suggestion- death match mode

suggestion- death match mode

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Posted by: Swagger.1459

Swagger.1459

you heard it here first folks! I think it would be a great idea to have a death match mode so we can analyze professions better and come up with stronger suggestions by highlighting how inadequate professions and combat currently are. win-win!

amazing suggestion huh?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Cush.4063

Cush.4063

Heard it here first? Lol

suggestion- death match mode

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Posted by: Swagger.1459

Swagger.1459

Heard it here first? Lol

yup

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Florgknight.1589

Florgknight.1589

5 bunker aoe heal builds on one team. Game lasts until someone falls asleep or the other team gets tired of mashing buttons. GG.

.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Optimism is a rare find indeed.

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Swagger.1459

Swagger.1459

Optimism is a rare find indeed.

yes, indeed!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Umut.5471

Umut.5471

Maybe not deathmatch but we definitely need a mode without treb/cannon/npcs.
I want to see pure pvp without annoying things like sieges etc.

suggestion- death match mode

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Posted by: Swagger.1459

Swagger.1459

Maybe not deathmatch but we definitely need a mode without treb/cannon/npcs.
I want to see pure pvp without annoying things like sieges etc.

yes, pure death match. no circles. no nothing except for a map to spill our enemies pixilated blood over and rob them of leaderboard points!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: entropy.9613

entropy.9613

Maybe not deathmatch but we definitely need a mode without treb/cannon/npcs.
I want to see pure pvp without annoying things like sieges etc.

yes, pure death match. no circles. no nothing except for a map to spill our enemies pixilated blood over and rob them of leaderboard points!

I’m all for deathmatch maps, but they will still need some sort of secondary mechanic to avoid, as Florgknight describes:

5 bunker aoe heal builds on one team. Game lasts until someone falls asleep or the other team gets tired of mashing buttons.

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Posted by: Coulter.2315

Coulter.2315

The Cap Points or some sort of objective that forces people to engage and not be in stealth 24/7 needs to exist. 5 Prismatic Mesmers otherwise becomes a real possibility.

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Posted by: Swagger.1459

Swagger.1459

Maybe not deathmatch but we definitely need a mode without treb/cannon/npcs.
I want to see pure pvp without annoying things like sieges etc.

yes, pure death match. no circles. no nothing except for a map to spill our enemies pixilated blood over and rob them of leaderboard points!

I’m all for deathmatch maps, but they will still need some sort of secondary mechanic to avoid, as Florgknight describes:

5 bunker aoe heal builds on one team. Game lasts until someone falls asleep or the other team gets tired of mashing buttons.

you both are highlighting and acknowledging that there are major flaws with the current professions and combat system. so do you want anet to continue to use secondary and gimmicky objectives and not address profession disparities or actually work on core balance and teamwork issues?

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Conquest mode is best mode. It actually enforces teamplay and makes it so a team has to split up instead of zerg on one point for 20 minutes.

I command you to be AWESOME.

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Posted by: ens.9854

ens.9854

All conquest modes feel the same to me

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Posted by: Dahkeus.8243

Dahkeus.8243

you heard it here first folks! I think it would be a great idea to have a death match mode so we can analyze professions better and come up with stronger suggestions by highlighting how inadequate professions and combat currently are. win-win!

amazing suggestion huh?

Inadequate in death match isn’t necessarily inadequate.

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Posted by: Vitalij.7193

Vitalij.7193

death match. do you mean many peoles ( well about 10) and everyone alone,no team, every single player ur enemy ?

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Posted by: Umut.5471

Umut.5471

Conquest mode is best mode. It actually enforces teamplay and makes it so a team has to split up instead of zerg on one point for 20 minutes.

But in hotjoin zergs still always win, your statement only applies to tpvp.
Hotjoin = Better zerg wins, like wvw.

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Posted by: entropy.9613

entropy.9613

you both are highlighting and acknowledging that there are major flaws with the current professions and combat system.

No, we’re highlighting and acknowledging that there would be obstacles to overcome to implement this particular PvP mode given the current state of the game.

so do you want anet to continue to use secondary and gimmicky objectives and not address profession disparities or actually work on core balance and teamwork issues?

Healing/bunker builds aren’t a ‘core balance and teamwork issue’, they’re an integral part of conquest mode. Anet’s not going to get rid of them, reset the conquest meta and completely restructure every class in the game just to introduce a new game mode.

You mention ‘profession disparities’ and ‘core balance issues’ but don’t offer any actual suggestions in your self-described ‘amazing suggestion’. My impression is that you haven’t really thought this through. But do tell: how would you implement a deathmatch mode with respect to this issue?

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Posted by: entropy.9613

entropy.9613

But in hotjoin zergs still always win, your statement only applies to tpvp.
Hotjoin = Better zerg wins, like wvw.

Rubbish.

One rabbit backcapping > 8-man zerg.

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Posted by: Swagger.1459

Swagger.1459

you both are highlighting and acknowledging that there are major flaws with the current professions and combat system.

No, we’re highlighting and acknowledging that there would be obstacles to overcome to implement this particular PvP mode given the current state of the game.

so do you want anet to continue to use secondary and gimmicky objectives and not address profession disparities or actually work on core balance and teamwork issues?

Healing/bunker builds aren’t a ‘core balance and teamwork issue’, they’re an integral part of conquest mode. Anet’s not going to get rid of them, reset the conquest meta and completely restructure every class in the game just to introduce a new game mode.

You mention ‘profession disparities’ and ‘core balance issues’ but don’t offer any actual suggestions in your self-described ‘amazing suggestion’. My impression is that you haven’t really thought this through. But do tell: how would you implement a deathmatch mode with respect to this issue?

team vs team death match mode without gimmicks, circles, trebs, npcs… observe matches and analyze statistics over time. make profession updates that balance things better according to observations and statistics. I summed things up nicely in my op, either you get it or don’t. I’m not sure why some of you just don’t get it and need 5 pages of explanations to understand some simple ideas and concepts.

also, do you have a better way to help develop professions and combat and improve spvp in the process? think introducing ballistas and golems that you have to collect lumber off players to create will make professions better? how about more circles to defend and capture? last time I checked the spvp population was laughable and no decent gamer takes it seriously enough or even plays. tell me your grand ideas to help this unbalanced mess of “heroic and deep” combat where you auto attack and dodge roll around while getting hit for 50% of your life by 1 attack and are plagued by conditions. professions and combat need major help, so by all means, come up with some amazing suggestions of your own and lead us to a brighter meta if you can.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: entropy.9613

entropy.9613

team vs team death match mode without gimmicks, circles, trebs, npcs… observe matches and analyze statistics over time. make profession updates that balance things better according to observations and statistics. I summed things up nicely in my op, either you get it or don’t. I’m not sure why some of you just don’t get it and need 5 pages of explanations to understand some simple ideas and concepts.

Let me get this straight: you advocate implementing a deathmatch game mode, then balancing all professions based solely on their performance in this new sPvP game mode?

Cool story, bro.

And answer the question next time. Having a whinge about everything you hate, then asking me to answer the question I just asked you about your own thread doesn’t count. You obviously don’t have a clue how straight deathmatch would handle heal/bunker team builds, or you would have said so.

Can’t wait for your next ‘amazing’ idea.