stop saying MMR is not used

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Posted by: Teutos.8620

Teutos.8620

But every better player would have to endure amber forever (exaggerating here)

No, they don’t.

What is every other (major) game doing:
1.) Llet players play with and against players of about the same MMR.
2.) Distribute the reward (the amount of pips you gain and loose) depending on your MMR. <- that’s the reason, why better player would not remain in amber.

Let’s take average Bob as an example: He has a MMR of 1.000.
Now, ArenaNet say: with a MMR of 1.000 you deserve to reach Ruby.

  • Till Bob reaches actually Ruby, he will gains 3 pip per win and still only looses 1 pip. (The whole time, he will fight with and against other players with about the same MMR. Therefore, his match quality will be much better than ours.)
  • Now Bob has finally reached Ruby, now he gains 1 pip per win and still looses 1 pip.
  • Bob finally get’s really lucky, he manages to have a win streak on Ruby. He reaches Ruby Tier 4, but he still hasn’t gotten any better (still MMR of 1.000). He will still gain 1 pip per win, but he will loose 3 pips.
    (Other games are not using 5 pips per tier, but e.g. 100 league points, therefore it is easier to grade how many points they get per win and how many points they loose.)

I really don’t understand why we don’t have such a system.

Reward tracks are for people that want to advance just by playing.

Well, for me, the purpose of a league system is to reward the players for every step they climb up the ladder. Ofc not something you farm (like last season, or like the ‘test’ season before). It provides little incentives to first, play the game at all and then, to improve your gameplay to climb up even further.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

anyway, they fixed the MMR tanking issue in season 1.

however, some people still does not seem to realize this and may wanna continue to tank games, well, particularly amber, emerald and to some extend, sapphire division players.

because the more you lose, the lower your MMR goes, the harder your future battles will be.

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Posted by: Sinmir.6504

Sinmir.6504

It is pretty much broken. Players shouldn’t rely on the team doing all the work and a win without trying nor should they be expected to carry a team to victory but what is with putting them against a team that is a lot stronger? Having one team control the map for the entire match and the final score being 500-<100 isn’t a fair way to do it.
If players get put in a team with others with the same MMR then shouldn’t they be up against an enemy team with the same MMR? Taking 10 players and putting the top 1-5 together just makes it one sided. If its 10 players with a similar MMR then that’s fair, could go either way. 5 high MMR vs 5 low MMR, seems like one side is meant to win before the match even starts and it just gets harder for the other 5 as their MMR goes down.

(edited by Sinmir.6504)

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Posted by: Michael.9517

Michael.9517

I dont know man.. getting the shaft still…

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Posted by: JTGuevara.9018

JTGuevara.9018

https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2/first#post5904942

seems like everyone forgot what Gaile said a month ago.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range.

While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you.

Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in."

tl; dr
noobs will get placed together with noobs and get rekted
pros will get placed together with pros and rekt noobs

stop complaining about the match making.
i lost 5 games in a row, i’m not complaining.

the better players will graduate from amber faster then the rest of us can duke it out at one another until we all graduate from amber.

Ultimately, all that hot-air is MEANINGLESS when all the players start together in the same division.

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Posted by: LordOtto.2650

LordOtto.2650

Same issue here, in unranked I play with/against diamond and legendary players, I win 80% of the time, in ranked I play against 3 legendary, and 2 good player, but then again my team mates are nearly rubysh, or maximum sapphire brain likes… I don’t want to cry, I got sapphire within 8 hours, but something must be done, it’s not normal, and it will not remain normal…those few ppl who will get legendary will play against ruby players to?! because very few people will get to legendary this season…

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Posted by: antichecker.1675

antichecker.1675

the current system is really bad. Let’s ignore the fact that MMR doesn’t reflect anyones current skill at all, the main issue is that are barelly no more balanced games. By that I mean that you cannot enjoy the game having oponents in your difficulty area, because you only get matched against others in your division, no mather how much higher their average mmr is. There is actually no other popular sport or game that uses a system to match teams as horrible as current GW2.
Have you ever seen Brazil’s national football (soccer) team play against a kids club from around some village playing in an official ranked match, just because it is the start of a new season? Just take 1 minute and imagine that kitten in the TV and how people would react.

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Posted by: Cuchulainn.7421

Cuchulainn.7421

Anet should implement a warning message before the match starts that describes if the mmr of the players are to different cause of lower player pool.

Something like that: Warning we could only find players in these XX minutes that are 40-50% different from your mmr actually. 2 are 50% ?better? than u and not on your team. 2 are lower than u and on your team. Do u nevertheless want to start this game?

[Y]es or [N]o

So if someone klicks yes, there is no reason for whinig anymore on forums because you have been informed about it. Its your personal risk. ;-)

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

I got saphire quite fast. After saphire I would say only about 10% of my games are legit good games, as in close matches where both teams are about equally skilled. The other 90% is either stomps or getting stomped. Something is weird.

