legends dominion point system is far from perfect but its a similiar “ticket” “hold point” style game.
It gives you points for standing on the cap point periodicly, that way if you are gaurding a point…instead of r unning around mindlessly killing where you may not see as much action…your still getting points. Also, kills on or NEAR a point in dominion is worth more points, and dieng on a cap point merits some points.
This helps rewards people for fighting on points instead of wondering aimlessly, and for defending points. Its still not a perfect system, but…its better than gw2, and ironicly has been around and had this point system for about a year longer :P
This will not change the zerging mentality. As now they will zerg on cap-points instead of fighting in savage areas.
why is it in pub games everyone sends 5 people to cap the first node instead of letting just one and continuing to the battle point (gy keep etc) at the beginning of all my games i have 5 people sitting at quarry, then if the other team is bad enough to do the same thing and we get keep, they continue to zerg out to henge, which to me, makes no sense.
Because you went hotjoin and it’s full of nabs (And hotjoin farmers…oh well…they’re the same btw)….just set up a team and go tpvp, you’ll meet way more smart ppl there….
PS. If you laughed at ppl zerging in hotjoin just try wvsw…full-time 20+ ppl zerg…..then leave and never go back, obviously xD
(edited by Archaon.6245)