stomping broken, especially revenants

stomping broken, especially revenants

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Posted by: Cayenne.5341

Cayenne.5341

Since HoT, stomping downed players has become weird. Especially stomping revenants. It is like their slow ability and some server lag prevents a successful stomp. It happens really a lot that on my screen I finish a stomp several times and he is still not dead!
And I am not talking about CC, interrupts etc. My ping is usually about 45ish, so it shouldnt be that. (I have noticed some lags in pvp though, I assume it is not on my end.)

For now I guess I will DPS them down if the situation allows it.. it has happened too often that I stomp and stomp and then he heals himself up and gets up!

I would be really interested to know if more people have problems with it. If this is not just me, this needs looking at!

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Posted by: Teutos.8620

Teutos.8620

It is like their slow ability

The slow desyncs the animation with the actual stomp.
Just take your time, trust in the stomp and wait a bit after the animation is over.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Kharr.5746

Kharr.5746

The trick to stomping revs is to make sure you clear slow before you start the stomp. It works the same way as quickness in that if it’s not on you the entire stomp, the stomp will take the normal time even if the animation is desynced.

Anet really needs to fix the animation for quickness/slow stomps since they’re super broken.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It could be that old bug where the target isnt where they appear, so even though you’ll channel a stomp, the spike won’t hit and kill them. You can use a ranged attack or leap to figure out where they really are and try again.

Also, slow on downed AA was a ridiculous idea, or brilliant, depending on which position you’re in -_-u

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Posted by: Alekt.5803

Alekt.5803

Slow is an awful debuff in general. There is nothing more painful than slow for a staff elementalist. 1 +3/4 cast times were designed without having slow in mind at the time.
You get destroyed by slow, and if you get quickness, it does not even help Eruption, Lava Font, Ice Spike still since they still have a huge delay to land.

Alerie Despins

stomping broken, especially revenants

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Posted by: Sunshine.5014

Sunshine.5014

Slow is an awful debuff in general. There is nothing more painful than slow for a staff elementalist. 1 +3/4 cast times were designed without having slow in mind at the time.
You get destroyed by slow, and if you get quickness, it does not even help Eruption, Lava Font, Ice Spike still since they still have a huge delay to land.

Agree, slow/chill destroy Ele so badly.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Cayenne.5341

Cayenne.5341

thanks for the replies. I do think that I let my stomps finish all the way.
Do they not cast slow with the auto attack? but then how can I cleanse it before stomping if they keep applying it? Slow is added mid cast, not only in the beginning, isn’kitten
I will see if I can record some matches where I am trying to stomp revs today so I can see if it is just a problem of not letting it finish etc.

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Posted by: Burtnik.5218

Burtnik.5218

Slow destroys everything and i dont know who had that briliant idea behind this condition. Now we gotta live with this junk. It also feels like it raises casttime by 100% rathen than 50% btw.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Alekt.5803

Alekt.5803

Slow destroys everything and i dont know who had that briliant idea behind this condition. Now we gotta live with this junk. It also feels like it raises casttime by 100% rathen than 50% btw.

And I am pretty sure slow is bugged… When some chronomancer does a lot of slow, I have this feeling that everything goes slower around them? Is it just because it mess with my brain, or is it because slow last longer than the condition?

Alerie Despins

stomping broken, especially revenants

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Posted by: Cayenne.5341

Cayenne.5341

sadly I did not manage to record any video because my windows game bar is bugged.

I did play more matches however and the stomping problem is not isolated to stomping revenants.
I had the same problem with a thief today and a necro. I stomp, it completes but it does not succeed. No interrupt, CC on me etc. I stomp several times and eventually have to dps them down. If i can dps them down, it means they are where i think they are.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

This bug has literally been in the game since it was released.

Quickness (and therefore, slow) always frakked up stomping, especially when it ends before the actual stomp. Warriors and Thieves had this problem back in 2012 when the game launched and they used their quickness skills in their zerker builds.

The bug is as follows, only with slow it’s much more gamebreaking than with quickness: While the animation instantly gets faster or slower if you lose a buff or debuff while stomping, the actual stomp mechanic does NOT.

So if you had quickness while starting a stomp and lose it shortly after starting, the stomp will still finish in half the time but the animation will take longer.

If you have slow while the stomp starts and you lose it while it’s happening, the stomp will still take the doubled time from slow, but the animation will finish before the actual stomp. So if you wait for ~1 second without doing anything after the animation ends, the stomp happens.

Consequently, if you gain quickness or slow after you’ve started a stomp, your animation will change but the actual stomp still happens in the normal timeframe.

I – and I guess many others – have reported this bug multiple times since game launch but it wasn’t even acknowledged once.

Arenanet bugfixing. I can’t even.

Last of the Red Hot Swamis

(edited by SchmendrickTheMagician.8247)

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

Animation usually screwed up but the yellow light that slowly falls on rev has been more consistent (still fail couple of times though).