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I experienced the opposite. Till the second half of emerald most matches were extremely onesided (both wins and defeats). But now most of my matches in sapphire are fairly balanced and i often see player on the enemy team which were on my team before and vice versa, which is an indicator for similar MMR on both sides.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I experienced the opposite. Till the second half of emerald most matches were extremely onesided (both wins and defeats). But now most of my matches in sapphire are fairly balanced and i often see player on the enemy team which were on my team before and vice versa, which is an indicator for similar MMR on both sides.

good to know! thanks for sharing this!

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2/first#post5904942

seems like everyone forgot what Gaile said a month ago.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range.

While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you.

Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in."

tl; dr
noobs will get placed together with noobs and get rekted
pros will get placed together with pros and rekt noobs

stop complaining about the match making.
i lost 5 games in a row, i’m not complaining.

the better players will graduate from amber faster then the rest of us can duke it out at one another until we all graduate from amber.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2/first#post5904942

seems like everyone forgot what Gaile said a month ago.

“Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range.

While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you.

Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in."

tl; dr
noobs will get placed together with noobs and get rekted
pros will get placed together with pros and rekt noobs

stop complaining about the match making.
i lost 5 games in a row, i’m not complaining.

the better players will graduate from amber faster then the rest of us can duke it out at one another until we all graduate from amber.

So actually to clarify something and please correct me if I’m misreading. The way the system currently works is it only considers MMR on your own team and not the full 10 players. So let’s say there’s 10 people queuing within an acceptable division range, 5 players are around 800 MMR and the other 5 are around 1000 MMR. Due to the fact that the system only considers making a team of 5 of similar MMR players at a time, the 5 800 MMR players will be put on one team and the 5 1000 MMR players will be on the other team. So what you get is high skilled players on 1 team and less skilled players on the other. Of course the result is the 800 MMR team getting stomped.

The result is you will never get a balanced team vs. balanced team like a team of 2 1500 MMR players + 3 800 MMR players vs. 2 1500 MMR players + 3 800 MMR players.

the season 2 ranked match making system takes 5 ppl and places them in a group, according to their MMR.

then the system pits this team against another team with the pip range of plus seven and minus seven. does not consider the other team’s MMR.

so, basically,

the other team’s MMR could be
1. similar to yours
2. higher than yours
3. lower than yours

that’s about it.

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Posted by: Laraley.7695

Laraley.7695

No point playing right now at all – lose a few – lower your MMR…
Cycle continues…

Get paired then with people who are DC’ing or are clueless …
Cycle continues downhill…

Uninstall.

If your goal was to make a completely pointless off-topic post, you succeeded. Take your whining elsewhere.

He’s not wrong. Imagine a person with low MMR, who gets better in time. While his skill level will rise, it won’t reflect on his MMR. Since the lower your MMR is, the more you have low MMR people on your team. You lose, your MMR gets lower > You get worse people > You lose > etc. and individual progress won’t matter at all.

And anyone can experience this. All it takes is being unlucky and getting a losing streak, which seems not to be too hard at the moment. Due to the fact everyone started in amber, it’s pure luck if you get on the team with higher MMR. I doubt MMR was accurate at this point, but definitely won’t be after this season. You simply cannot introduce such a system without MMR reset.

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Posted by: TPMN.1483

TPMN.1483

I don’t see how MMR can accurately update with this tier system atm either

[MYTH] The Mythical Dragons -PvX http://mythdragons.enjin.com

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

perhaps the gains and loss of MMR needs to be updated in the next season.

for example, if losing to a team with higher MMR, the MMR should not reduce by too much, just a bit, and vice versa perhaps.

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Posted by: maddoctor.2738

maddoctor.2738

so, basically,

the other team’s MMR could be
1. similar to yours
2. higher than yours
3. lower than yours

that’s about it.

In other words, if you have a very high MMR it will be more likely to get opponents with lower rating (and win very easily) but if your MMR is very low you will get opponents with higher rating more often and lose horribly.

Also, loses won’t help at all. The more you lose, the lower your MMR gets, so you will be getting worse and worse team mates. At the same time the “quality” of your opponents won’t change much, meaning if you start a losing streak you will stay in that losing streak forever. And the exact opposite if you start winning.

It’s a really bad system overall.

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Posted by: Magnus Godrik.5841

Magnus Godrik.5841

Mmr shouldnt pit and put the pro vs noob. You should fight and be teamed up with opponents in your mmr. To have pro vs noobs is unfair and there is no sense of growth. Actually its putting noobs even deeper in kitten and pros way above. I dont think the mmr is working correctly anyway. By now all the pros should be way ahead with 20plus win streaks, but it does not feel that way at all.

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Posted by: Vargamonth.2047

Vargamonth.2047

perhaps the gains and loss of MMR needs to be updated in the next season.

for example, if losing to a team with higher MMR, the MMR should not reduce by too much, just a bit, and vice versa perhaps.

That’s how things are already supposed to work. Glicko2 MMR does it by default at least, and I can’t see any reason for that part of the formula to have been changed.
There’s a constant (-400 by default) which rules how big the shifts are during unfair matches, so the change is really simple if they want to push this feature firther.