Automatic Camera is someting i wanted to suggest for a long time, but this is a too vague term, now I have time to explain. (hopefully well)
One of the things that annoys me as a spectator is the camera movement when I see a player screen. It moves too much in all axis (especially when the player is good). This does not affect me so much when I’m using this in the game, but to watch tournaments in twitch it is nauseating some times, mainly because they change player all the time, but I can not blame casters, it has a lot going to be shown.
So… my suggestion is: create a lot of camera spots in the map, so you pick the player and the game automatically choose the best cam (one that does not show so close nor too far) to film the player, this camera is static, but can automatically turn horizontally with smoother motion… not in all axis.
The UI to choose the camera type (Automatic/PlayerCam) would be above the minimap with the name of the chosen type and an arrow pointing up and the other down, since there are only two types, both arrows would do the same thing… but I think it would be beautiful anyway…
Also believe that this camera type can reduce stream lag, that is not 100% fault of twitch, streams uses codecs that only download new pixels and re-use old static pixels, so we have no lag when the screen have a lot of orvelay and two little webcam screens of casters. In mobas, in the most time it download the characters pixels, that are fell and re-use a lot of map pixels when the camera is fixed, when the camera moves, most of the time is slow, so less data to download.
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