stuns removing daze effect?
I think it has always been the case that the latest control effect (daze, stun, float, sink, fear, knockdown, push, launch) overwrites any previous one.
If you stun your enemy for 4s and then daze him for .5s, the daze will overwrite the stun and when it’s over the enemy is free again. It has either to do with control effects being a single entity type or them not being able to stack in duration.
But it has been this way for a long time, so I believe it’s intended so you can’t stack 20s stun on a single enemy.
But stuns and dazes dont stack in duration anyway. These should be different control effects. The overwriting can save enemy with this type of mechanic. I think second stun or daze should be another icon effect. Chain cc is another story but your example → 4s stun overwritten by 0.5s daze is bug for me:/
This is nowhere near a bug. All it means is you should watch your opponents to see if they have any stuns or dazes on them before you go spamming more on them.
This is nowhere near a bug. All it means is you should watch your opponents to see if they have any stuns or dazes on them before you go spamming more on them.
Hmm with those all animations and flashes?? Im not convinced. It promotes chain cc which is far more effective ofc